24 Commits (7707341e47115e3e6174e976a74ce246a7e52c15)

Author SHA1 Message Date
Vladimír Vondruš f75449240e Shaders: what, C++, forward declarations work here but not there?! 3 years ago
Vladimír Vondruš afa2b37389 Shaders: group whole vertex/fragment shader setup together. 3 years ago
Vladimír Vondruš 3e7298f3d3 DebugTools,Shaders,TextureTools: use string view literals everywhere. 3 years ago
Vladimír Vondruš db2cb49279 GL: port Shader and ShaderProgram away from std::string. 3 years ago
Vladimír Vondruš e38664a0ce Shaders: remove CompileState members on platforms that don't need them. 3 years ago
Vladimír Vondruš 5cfdb60681 Shaders: minor cleanup. 3 years ago
Vladimír Vondruš c5abcf5140 Shaders: take constructor arguments via a Configuration instance. 4 years ago
Vladimír Vondruš cd2a674ef2 Doc++, updated changelog. 4 years ago
Vladimír Vondruš 4ff655740e GL: take an Iterable in AbstractShaderProgram::attachShaders(). 4 years ago
Vladimír Vondruš eede671755 Shaders: avoid including GL/Shader.h in headers. 4 years ago
Vladimír Vondruš c9d7365937 GL: better handle a case of async link failures. 4 years ago
Vladimír Vondruš 56cc8734c7 Shaders: the early exit is only for assertion testing, document that. 4 years ago
Vladimír Vondruš 10dffc6592 doc: updated credits & changelog. 4 years ago
Vladimír Vondruš 48326ac418 Shaders: minor cleanup & document new async compilation APIs. 4 years ago
Vladislav Oleshko eb17d77562 Shaders: implement async shader compilation for all shaders. 4 years ago
Vladimír Vondruš b0bfcbe00e Adapt to Corrade changes. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš c92d608aa7 Shaders: assume drawOffset is 0 if DRAW_COUNT is 1. 5 years ago
Vladimír Vondruš 2c09a2a1e6 Shaders: multidraw support in all builtin shaders. 5 years ago
Vladimír Vondruš ef9da0ec96 Shaders: add UBO support to all shaders. 5 years ago
Vladimír Vondruš 47e7de47c8 Shaders: remove the AbstractVector base. 5 years ago
Vladimír Vondruš faed96b4cf Shaders: avoid repeated GL::Context::current() calls. 5 years ago
Vladimír Vondruš e26f90957c Shaders: wait, how did the linker work for the whole decade?! 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš e7b9ca735e Shaders: make default indentity matrices more explicit in the code. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 3759d26a7d Shaders: NO, these are not layers. 6 years ago
Vladimír Vondruš fff1b6e5cf Shaders: delete 8 kB of needless shader code. 6 years ago
Vladimír Vondruš 9a06b3515b Shaders: implement texture coordinate transformation for all shaders. 6 years ago
Vladimír Vondruš a0f0015211 Shaders: de-inline uniform setters. 7 years ago
Vladimír Vondruš cd5f5e7ff9 Shaders: add ColorOutput constant to all shaders for consistency. 7 years ago
Vladimír Vondruš fd67e42df1 Shaders: don't test for ES3 at runtime. 7 years ago
Vladimír Vondruš a36d8eb033 Remove use of std::reference_wrapper where possible. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 0e9cb6945e Shaders: define reasonable uniform defaults for all shaders. 8 years ago
Vladimír Vondruš adb4547ba0 Split the OpenGL layer out, pt 20: adapted Shaders. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Squareys db56be54a0 Shaders: @mosra is evil. 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš d6f5f43d60 Shaders: modernize coding style. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš 9d326d4ff1 Better handling of compiled-in resources in static build. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš f0793d6aea Fixed access to nonexistent MagnumShaders resources in utilities. 12 years ago
Vladimír Vondruš 3be4422ded Shaders: using attachShaders() everywhere. 12 years ago
Vladimír Vondruš d7a13940b1 Shaders: making use of parallel compilation. 12 years ago
Vladimír Vondruš 0f8d22235d Shader: more robust extension presence checking. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago