19 Commits (bf1d2e26fa19f898cde76de4347618de35162763)

Author SHA1 Message Date
Vladimír Vondruš 67f4a2ff65 Doc++ 12 years ago
Vladimír Vondruš 0955390ca8 Follow OpenGL terminology for texture binding units. 12 years ago
Vladimír Vondruš d7a13940b1 Shaders: making use of parallel compilation. 12 years ago
Vladimír Vondruš 5ffe761bad Shaders: doc++ 12 years ago
Vladimír Vondruš df06a82430 Android: define GL_ES in GLSL if not defined. 12 years ago
Vladimír Vondruš 80d93728f6 Shaders: fix MeshVisualizer on ES3. 12 years ago
Vladimír Vondruš 9d1e202ead Shaders: forgot to add the file. 12 years ago
Vladimír Vondruš 0f8d22235d Shader: more robust extension presence checking. 12 years ago
Vladimír Vondruš 47bfa78902 Shaders: fix MeshVisualizer without ARB_explicit_uniform_location. 12 years ago
Vladimír Vondruš ae9462b4c8 Shaders: documentation improvements. 12 years ago
Vladimír Vondruš 7376e8f36d Use functions to bind textures to shader rather than *Texture::bind(). 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 3df96b5944 Shaders: don't use deprecated header in tests. 13 years ago
Vladimír Vondruš 42b1d26965 Shaders: renamed magnumShadersResourceImport.hpp to resourceImport.hpp. 13 years ago
Vladimír Vondruš 7a68362170 Making includes absolute, part 6: better filenames for internal files. 13 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 13 years ago
Vladimír Vondruš 8c2291aa49 Making includes absolute, part 4: using absolute includes for Corrade. 13 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago