The function pointer loading is now moved to Application classes to make
it possible to decide about platform-specific API at usage time, not at
library compilation time.
Currently it's not possible to create the Magnum context any other way
than through Application classes, will solve that in next commits.
Added new root CMakeLists.txt file, the old include paths are used only
if MAGNUM_BUILD_DEPRECATED is set, thus it can now compile and install
only if deprecated build is enabled.
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Caused linker problems mainly on Windows, where every symbol would need
to be exported manually, on Linux this was done implicitly (or with
`-fvisibility=default`). I now maintain glLoadGen fork at
https://github.com/mosra/glloadgen.git containing changes needed for
Magnum.
The `ogl_*()` functions are used only internally, various global
variables for extension queries are not used at all and thus they don't
need to be exported. I thus enabled `-fvisibility=hidden`.
Fixes#16.
Removed all known GLEW workarounds, added one small workaround for
missing ARB_texture_compression_bptc. I didn't want to patch glLoadGen
for just four enum values, this way it's possible to use stock one
without any patching (except for missing OpenGL 2.1 support, as stated
in external/OpenGL/GL/README.md).
As one file now replaces both `glew.h` and `glcorearb.h` and it has the
same size as `glcorearb.h` alone , it saves approximately 18k LOC,
resulting in 15 second shorter compilation time (5:03 before, 4:48 now).
Not bad.
Moved them to `OpenGL/` subdirectory, allowing them to be included
explicitly with e.g. <OpenGL/GLES2/gl2ext.h> overriding the system
<GLES2/gl2ext.h> header. Our versions of the headers are thus now
explicitly included in `OpenGL.h`, but they can be also included using
no-prefix path if no system version is available. It might break some ES
platforms, they will be fixed when found.
The headers are now installed into `Magnum/OpenGL` (not into any
artificial `external` directory). Now also installing GLES2 headers for
OpenGL ES 2 (previously ES3 headers were installed for both ES2 and
ES3).