45 Commits (d1ce3b2a23dd3561f12dea7427038b5b12f15986)

Author SHA1 Message Date
erikwijmans 015985016c Add a nv-egl-crashy-query-device-attrib workaround. 5 years ago
Vladimír Vondruš 6feb5a4cab GL: fix compilation on macOS + ANGLE. 6 years ago
Vladimír Vondruš 5f1fd752fa GL: no need to have those in a std::vector<std::string>. 6 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš 0cd72b1883 GL: give up and disable ARB_explicit_uniform_location on Intel Windows. 6 years ago
Vladimír Vondruš 5c10d6eb1e GL: implemented ARB_pipeline_statistics_query from GL 4.6. 6 years ago
Vladimír Vondruš 24cc971b1f GL: reworked apple-buffer-texture-unbind-on-buffer-modify workaround. 6 years ago
Vladimír Vondruš e97b04f66d GL: new apple-buffer-texture-detach-on-data-modify workaround. 6 years ago
Vladimír Vondruš 34261840bc GL: expand ARB_DSA blacklisting on Intel Windows drivers a bit further. 6 years ago
Vladimír Vondruš a29cb46549 GL: give up and disable DSA for everything buffer-related on Intel/Windows. 7 years ago
Vladimír Vondruš 507c5bf739 GL: remove the nv-egl-forward-compatible-context-unhappy workaround. 7 years ago
Vladimír Vondruš 3629af231b GL: new amd-windows-broken-dsa-cubemap-copy workaround. 7 years ago
Vladimír Vondruš 9fa87652e6 GL: new amd-windows-dsa-createquery-except-xfb-overflow workaround. 7 years ago
Vladimír Vondruš ca326fdb18 GL: pile on more workarounds for CubeMapTexture DSA code paths. 7 years ago
Vladimír Vondruš 60c18f93a1 GL: implement time queries for WebGL 2, and workarounds, and ... 7 years ago
Vladimír Vondruš 65b589f765 New explicit-uniform-location-is-less-explicit-than-you-hoped workaround. 7 years ago
Vladimír Vondruš 4e218d3f24 Platform: new nv-egl-forward-compatible-context-unhappy workaround. 7 years ago
Vladimír Vondruš 67bdc1bbd4 GL: make the ApiTrace viewport workaround no longer silent. 7 years ago
Vladimír Vondruš 3626562e1d Adapted to Corrade changes. 7 years ago
Vladimír Vondruš 927b75efaf GL: this internal API always takes a C string anyway. 7 years ago
Vladimír Vondruš b7d9171b54 GL: disable EXT_disjoint_timer_query on ARM Mali in a shell. 7 years ago
Vladimír Vondruš 6c5d037005 GL: detecting ARM Mali drivers on Android. 7 years ago
Vladimír Vondruš e5a8191b70 GL: fix line wrapping, mention Chromium bug zoo as well. 7 years ago
Vladimír Vondruš 689fbe7f35 GL: unindent the workaround list so it shows better in the docs. 7 years ago
Vladimír Vondruš 094ea1bbd0 GL: new "intel-windows-broken-dsa-integer-vertex-attributes" workaround. 7 years ago
Vladimír Vondruš 3c1a12c677 GL: new "intel-windows-broken-dsa-indexed-queries" workaround. 7 years ago
Vladimír Vondruš 174e63e8d0 GL: new "intel-windows-broken-dsa-framebuffer-clear" workaround. 7 years ago
Vladimír Vondruš 89e1c49d2c GL: "intel-windows-broken-dsa-layered-cubemap-array-framebuffer-attachment". 7 years ago
Vladimír Vondruš f9c6deae63 GL: new "intel-windows-half-baked-dsa-texture-bind" workaround. 7 years ago
Vladimír Vondruš 580a3c5553 GL: new "intel-windows-broken-dsa-for-cubemaps" workaround. 7 years ago
Vladimír Vondruš ece6eef5a4 GL: new "intel-windows-buggy-dsa-bufferdata-for-index-buffers" workaround. 7 years ago
Vladimír Vondruš c8a872ef68 GL: minor cleanup. 7 years ago
Vladimír Vondruš 796bdb6731 GL: new pseudo-extension MAGNUM_shader_vertex_id. 7 years ago
Vladimír Vondruš 3d08c641d8 GL: yet another workaround for SwiftShader, now with XFB buffer bindings. 7 years ago
Vladimír Vondruš 24210a00f9 GL: disable ANGLE_instanced_arrays and OES_texture_3D on ES2 SwiftShader. 7 years ago
Vladimír Vondruš 1ae982020d GL: detect ANGLE using the renderer string on non-WebGL platforms. 7 years ago
Vladimír Vondruš b76d1226e0 GL: detect SwiftShader. 7 years ago
Vladimír Vondruš d9e7b3c384 GL: added *Framebuffer::implementationColorRead{Format,Type}(). 7 years ago
Vladimír Vondruš 87e842934b GL: new nv-egl-incorrect-gl11-function-pointers workaround. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš bc5c1df2e6 GL: implemented Renderer::lineWidthRange(). 8 years ago
Vladimír Vondruš 3b2c4ca5e5 Platform: make WindowlessEglApplication working with SwiftShader. 8 years ago
Vladimír Vondruš fbe52532f6 Split the OpenGL layer out, pt 16: {Extensions::GL => GL::Extensions}. 8 years ago
Vladimír Vondruš 9dcaf23389 Split the OpenGL layer out, pt 4: new Magnum::GL namespace. 8 years ago
Vladimír Vondruš fc1b167bff Split the OpenGL layer out, pt 1: moving files to a new location. 8 years ago
Vladimír Vondruš 68dca658c5 doc: better documented GL driver workarounds and how to add them. 8 years ago
Vladimír Vondruš fff756ad06 Work around issue with Unicode shaders with threaded Emscripten. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 1c433486cd Consistently use macOS instead of OSX. 9 years ago
Vladimír Vondruš 2145ae9b96 Dropped NaCl support. 9 years ago