Deprecated for 2018.04, it's been almost a year since. Whoever is using
Magnum regularly updated already, and who not can always upgrade
gradually (2018.02, 2018.04, 2018.10, 2019.01 etc.).
The Sampler class was split into GL::Sampler (which is now mostly just a
placeholder for implementing OpenGL sampler objects), pairs of generic /
GL-specific SamplerFormat / GL::SamplerFormat, SamplerMipmap /
GL::SamplerMipmap, SamplerWrapping / GL::SamplerWrapping enums and the
GL-specific GL::SamplerCompareMode, GL::SamplerCompareFunction,
GL::SamplerDepthStencilMode enums.
The old Sampler class is marked as deprecated and aliases its enum to
the generic enums (or to the GL-specific ones in case the generic
versions are not available).
At the moment just the GL library itself w/o the tests, and without
backwards compatibility aliases. The following types were left in the
root namespace, despite being in the GL/ directory, as they will get
moved back soon:
* Image, CompressedImage and their dimensional typedefs
* ImageView, CompressedImageView and their dimensional typedefs
* PixelStorage
Not PixelFormat etc., that one will stay in the GL namespace and a
completely new PixelFormat enum will be provided in the root namespace.
Minimal updates (just the include guards) so Git is hopefully able to
detect the rename and track the history properly.
Everything except Magnum::GL doesn't compile now.
* Half-floats and floats are usable in ES2 / WebGL 1 (they weren't by
mistake) -- just use OES_texture_float or OES_texture_half_float.
* Half-floats are linearly filterable in ES3 / WebGL 2 and
OES_texture_half_float_linear makes it possible in ES2 / WebGL 1.
* Floats are not linearly filterable, not even in ES3 (they were by
mistake) -- one needs OES_texture_float_linear for that.
* Neither floats nor half-floats are renderable in ES < 3.2 -- one
needs EXT_color_buffer_half_float or EXT_color_buffer_float for that.
The former is available for example on iOS, the latter is apparently
only on NV cards. Both are builtin in ES 3.2, EXT_color_buffer_float
depends in ES3, so half-floats are the only possible format to render
to in ES2.
* Rendering to floats in WebGL is slightly more complicated --
unlike with OpenGL ES 2 it's possible to render to floats in WebGL 1
using WEBGL_color_buffer_float. There's another WebGL 1 extension
called EXT_color_buffer_half_float and they are both replaced with
EXT_color_buffer_float in WebGL 2.
And, as a cherry on top, GPH (formerly SGI) has patents on most of
these, which is probably why the support for them is so spotty.
Followup to previous commit -- links to opengl.org are now redirected to
khronos.org and the extension links have the same format for both GL and
GLES. That allows me to remove some of the Doxygen aliases and use just
a single set of the functions for both GL and GLES.
As we are now using absolute includes, there is no need to prefix
everything with "magnum<Namespace>" etc. All generated configuration
files are renamed to configure.h and their path is included _before_
everything else to avoid accidental collisions.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Finally a non-confusing name, hopefully. Sorry it took me too long. The
original Sampler::maxAnisotropy() (and also
Sampler::maxSupportedAnisotropy()) is now alias to the new one, is
marked as deprecated and will be removed in future release.
This extension is ubiquitous, but to make users' life even easier we
now provide no-op fallback for both Sampler::maxAnisotropy() and
Texture::setMaxAnisotropy().
Until recently (or maybe not too recently) ES3 extension header was
"currently empty", now the extension header is shared with ES2. It's
nice to finally get rid of all the weird ifndefs.
Renamed AbstractTexture::maxSupportedLayerCount() to maxLayers(),
which is in fact alias to Shader::maxCombinedTextureImageUnits(). Also
renamed Samples::maxSupportedAnisotropy() to maxAnisotropy(). It now
has slightly confusing naming, will fix that later. Both
original functions are now alias to new ones to retain source
compatibility, will be removed in future releases.
Also printing the values in magnum-info.
Solves another trivial choice (similar to the one with TextureFormat
etc. in 7de45c98b1), less typing and also
preparation for ARB_sampler_objects extension.