Used `#pragma warning(suppress: 4996)` before which was apparently doing
completely nothing. Switched to `#pragma warning(disable: 4996)` now.
Started to become problematic on latest MSVC 2017 update (19.11) -- the
UWP builds are failing because of implicit warning-as-error.
Thanks to @ManuelK89 for the report. Actually I should add proper test
cases for both float and double version, but I have other high-priority
tasks ATM, so it has to wait until later.
As with Corrade, this is not exactly backwards compatible, but for
common use case without OBJECT libraries this should not be a problem.
In any case, recreate the build dir and update your copy of all
Find*.cmake modules to avoid weird things happening.
User-facing changes:
* Documentation of all Find*.cmake modules converted to
reStructuredText to follow official CMake guidelines.
* The newfangled way to use the libraries is to link to Magnum::Shaders
instead of adding ${MAGNUM_SHADERS_INCLUDE_DIRS} to include path and
linking to ${MAGNUM_SHADERS_LIBRARIES}.
* The old ${MAGNUM_*_LIBRARIES} are deprecated and now just expand to
Magnum::* target. Use the target directly. These are also enabled
only when building with MAGNUM_BUILD_DEPRECATED.
* The old ${MAGNUM_*_INCLUDE_DIRS} are removed as the Magnum::* targets
cover these too.
Internal changes:
* Global state such as include_directories() was replaced with
target-specific settings.
Both GCC and Clang don't warn if deprecated function is used from inside
another deprecated function (as one would expect). However, MSVC is
doing that and producing a lot of noise. Even worse, when trying to
compile the code under new WindowsStore/WindowsPhone SDKs, the project
files now by default treat these warnings as errors, making the code
uncompilable (unless deprecated API is turned off by disabling
BUILD_DEPRECATED in CMake).
I got like five e-mails about this already, putting that in the docs so I
don't have to invent that every time again.
This is very specific to many transformation/projection properties
(origin, Y up, 2D/3D and whatnot) and thus I'm not adding any convenience
function to calculate that.
Some classes are by default constructed zero-filled while other are set
to identity and the only way to to check this is to look into the
documentation. This changes the default constructor of all classes to
take an optional "tag" which acts as documentation about how the type is
constructed. Note that this result in no behavioral changes, just
ability to be more explicit when writing the code. Example:
// These two are equivalent
Quaternion q1;
Quaternion q2{Math::IdentityInit};
// These two are equivalent
Vector4 vec1;
Vector4 vec2{Math::ZeroInit};
Matrix4 a{Math::IdentityInit, 2}; // 2 on diagonal
Matrix4 b{Math::ZeroInit}; // all zero
This functionality was already present in some ugly form in Matrix,
Matrix3 and Matrix4 classes. It was long and ugly to write, so it is
now generalized into the new Math::IdentityInit and Math::ZeroInit tags,
the original Matrix::IdentityType, Matrix::Identity, Matrix::ZeroType
and Matrix::Zero are deprecated and will be removed in the future
release.
Math::Matrix<7, Int> m{Math::Matrix<7, Int>::Identity}; // before
Math::Matrix<7, Int> m{Math::IdentityInit}; // now
The camera now accepts generic projection matrix instead of providing
functions for setting orthographic/perspective projection. This allowed
to completely get rid of the AbstractCamera->Camera*D inheritance
hierarchy and everything is now done through one templated Camera class.
The Camera2D::setProjection(), Camera3D::setOrthographic() and
Camera3D::setPerspective() are deprecated, use
Camera*D::setProjectionMatrix() in combination with
Matrix3::projection(), Matrix4::orthographicProjection() and
Matrix4::perspectiveProjection() instead.
The Camera3D::near() and Camera3D::far() getters are removed. The user
is advised to cache the values on application side if they are really
needed. More general queries for all six clipping planes (*not*
distance) might be implemented later.
The AbstractCamera, AbstractBasicCamera2D, AbstractBaseicCamera3D,
AbstractCamera2D and AbstractCamera3D types are deprecated as there is
no such type anymore, use Camera, BasicCamera2D, BasicCamera3D, Camera2D
and Camera3D instead.
The AbstractCamera.h, AbstractCamera.hpp, Camera2D.h, Camera2D.hpp,
Camera3D.h and Camera3D.hpp headers are deprecated, use Camera.h and
Camera.hpp instead.
As always, all deprecated features will be removed in some future
release.