Vladimír Vondruš
0d5f234f64
SceneGraph: public setTransformation() and transform() for RigidMT*D.
...
Now it is nearly similar to MatrixTransformation*D except for scaling.
Public functions setTransformation() and transform() assert that the
matrix represents rigid transformation.
13 years ago
Vladimír Vondruš
e4f14c4163
SceneGraph: assert proper matrix type in RigidMatrixTransformation*D.
13 years ago
Vladimír Vondruš
332e4cdb71
SceneGraph: added AbstractTransformation::resetTransformation().
...
It was doable in subclasses, but not via any interface, making some
things impossible.
13 years ago
Vladimír Vondruš
8548a2e08b
SceneGraph: renamed {Euclidean -> Rigid}MatrixTransformation{2,3}D.
...
It's shorter, following changes in Math (Matrix*::invertedRigid(),
Matrix*::isRigidTransformation()).
13 years ago
Vladimír Vondruš
da93b2ad6a
Math: ability to create Quaternion and DualQuaternion from matrix.
13 years ago
Vladimír Vondruš
9128820e35
Math: ability to create Complex and DualComplex from matrix.
13 years ago
Vladimír Vondruš
33058aa5b0
Math: Matrix::invertedOrthogonal(), Matrix{3,4}::invertedRigid().
...
Renamed original invertedEuclidean() functions to invertedRigid() and
simplified them using isRigidTransformation().
13 years ago
Vladimír Vondruš
dfe2571047
Math: added Matrix{3,4}::isRigidTransformation().
13 years ago
Vladimír Vondruš
4714cafedc
Math: added Matrix::isOrthogonal().
13 years ago
Vladimír Vondruš
408f40a908
Math: renamed MathTypeTraits to TypeTraits.
...
As there is no Magnum::TypeTraits struct anymore, there is no need to
have redundant name in it. Hopefully Doxygen will handle the difference
between this and Corrade's TypeTraits.h properly.
13 years ago
Vladimír Vondruš
75d8fefdde
Math: ability to access also matrix row vectors.
13 years ago
Vladimír Vondruš
efab88fb57
Removed WITH_EVERYTHING compilation switch.
...
Simplifies many things a lot.
13 years ago
Vladimír Vondruš
b6ae293b24
Relicensing to MIT/Expat license, part 6: mention it in documentation.
13 years ago
Vladimír Vondruš
a7ff819dd8
Relicensing to MIT/Expat license, part 5: updated package files.
13 years ago
Vladimír Vondruš
a0b83edd2b
Relicensing to MIT/Expat license, part 4: CMake and documentation files.
...
They didn't contain license header before, but I think adding it also
there wouldn't do any harm. Documentation is also integral part of the
codebase.
13 years ago
Vladimír Vondruš
c5ab86794b
Relicensing to MIT/Expat license, part 3: source files.
...
Added license header also to shader sources. Hopefully it won't harm
compilation times too much.
13 years ago
Vladimír Vondruš
6a5d75d1e4
Relicensing to MIT/Expat license, part 2: headers.
13 years ago
Vladimír Vondruš
c3a7ddcc9a
Relicensing to MIT/Expat license, part 1: new license document.
13 years ago
Vladimír Vondruš
6a1d061a3a
Updated FindCorrade.cmake from Corrade repository.
13 years ago
Vladimír Vondruš
1f18bdda5f
Updated and polished coding style documentation.
13 years ago
Vladimír Vondruš
23f91fe339
Doc++
13 years ago
Vladimír Vondruš
005ae96cf3
FindMagnum: fixed formatting with `cmake --help-module`.
13 years ago
Vladimír Vondruš
600a03b0e6
Disable optimization in development PKGBUILD.
...
Saves a lot of compilation time (5:50 before, 3:40 now).
13 years ago
Vladimír Vondruš
5ff59b609e
DebugTools: added ForceRenderer.
...
Visualizes force using arrow.
13 years ago
Vladimír Vondruš
0f4c13a0a6
Better assertion message on ResourceManager destruction.
13 years ago
Vladimír Vondruš
7e9e8913ed
Don't spit assert in Mesh::addVertexBuffer() when it's not needed.
...
Vertex count is needed only for more than one attribute. Also updated
the assertion message to include function name.
