Vladimír Vondruš
645edecbcd
Compressed image support, part 15: compressed subimage download.
...
NVidia reports compressed block data size in bits instead of bytes, thus
all the test currently fail. (Another) workaround incoming.
10 years ago
Vladimír Vondruš
cb6a1bd7b5
Compressed image support, part 8: compressed image download.
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Only full images now, no tests yet.
11 years ago
Vladimír Vondruš
c0baad30a2
Implemented EXT_texture_cube_map_array AEP extension.
11 years ago
Vladimír Vondruš
9619bf08b6
Support for ARB_get_texture_sub_image.
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Only thing missing are compressed texture queries, but that needs a lot
more work.
11 years ago
Vladimír Vondruš
67581895e2
Convenience *Texture::image() overloads.
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Similar to Framebuffer::read(), it's now possible to get texture image
also in single statement:
Image2D image = texture.image(0, {ColorFormat::RGBA, ColorType::UnsignedByte});
in comparison to the previous way:
Image2D image{ColorFormat::RGBA, ColorType::UnsignedByte};
texture.image(0, image);
The previous way is still kept in the API and not deprecated, as it
might be more usable in some cases.
11 years ago
Vladimír Vondruš
6488fe6e75
Oh, it's 2015 already.
11 years ago
Vladimír Vondruš
2cbcdeaeb4
Queries for max supported texture size.
12 years ago
Vladimír Vondruš
6f0ba96cb6
Happy new year too.
12 years ago
Vladimír Vondruš
09a273928a
doc: new page with troubleshooting for common issues.
12 years ago
Vladimír Vondruš
a0b83edd2b
Relicensing to MIT/Expat license, part 4: CMake and documentation files.
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They didn't contain license header before, but I think adding it also
there wouldn't do any harm. Documentation is also integral part of the
codebase.
13 years ago
Vladimír Vondruš
7ae405b360
Introductory documentation about method chaining.
13 years ago
Vladimír Vondruš
36a55e1fc1
Documentation: portability tips.
14 years ago
Vladimír Vondruš
a4d5d3682b
Doc: added page with links to valuable "best practices" information.
14 years ago