6617 Commits (dca9dc492d594814980ef496fb6076cdff59bb43)

Author SHA1 Message Date
Vladimír Vondruš dca9dc492d Trade: fix ambiguity when instantiating nullptr array MeshAttributeData. 6 years ago
Vladimír Vondruš 36a3556c68 MeshTools: document a non-obvious usage for combineIndexedAttributes(). 6 years ago
Vladimír Vondruš 521a3dac0b Trade: make creation of non-owning MeshData references easier. 6 years ago
Vladimír Vondruš f8f73d2cbb sceneconverter: print also reference count for each mesh. 6 years ago
Vladimír Vondruš 5be7fbe1e8 Math: make Range2D and Range3D properly convertible from std::pair. 6 years ago
Vladimír Vondruš 6053cc6fc6 MeshTools: this goes first, usually. 6 years ago
Vladimír Vondruš dec7904db1 MeshTools: removeDuplicatesIndexedInPlace() for type-erased indices. 6 years ago
Vladimír Vondruš 7205bcf28c MeshTools: this actually didn't test the erased version at all. 6 years ago
Vladimír Vondruš b180dd7bf0 MeshTools: various cleanup. 6 years ago
Vladimír Vondruš e9a574f948 MeshTools: why am I discovering all those weird things today. 6 years ago
Vladimír Vondruš a6302ac7d3 MeshTools: test asserts in type-erased flipFaceWinding(). 6 years ago
Vladimír Vondruš 766b03fc38 Animation: add TrackViewStorage::values(). 6 years ago
Vladimír Vondruš cda8504b08 Animation: hmm, this isn't right. 6 years ago
Vladimír Vondruš f3c2bfb093 Animation: why not just cast the thing? 6 years ago
Vladimír Vondruš f269a1baa8 Vk: forgotten leftovers from the depths of MeshData renaming. 6 years ago
Vladimír Vondruš 1bd5efc1f8 doc: initial file format support tables. 6 years ago
Vladimír Vondruš 749ae985b1 sceneconverter: support chaining converters. 6 years ago
Vladimír Vondruš 7100e3b6d8 Revert "Platform: choose a GLXFBConfig with a pbuffer." 6 years ago
Vladimír Vondruš 9d104a7e88 Shaders: document how to propagate generic attribs to shader code. 6 years ago
Vladimír Vondruš fb32dd4c0e imageconverter,sceneconverter: support option subgroups as well. 6 years ago
Vladimír Vondruš 0da8f89055 sceneconverter: hook scene converter plugins into this thing. 6 years ago
Vladimír Vondruš 08a51215b6 sceneconverter: add a --profile option. 6 years ago
Vladimír Vondruš 0ad5a8968f AnySceneConverter: new plugin. 6 years ago
Vladimír Vondruš 2dc47839ef Trade: bootstrap scene converter plugins. 6 years ago
Vladimír Vondruš b7edd8df25 sceneconverter: move the utility from Trade to MeshTools. 6 years ago
Vladimír Vondruš e64e40da11 Platform: avoid using 100% CPU in an idle GlfwApplication. 6 years ago
William JCM 8a42c727c1 Fix one particular kind of linker errors on MingGW Clang. 6 years ago
Vladimír Vondruš 62fa2007e6 DebugTools: add raw data access to FrameProfiler. 6 years ago
Vladimír Vondruš d471a7bebd DebugTools: remove redundant internal state in FrameProfiler. 6 years ago
Vladimír Vondruš be9a782272 DebugTools: rename function/test to match the use better. 6 years ago
Vladimír Vondruš 6c7e798d86 DebugTools: moving average over a year worth of frames isn't useful. 6 years ago
Vladimír Vondruš cda8c8fd09 Math: MSVC 2017 apparently dies on this. 6 years ago
Vladimír Vondruš 28965d4887 Shaders: I happily forgot SwiftShader has broken gl_VertexID. 6 years ago
Vladimír Vondruš e8f36033f9 Shaders: GS is needed only for wireframe. 6 years ago
Vladimír Vondruš 698a7ed24c Shaders: whoopsie. 6 years ago
Vladimír Vondruš 062055d20d Shaders: add vertex ID visualization to MeshVisualizer. 6 years ago
Vladimír Vondruš 7a58bf5e42 Shaders: reorder code for consistency. 6 years ago
Vladimír Vondruš 6eccc479f0 Shaders: simplify a bunch of repeated checks in shader code. 6 years ago
Vladimír Vondruš b858385b84 Shaders: unify assert for common flags in 2D and 3D meshvisualizer. 6 years ago
Vladimír Vondruš 806e080008 doc: updated changelog and credits. 6 years ago
Vladimír Vondruš f1fbafb816 Trade: add a similar assert check for Phong textureMatrix as well. 6 years ago
Squareys b8cc3f766a Trade: add *TextureLayer() properties to PhongMaterialData. 6 years ago
Vladimír Vondruš 5f7f219d75 MeshTools: added interleavedMutableData(). 6 years ago
Vladimír Vondruš a3912c7f7f DebugTools: make FrameProfiler compile w/o TARGET_GL enabled. 6 years ago
Vladimír Vondruš e7838a8b9e Platform: check before calling SDL_DestroyWindow(). 6 years ago
Vladimír Vondruš 060d8548c6 Math: benchmark some sqrt variants. 6 years ago
Vladimír Vondruš e05fda0db4 Math: this got forgotten. 6 years ago
Vladimír Vondruš a27802e67c GL: sigh, windows.h. 6 years ago
Vladimír Vondruš 3942dff532 GL: add a test for global function pointers across libraries as well. 6 years ago
Vladimír Vondruš b580458104 external: pack all dynamically loaded GL entrypoints into a giant struct. 6 years ago