13 years ago
Vladimír Vondruš
90a60ce7e9
Math: disable denormalize() test for UnsignedLong.
...
It works with GCC and -O3, but fails on unoptimized code.
13 years ago
Vladimír Vondruš
63cdd8ea6e
Doc++
13 years ago
Vladimír Vondruš
e8682b8893
AbstractFramebuffer::BlitMask is available also in ES.
...
Probably got forgotten when adding ES extensions support.
13 years ago
Vladimír Vondruš
1a051707da
FindMagnum: it's FindFreetype.cmake, not FindFreeType.cmake.
...
Although the library is still named FreeType. Fixes warnings in
dependent projects.
13 years ago
Vladimír Vondruš
ce89563aed
DebugTools: minor code cleanup.
13 years ago
Vladimír Vondruš
90dbb28763
Thorough CMakeLists cleanup.
...
* Calling enable_testing() only in root path.
* Using CORRADE_CXX_FLAGS instead of our own set to make things easier
to maintain.
* Various cleanup and reorganization.
13 years ago
Vladimír Vondruš
1f8efd4a97
Updated FindCorrade.cmake from Corrade repository.
13 years ago
Vladimír Vondruš
297d102200
Math: ability to convert Vector types from/to external types.
13 years ago
Vladimír Vondruš
231f3277ab
Adapted to Corrade changes.
...
Allowing to instantiate Trade::AbstractImporter subclasses directly
without plugin manager.
13 years ago
Vladimír Vondruš
3251660f81
Physics: doc++
13 years ago
Vladimír Vondruš
e9efd87e12
Text: off-by-one mistake.
...
Not exactly an error, because reserving one byte more doesn't harm
anything, but probably result of earlier copypaste from prerender().
13 years ago
Vladimír Vondruš
2afda6f34d
Text: split out HarfBuzz layouting into new HarfBuzzFont class.
...
It now allows to transparently select between FreeType and HarfBuzz
layouting. The new class is built only if USE_HARFBUZZ is enabled.
13 years ago
Vladimír Vondruš
9525dfd51b
Text: abstract base for fonts and layouters.
...
Font and text layouting is now abstracted out from its implementation.
Font class is renamed to FreeTypeFont and all the work can be done
through AbstractFont and AbstractLayouter interface.
13 years ago
Vladimír Vondruš
c864fefb95
Text: moved FontRenderer into Font header.
...
Now everything related to FreeType and HarfBuzz is in one header.
13 years ago
Vladimír Vondruš
b4950b59ac
Text: moved TextLayouter from TextRenderer internals to Font header.
...
Preparation for the whole thing to be testable, moving
implementation-dependent (FreeType/HarfBuzz) things together.
13 years ago
Vladimír Vondruš
2944a4e205
Text: non-templated base for TextRenderer.
...
Saves a lot of duplicated generated code.
13 years ago
Vladimír Vondruš
0d7baef932
Text: no need to explicitly specify Z coordinate in 3D text.
...
The coordinate is always 0 and Mesh can be configured to add it
implicitly. The code is now nearly the same for 2D and 3D, will redo it
without templates later.
13 years ago
Vladimír Vondruš
195ec4e9b2
Text: synchronized function parameter naming with documentation.
13 years ago
Vladimír Vondruš
2d98dadb0a
Shaders: first DistanceFieldVectorShader implementation.
...
Currently only fill and outline can be specified. Also crosslinked from
documentation of VectorShader and TextureTools::distanceField().
13 years ago
Vladimír Vondruš
549558b502
Shaders: doc++
13 years ago
Vladimír Vondruš
d256d7a0c4
Shaders: missing virtual keyword.
...
This was compiling?! It seems that I don't know more than I think.
13 years ago
Vladimír Vondruš
e891bd9b31
Shaders: use Int instead of GLint.
...
Don't know how this only place got forgotten.
13 years ago
Vladimír Vondruš
3c31519133
Shaders: cleanup of VectorShader.
...
Using this-> for accessing parent class members breaks KDevelop
autocompletion, using explicit class name instead (but the shorter one).
13 years ago
Vladimír Vondruš
5a374dd73e
Shaders: support alpha in VectorShader::setColor().
13 years ago