13 Commits (d1ce3b2a23dd3561f12dea7427038b5b12f15986)

Author SHA1 Message Date
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš eb7684da7e Platform: reuse the dynamically loaded opengl32.dll. 7 years ago
Vladimír Vondruš 9638e77996 Platform: we don't need to include windows.h here. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš 500b18f657 Platform: added WindowlessWindowsEglApplication. 11 years ago
Vladimír Vondruš 5175805762 Common format for preprocessor #error messages. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš c09a929b0d Extension loading for OpenGL ES. 12 years ago
Vladimír Vondruš f98b39df4f Doc++, minor cleanup. 12 years ago
Vladimír Vondruš 9a4b7e3a32 Using flextGL instead of glLoadGen for GL extension loading. 12 years ago
Vladimír Vondruš 5cd544b06d Platform: move eglErrorString() helper to separate header. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 13 years ago
Vladimír Vondruš 623fda0dc7 Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Vladimír Vondruš c5ab86794b Relicensing to MIT/Expat license, part 3: source files. 13 years ago
Vladimír Vondruš f9f95946b1 Shaders: 3D version of VertexColorShader. 14 years ago
Vladimír Vondruš 17ee1d7fd8 Shaders: portable vertex color shader (currently 2D only). 14 years ago