98 Commits (cfb18081bb35ba8dddf4cecf899798dd521fd245)

Author SHA1 Message Date
Vladimír Vondruš ce466be335 GL: add getters for ObjectFlags to all GL object wrappers. 10 months ago
Vladimír Vondruš f98f68262e GL: create a throwaway framebuffer to avoid a GL error in a test. 10 months ago
Vladimír Vondruš f0c6c97402 GL: explicitly test creating a GL::Mesh from empty buffers. 1 year ago
Vladimír Vondruš f9175d2837 GL: only allow GL::Attribute::DataType with matching signedness on WebGL. 1 year ago
Vladimír Vondruš e9dcaf9532 Remove Doxygen workarounds from *.cpp files. 1 year ago
Vladimír Vondruš 60fd42b505 Here we go again. 1 year ago
Vladimír Vondruš cc608dba42 Test: remove all use of <sstream> for Debug output testing. 1 year ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš cd989c7c8b GL: fix various Mesh test failures specific to WebGL 1. 2 years ago
Vladimír Vondruš c3dd9dcd65 GL: simplify Mesh tests on ES2 with a RGBA4 framebuffer. 2 years ago
Vladimír Vondruš 9f67d4fd5b GL: repro case for destructing a moved-out Mesh with no context active. 2 years ago
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš 514d8a83eb GL: don't attempt to test gl_BaseInstance on WebGL. 3 years ago
Vladimír Vondruš b278f00f77 GL: implement setIndexOffset() directly on the Mesh as well. 3 years ago
Vladimír Vondruš 5e23f09ffb GL: test Mesh::indexType() assertion as well. 3 years ago
Vladimír Vondruš a7e1394cd9 GL: deprecate Mesh::indexTypeSize() in favor of meshIndexTypeSize(). 3 years ago
Vladimír Vondruš 78befae123 GL: deprecate MeshView::setIndexRange() in favor of setIndexOffset(). 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš db2cb49279 GL: port Shader and ShaderProgram away from std::string. 3 years ago
Vladimír Vondruš 5f8120a317 GL: print info about used multi-draw extensions before any test skips. 3 years ago
Vladimír Vondruš 7547cf8977 Test: use CORRADE_FAIL() where it makes sense. 4 years ago
Vladimír Vondruš 4ff655740e GL: take an Iterable in AbstractShaderProgram::attachShaders(). 4 years ago
Vladimír Vondruš c0c712cc33 GL: deprecate list-taking Shader::compile() and ShaderProgram::link(). 4 years ago
Vladimír Vondruš 6bdffb2796 Test: make use of CORRADE_SKIP_IF_NO_ASSERT(). 4 years ago
Vladimír Vondruš b0bfcbe00e Adapt to Corrade changes. 4 years ago
Vladimír Vondruš bc884428f8 GL: port label() / setLabel() away from std::string. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 44c5a9db8d GL: new "angle-instanced-attributes-always-draw-instanced" workaround. 4 years ago
Pablo Escobar 2b378aecfe GL: fix MeshGLTest to work on WebGL with a D3D ANGLE backend. 4 years ago
Vladimír Vondruš c9a0ffd70a GL: hellooo GCC 4.8 great to see you being still the same!! 5 years ago
Vladimír Vondruš 7e7a67a81c GL: use glMultiDrawElementsBaseVertexEXT() only when appropriate. 5 years ago
Vladimír Vondruš 5f184bb699 GL: fully implement ANGLE_base_vertex_base_instance on ES. 5 years ago
Vladimír Vondruš b30d313ecd GL: implement ANGLE- and WebGL-specific instanced multidraw. 5 years ago
Vladimír Vondruš e0ddd8a302 GL,Shaders: unify skip messages to say "extension [not] supported". 5 years ago
Vladimír Vondruš 1222baf44c GL: drop compatibility fallback for the new multidraw API. 5 years ago
Vladimír Vondruš 3751389e92 GL: properly test both 32bit and 64bit multidraw index offsets. 5 years ago
Vladimír Vondruš 5cddf7b6b7 GL: test for multidraw assertions using the low-level API. 5 years ago
Vladimír Vondruš 6a73008a38 GL: use consistent terms in a test. 5 years ago
Vladimír Vondruš c3fbf45f46 GL: remove last remaining std::string concatenations from CORRADE_SKIP(). 5 years ago
Vladimír Vondruš 4eb6eca2d8 GL: shuffle test cases around a bit for consistency. 5 years ago
Vladimír Vondruš e3589e84b4 GL: skip tests for mismatched mesh attribute signedness on WebGL. 5 years ago
Vladimír Vondruš 86d78aba10 GL: fix MeshGLTest on WebGL. 5 years ago
Vladimír Vondruš 37495b0841 GL: make renderbuffer format match the shader format in MeshGLTest. 5 years ago
Vladimír Vondruš c2ecaa6abf GL: AbstractShaderProgram::draw() that takes plain array views. 5 years ago
Vladimír Vondruš ae0aa306c6 GL: clarify an assert. 5 years ago
Vladimír Vondruš d8c6a7d690 GL: the multi-draw test for Mesh was underwhelming, to say the least. 5 years ago
Vladimír Vondruš dc5fdd7cb5 GL: fix a confusing typo in a comment. 5 years ago
Vladimír Vondruš d44514b60f GL: properly skip a test on a no-assert build. 5 years ago
Vladimír Vondruš 2f24199ed7 GL: improve message for the common mesh assert in multi-draw. 5 years ago
Vladimír Vondruš 65a935cedc Test: adapt to changes in CORRADE_SKIP(). 5 years ago