13 Commits (9cb27a4dc38ff3f875fe6c85dcb2853763eed73e)

Author SHA1 Message Date
Vladimír Vondruš 9cb27a4dc3 Depth/stencil can be stored only in renderbuffer in OpenGL ES 2.0. 14 years ago
Vladimír Vondruš ac5969ee48 Don't copy enum value twice only because preprocessor. 14 years ago
Vladimír Vondruš c7bb153d0a Port to OpenGL ES 2. 14 years ago
Vladimír Vondruš 0ac52b1c8b Doc++ 14 years ago
Vladimír Vondruš 79945ab6fc Documentation: organizing the classes into "modules". 14 years ago
Vladimír Vondruš 5133861750 Links to required extensions in documentation. 14 years ago
Vladimír Vondruš ce09e50e05 Doc: Using @relates for texture internal format operator|. 14 years ago
Vladimír Vondruš 05ed802975 Doxygen command @todoc for documentation-related todos. 14 years ago
Vladimír Vondruš f33fcc7ba0 Internal format of Renderbuffer and BufferedTexture is GLenum, not GLint. 14 years ago
Vladimír Vondruš 3f4e28cfca Documented required OpenGL version for some functionality. 14 years ago
Vladimír Vondruš ed74f579fa Doc++ 14 years ago
Vladimír Vondruš c8d2b926b0 Windows build fixes. 14 years ago
Vladimír Vondruš f4fb9b5e7d Classes for managing framebuffer. 14 years ago