308 Commits (a802d6cd11f91071ce28c19cdab9a8f780a80c18)

Author SHA1 Message Date
Vladimír Vondruš a802d6cd11 SceneTools: utility to reorder & cluster the parent field. 4 years ago
Vladimír Vondruš 1fbb87e732 Trade: high-level documentation for SceneData. 4 years ago
Vladimír Vondruš 618fbeccaa Trade: adapt AbstractImporter for the new SceneData workflow. 4 years ago
Vladimír Vondruš 319b112f4b doc: finally fix all those annoying warnings in code snippets. 4 years ago
Vladimír Vondruš 9c2181dc3c doc: rename DOXYGEN_IGNORE() to DOXYGEN_ELLIPSIS(). 4 years ago
Vladimír Vondruš fd3ff488d7 doc: fix doc snippet compilation on WebGL 1. 4 years ago
Vladimír Vondruš f51110fe98 doc: move raw source files to the artwork/ directory. 5 years ago
Vladimír Vondruš 4ead264565 doc: hey! MSVC 2015! hello! 5 years ago
Vladimír Vondruš 491b724a86 GL: refresh Mesh and Buffer docs to be less shit. 5 years ago
Vladimír Vondruš efa02d46df Trade: refresh MeshData docs slightly. 5 years ago
Vladimír Vondruš 97d97f80c2 doc: make GLFrameProfiler snippets use the same private variable. 5 years ago
Vladimír Vondruš 27044a4fef Trade: ability to open non-temporary memory. 5 years ago
Vladimír Vondruš 116d327a64 Trade: AbstractImporter::doOpenData() now takes a rvalue Array. 5 years ago
Vladimír Vondruš 78cf81bfca Trade: mutable access to MaterialData attribute values. 5 years ago
Vladimír Vondruš 3697125c7d Math: disallow reflections in {Complex,Quaternion}::fromMatrix(). 5 years ago
Vladimír Vondruš 2b2b7d5f2f Trade: provide a clear doc snippet for AbstractImporter::openData(). 5 years ago
Vladimír Vondruš 36b7446a6a Trade: add docs about multi-level image conversion. 5 years ago
Vladimír Vondruš eccf2f5820 GL: doc++ 5 years ago
Vladimír Vondruš 27dccb7f78 Trade: um. 5 years ago
Vladimír Vondruš 3097c4c1f0 Math: class-level documentation for Matrix3 and Matrix4. 5 years ago
Vladimír Vondruš 4a06f4d048 Trade: improve docs for the main importer / converter plugins. 5 years ago
Vladimír Vondruš a2b8fb73c2 doc: freshen up plugin-related documentation. 5 years ago
Vladimír Vondruš 83f18b2313 doc: *finally* document the library organization and essential tools. 5 years ago
Vladimír Vondruš 2bd933d3ef doc: add docs for GL context asserts and other troubleshooting. 5 years ago
Aaron Gokaslan ca677c69fe Fix typos 5 years ago
Vladimír Vondruš f216320da6 GCC 11, your fancy new warnings are NOT helpful. 5 years ago
Vladimír Vondruš 1f2eef7b6a doc: document uniform buffer and multidraw support in builtin shaders. 5 years ago
Vladimír Vondruš 007360a9c8 GL,Shaders: allow draw() and friends to be chained. 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš a90e67edaa DebugTools: rename GLFrameProfiler to FrameProfilerGL. 5 years ago
Vladimír Vondruš 84dcd52625 DebugTools: doc++ 5 years ago
Vladimír Vondruš 412d54b25b Vk: implement descriptor set allocation, freeing and pool reset. 5 years ago
Vladimír Vondruš ee560b42e9 Vk: suggest enabling the corresponding extension as well. 5 years ago
Vladimír Vondruš 1abb67a119 Vk: allow multiple values in MAGNUM_VK_INTERNAL_ASSERT_SUCCESS_OR(). 5 years ago
Vladimír Vondruš c045d1666c Vk: add a DescriptorPool wrapper. 5 years ago
Vladimír Vondruš d3755b908f Vk: put the DescriptorType enum into a dedicated header. 5 years ago
Vladimír Vondruš c656c55298 Vk: ability to list descriptor set layouts in PipelineLayoutCreateInfo. 5 years ago
Vladimír Vondruš 391e680721 Vk: implement a DescriptorSetLayout. 5 years ago
Vladimír Vondruš ae9ff0ae28 Vk: implement a Sampler wrapper. 5 years ago
Vladimír Vondruš d7d4cd7223 Vk: doc++ 5 years ago
Vladimír Vondruš 95b3f8578d GL: rework Context to not use any STL containers. 5 years ago
Vladimír Vondruš 97d1c17ae1 ShaderTools: move the Stage enum to a dedicated header. 5 years ago
Vladimír Vondruš d4ab9f4cb0 Vk: implemented a Mesh wrapper. 5 years ago
Vladimír Vondruš d9d8c41980 Vk: rename *IndexTypeUintXY to IndexTypeUnsignedFoo for consistency. 5 years ago
Vladimír Vondruš f2563b8cd0 doc: some initial platform docs for Vulkan. 5 years ago
Vladimír Vondruš 5604ccf3cd Vk: implement binding a pipeline. 5 years ago
Vladimír Vondruš 45c4fa20f7 Vk: compute pipeline creation. 5 years ago
Vladimír Vondruš f84a385fea Vk: initial rasterization pipeline creation. 5 years ago
Vladimír Vondruš f32cc66d3d Vk: a container for a shader set needed by a pipeline. 5 years ago
Vladimír Vondruš bbb066664b Vk: add a wrapper for mesh layout setup. 5 years ago