136 Commits (8672dc7eab803d2fa1e893cfd545d275c63bf8fc)

Author SHA1 Message Date
Vladimír Vondruš 8672dc7eab Platform: cleanup trailing whitespace. 7 years ago
Guillaume Jacquemin f4b6130ab0 Platform: improve {Glfw,Sdl2}Application::exit(). 7 years ago
Vladimír Vondruš 3626562e1d Adapted to Corrade changes. 7 years ago
Vladimír Vondruš 930a323c05 GL: removed deprecated aliases to GL functionality in the root namespace. 7 years ago
Vladimír Vondruš 2253987531 Platform: HiDPI support for SDL2 and GLFW on Windows. 7 years ago
Guillaume Jacquemin daf1deab3e Sdl2Application: add glContext() accessor. 7 years ago
Vladimír Vondruš 053f406b7d Platform: make SDL2 and GLFW apps buildable without TARGET_GL again. 7 years ago
Vladimír Vondruš d7d65db884 Platform: hint SDL what GLES library we want to use. 7 years ago
Vladimír Vondruš f9f3df69de Get rid of std::unique_ptr. 7 years ago
Vladimír Vondruš 40cfe06044 Doc++, minor cleanup. 7 years ago
Vladimír Vondruš 20a55b16aa Platform: implement Sdl2Application::anyEvent(), expose SDL_Event. 7 years ago
Vladimír Vondruš d4c1785dc0 Platform: make ViewportEvent non-copyable, mark internals as const. 7 years ago
Vladimír Vondruš b9342665b2 Platform: don't group special events together with screen events. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 6cc7d2e3a5 Doxygen: extract private virtuals. 7 years ago
Vladimír Vondruš 3ca13dbc1b Platform: implement {Glfw,Sdl2}Application::exitEvent(). 8 years ago
Vladimír Vondruš 8f55880b6b Platform: remove deprecated wheel-reported-as-button events. 8 years ago
Vladimír Vondruš 6bf91f4cdd Platform: removed deprecated constructors taking nullptr. 8 years ago
Vladimír Vondruš 80422e74e6 Moved credits into the documentation. 8 years ago
Vladimír Vondruš b73b9cb408 Platform: remove 50 000 lines from Sdl2Application header. 8 years ago
Vladimír Vondruš 9a11b7d23a Platform: make all useful Application APIs public, not protected. 8 years ago
Vladimír Vondruš a14975cc42 Platform: properly support the MAGNUM_DPI_SCALING environment variable. 8 years ago
Vladimír Vondruš c579060922 Platform: ability to override GL forward compatibility in SDL and GLFW. 8 years ago
Vladimír Vondruš f60d2d0d6d Platform: more consistent docs for features not available on WebGL. 8 years ago
Vladimír Vondruš 3828e6b9a3 Platform: don't disable compositing in Sdl2App. 8 years ago
Vladimír Vondruš e1a156ea67 Platform: numpad key mapping for Sdl2Application. 8 years ago
Vladimír Vondruš 674a740da5 Renamed various sRGB-related GL APIs for consistency with naming in Math. 8 years ago
Vladimír Vondruš 439b40f762 Platform: this actually asserts now. 8 years ago
Vladimír Vondruš dba35bac7a Platform: initial HiDPI support in GlfwApplication. 8 years ago
Vladimír Vondruš d21c05f6f3 Platform: disallow calling framebufferSize() / windowSize() w/o a window. 8 years ago
Vladimír Vondruš 47ade4ef53 Platform: make it possible to get scroll position in Glfw and Sdl2App. 8 years ago
Vladimír Vondruš 98dd44548d Platform: events are everything but usable in a constexpr context. 8 years ago
Vladimír Vondruš 9095954e6d Platform: added Sdl2Application::setContainerCssClass(). 8 years ago
Vladimír Vondruš 934d9e6bf9 Platform: resize events in Sdl2App on Emscripten, autodetecting size. 8 years ago
Vladimír Vondruš 80ba53dc3c Platform: hide meaningless Sdl2Application window flags on Emscripten. 8 years ago
Vladimír Vondruš 56a933b17c Platform: deprecate Sdl2Application AllowHighDpi window flag. 8 years ago
Vladimír Vondruš ed0a719da2 Platform: pass a class to viewportEvent(). 8 years ago
Vladimír Vondruš ae31c3cd82 Platform: initial HiDPI support in SDL2 app on Linux and Emscripten. 8 years ago
Vladimír Vondruš 7f89add041 Platform: make event constructors explicit. 8 years ago
Vladimír Vondruš 6a71bf2302 doc: moved iOS/WinRT-specific docs from Sdl2App to dedicated pages. 8 years ago
Vladimír Vondruš 24b91e40c2 Platform: ability to specify color/depth/stencil buffer sizes. 8 years ago
Vladimír Vondruš 259f2da78d doc: filling up general Emscripten docs. 8 years ago
Vladimír Vondruš d5a0516f8a Split the OpenGL layer out, pt 29: SDL2 and GLFW apps w/o GL. 8 years ago
Vladimír Vondruš 675c49e79e Split the OpenGL layer out, pt 28: non-GL-centric Platform::*Application. 8 years ago
Vladimír Vondruš 298e7c20a7 Split the OpenGL layer out, pt 23: adapted Platform. 8 years ago
Vladimír Vondruš 28475e1bd8 Doc++ 8 years ago
Vladimír Vondruš 8e49ba20ec doc: building docs updates. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš d49b8efe9e Platform: updates for the new documentation theme. 8 years ago
Vladimír Vondruš eec6cad9e8 Platform: remove unneeded cruft from docs. 9 years ago