Similarly as it is done in STL for C++14 literals, the user has to
explicitly put them to scope with `using` keyword to avoid accidental
collisions. If MAGNUM_BUILD_DEPRECATED is set, they are still brought to
the root namespace, but that will be removed in a future release.
As with Corrade, this is not exactly backwards compatible, but for
common use case without OBJECT libraries this should not be a problem.
In any case, recreate the build dir and update your copy of all
Find*.cmake modules to avoid weird things happening.
User-facing changes:
* Documentation of all Find*.cmake modules converted to
reStructuredText to follow official CMake guidelines.
* The newfangled way to use the libraries is to link to Magnum::Shaders
instead of adding ${MAGNUM_SHADERS_INCLUDE_DIRS} to include path and
linking to ${MAGNUM_SHADERS_LIBRARIES}.
* The old ${MAGNUM_*_LIBRARIES} are deprecated and now just expand to
Magnum::* target. Use the target directly. These are also enabled
only when building with MAGNUM_BUILD_DEPRECATED.
* The old ${MAGNUM_*_INCLUDE_DIRS} are removed as the Magnum::* targets
cover these too.
Internal changes:
* Global state such as include_directories() was replaced with
target-specific settings.
Each shader now has sample image, example mesh configuration and example
rendering setup. Also properly documented all attribute types and made
introductory chapter for whole Shaders namespace.
Because with NaCl WindowContext doesn't make sense anymore, the classes
are now renamed:
* Contexts namespace -> Platform
* *WindowContext -> Application
Hopefully this is (one of) last crazy renaming runs.
* Grouping lengthy documentation into "Feature overview" page.
* Link only to example index, where all the disclaimers are.
* Also minor documentation updates.
It only caused another maintenance burden and was confusing to users.
Now when scene graph is in SceneGraph namespace there is no need for
another grouping. Namespaces are (and should be) sufficient.
This reverts commit 79945ab6fc.
Conflicts:
src/BufferedImage.h
src/BufferedTexture.h
src/Framebuffer.h
src/Query.h
src/SceneGraph/Scene.h
While namespaces act for hierarchy, modules are something like "tags" -
usable when you want to check related classes of e.g. CubeMapTexture.
Not sure how to name module for Math and Physics namespaces and
Contexts/Trade, though.
* All pages are now named with lowercased letters with dashes between
letters.
* Added coding style guidelines.
* Extended building documentation with guide how to download Magnum.