At the moment just the GL library itself w/o the tests, and without
backwards compatibility aliases. The following types were left in the
root namespace, despite being in the GL/ directory, as they will get
moved back soon:
* Image, CompressedImage and their dimensional typedefs
* ImageView, CompressedImageView and their dimensional typedefs
* PixelStorage
Not PixelFormat etc., that one will stay in the GL namespace and a
completely new PixelFormat enum will be provided in the root namespace.
Minimal updates (just the include guards) so Git is hopefully able to
detect the rename and track the history properly.
Everything except Magnum::GL doesn't compile now.
103% of use cases use the returned value directly without checking, so
we might as well do the check ourselves. Added new function hasCurrent()
and added deprecated backward-compatibility conversion and -> operators.
Wow, that creeped to a lot of places.
Last dinosaur from the pointer age.
ARB_DSA is now preferred in single-bind cases, as it is easier to use
than passing pointers to ARB_multi_bind. ARB_multi_bind was preferred
for single-bind previously simply because EXT_DSA was not in core.
Because there is a lot to say about feature selection for each function,
I took this as a opportunity to remove redundant documentation blocks,
just refer to Texture documentation from everywhere and add extension
requirements and deprecation where needed, so it's clear for each class
what needs what.
ARB_DSA also took the opportunity to finally remove all target enum
values from function calls and because of that the CubeMapTexture has to
handle a bunch of special cases. In order:
- CubeMapTexture::imageSize() now doesn't take face parameter and
returns one value for all faces. I'm thus now also assuming that the
user is sane and called either setStorage() or setImage() with the
same size for all faces. In non-ARB_DSA path I'm thus querying only
size of +X face and returning it as size for all faces. The old
imageSize(Coordinate, Int) overload is still present, but ignores
the first parameter and calls imageSize(Int). It is marked as
deprecated and will be removed in some future release.
- CubeMapTexture::image() now needs to call glTextureSubImage() in
ARB_DSA path to make it possible to extract single face. Other code
paths (EXT_DSA, Robustness and "default") remain the same.
- CubeMapTexture::setSubImage() calls glTextureSubImage3D() in
ARB_DSA, because it is not possible to specify face index in
glTextureSubImage2D(). Other code paths (EXT_DSA and "default")
remain the same.
Implementation of these special cases is extracted into CubeMapTexture
class to avoid pollution of AbstractTexture with incompatible nonsense.
Previously 0 was returned, which would fail at runtime for
division-by-zero in the following sanity check:
CORRADE_INTERNAL_ASSERT(!(offset % BufferTexture::offsetAlignment()));
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Passing pointer as function parameter will now mean that it is possible
to pass `nullptr`. Some code examples now look like the parameter is
copied instead of referenced, which is misleading. Updated the
documentation to reflect that more clearly.
Advantages:
* The enums were large (600-800 lines) and they polluted the header,
now they are in separate files (except for BufferTexture, which has
the enum small enough to be left in the same file).
* Image classes now don't need to include OpenGL headers, as they were
needed only for the enum values. With advantage of C++11's forward
enum declarations there is no need to include the enum headers
anywhere in implementation, only when particular values are needed.
* The values are now less verbose:
AbstractTexture::InternalFormat::RGB8 // before
TextureFormat::RGB8 // now
* Resolved another "trivial choice" problem (thanks @JanDupal for
introducing this term to me): how to specify the format if there are
ten ways to do it (some being massively confusing):
Image2D::Format f = AbstractImage::Format::RGB; // too long...
Image2D::Format f = Image3D::Format::RGBA; // why 3D? this works?
Image2D::Format f = BufferImage1D::Format::RGBA; // wat?
It is even worse (and more verbose) with textures:
Texture2D::InternalFormat f =
CubeMapTextureArray::InternalFormat::RGB8; // this is allowed?
To have consistent naming this change was done also with
BufferTexture::InternalFormat (now BufferTextureFormat), although there
were no trivial choice issues and the enum isn't too large. But at least
it is now less typing.
Buffered* hinted that it has something to do with caching, streaming or
whatever. "Buffer texture" is now also consistent with naming in
specification.
Got rid of InternalFormat class, now it is all in one big enum, as each
version (desktop, ES2, ES3) has different requirements and it can't be
done that way anymore (moreover that was terribly ugly solution).
Desktop OpenGL and OpenGL ES 2 support can be switched using CMake
TARGET_GLES option. All functionality not supported in ES is marked in
documentation.
If targetting OpenGL ES, GLES2/gl2.h is included instead of GLEW.
Mesh class now uses VAOs only in desktop OpenGL, in ES the buffers are
bound on each draw call.
It's slight copypaste, because operator| doesn't accept typedefs and
extracting the algorithm from Renderbuffer would cause the code to be
overcomplicated and not prepared for more buffer texture/renderbuffer
format additions.