Previously (<= 4.9.0) it behaved similarly to MSVC 2013, but the issues
with missing inline functions of classes declared as extern template
appeared again. This way doesn't work with MSVC, so I need to maintain
two separate symbol exporting scenarios. Damn you, DLL hell.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Use AbstractCamera<dimensions, T>, Drawable<dimensions, T> and
DrawableGroup<dimensions, T> like before and add two kinds of aliases
instead of only one: AbstractBasicCamera2D<T>/AbstractBasicCamera3D<T>,
BasicDrawable2D<T>/BasicDrawable3D<T> and
BasicDrawableGroup2D<T>/BasicDrawableGroup3D<T> for abstract type and
AbstractCamera2D/AbstractCamera3D, Drawable2D/Drawable3D and
DrawableGroup2D/DrawableGroup3D for Float.
Also fixed some find&replace errors in documentation and include guards.
Partially reverts commit a0d60bbaa7.
Use AbstractTransformation<dimensions, T> like before and add two
kinds of aliases instead of only one:
AbstractBasicTransformation2D<T>/AbstractBasicTransformation3D<T> for
abstract type and AbstractTransformation2D/AbstractTransformation3D for
Float.
Partially reverts commit 346ea2feb6.
Use AbstractFeature<dimensions, T>, AbstractGroupedFeature<...>,
AbstractFeatureGroup<...>, FeatureGroup<...> like before and add two
kinds of aliases instead of only one, one with *Basic* for abstract type
and one for Float type.
Partially reverts commit 572efce3f7.
Use AbstractObject<dimensions, T> like before and add two kinds of
aliases instead of only one:
AbstractBasicObject2D<T>/AbstractBasicObject3D<T> for abstract type and
AbstractObject2D/AbstractObject2D for Float.
Makes it easier to use AbstractObject in templates of fixed dimensions
(e.g. Bullet integration, where it can now be written as
`AbstractBasicObject2D<btScalar>` instead of potentially confusing
`AbstractBasicObject<2, btScalar>`).
Partially reverts commit cfd405c32c.
This allows to use those nice aliases even on GCC <= 4.6 without
resorting to verbose full name. Double and other types can be then
typedef'd as e.g. Camera3Dd or Camera3Di.
Moved almost everything into one file, instead of compiling ~50k LOC
seven times it is now compiling 56k LOC only once. This saves another ~5
seconds of compilation time (before ~4:11, now ~4:06).
Also explicitly saying that we are instantiating Float version of all
classes. In the future we might have compile switch for building also
Double one, this helps with consistency.
* Camera is now templated also on underlying floating-point type.
* Drawable objects can be split into groups (e.g. for separated
rendering of transparent objects)
* Added (long time missing) test for draw() function.
Lowecase didn't prove to be better, because Doxygen cannot implicitly
link to it and it collides with non-type template parameters and private
variables.
* The user might not want to call Framebuffer::clear(), because there
could be something already rendered with another camera.
* The user might not want to call Framebuffer::setViewport(), because
there could be different framebuffer attached.
Currently moved only non-square functionality from Matrix there. Also
static constant members such as row/column count and size are now
lowercase, as they are variables, not types.
Resulting (debug) executables are ~100 kB smaller, all operations
which were previously logarithmic are now done in constant time and
the whole implementation is a lot simpler.