404 Commits (dd51e272473aa3c0722fb11a432ca8ce1e1b36e2)

Author SHA1 Message Date
Vladislav Oleshko dd51e27247 Fix MeshVisualizer & tests 4 years ago
Vladislav Oleshko b592fcbff3 Fix formatting 4 years ago
Vladislav Oleshko 3ab4b6fef3 Refactor tests 4 years ago
Vladislav Oleshko b5da1e2abc Move VertexColorGL impls from header 4 years ago
Vladislav Oleshko b086162c6d Move VectorGL impls from header 4 years ago
Vladislav Oleshko 1d6c99da76 Move FlatGL impls from header 4 years ago
Vladislav Oleshko 511d869413 DistanceFieldVector & tests. Fix deprecated references 4 years ago
Vladislav Oleshko e3e05cd1fd Small fix in PhongGL construct 4 years ago
Vladislav Oleshko fdb1dcaf3b VertexColor & tests 4 years ago
Vladislav Oleshko 09ab0ef579 Fixes 4 years ago
Vladislav Oleshko cf9b90ff9b PhongGL & tests 4 years ago
Vladislav Oleshko 3c899c1631 Small fixes 4 years ago
Vladislav Oleshko e1ec1a6794 MeshVisualizerGL3D & tests 4 years ago
Vladislav Oleshko fefb99d24d VectorGL & tests 4 years ago
Vladislav Oleshko 1a1c045ef3 Fixes: docs, tests 4 years ago
Vladislav Oleshko 6fe87cc7bf Implement tests for compile/link/flat 4 years ago
Vladislav Oleshko 0acc265c9a Fix wrong access 4 years ago
Vladislav Oleshko fa26cfcbc0 More small fixes 4 years ago
Vladislav Oleshko 05d49d666e Implement completion status fallback & fixes 4 years ago
Vladislav Oleshko 8bcd04a1e2 Refactor FlatGL::CompileState 4 years ago
Vladislav Oleshko 66015a2f4e Move shader compilation/linking to member functions 4 years ago
Vladislav Oleshko 37b47f148c Refactor FlatGL::CompileState 4 years ago
Vladislav Oleshko 51c8ba7fb1 Basic async shader compilation for FlatGL 4 years ago
Vladimír Vondruš 06b5bae5c8 CMake: drop notes about old CMake on old Xcode Travis images. 4 years ago
Vladimír Vondruš 6bdffb2796 Test: make use of CORRADE_SKIP_IF_NO_ASSERT(). 4 years ago
Vladimír Vondruš b983781505 Prefix all CMake options with MAGNUM_*. 4 years ago
Vladimír Vondruš b8340f1934 Shaders: make the TODOs even more nightmarish. 4 years ago
Vladimír Vondruš 9874c44262 Don't rely on __GNUC__ being always 4 on Clang. 4 years ago
Vladimír Vondruš 505ad471ad CMake: use the CMAKE_FOLDER variable instead of FOLDER property. 4 years ago
Vladimír Vondruš b0bfcbe00e Adapt to Corrade changes. 4 years ago
Vladimír Vondruš 7ccd58aa6f Test: adapt to Tester::setTestCase*() taking Containers::StringView now. 4 years ago
Vladimír Vondruš 0001308d61 Test: port file/image comparison tests to the new Utility::Path. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Vladimír Vondruš 361d87cd9e Shaders,TextureTools: XFAIL tests that hit weird bugs on SwiftShader 4.0. 4 years ago
Vladimír Vondruš 374aadb480 Shaders,MesTools: forgotten test file. 4 years ago
Vladimír Vondruš 2ac2155f2c Shaders: fix MeshVisualizer vertex and object ID to work with TBN. 4 years ago
Vladimír Vondruš a5407ceb53 Shaders: test MeshVisualizer TBN + vertex and object ID visualization. 4 years ago
Vladimír Vondruš b13c02649f Shaders: don't fetch from an UBO if not needed for TBN visualization. 4 years ago
Vladimír Vondruš 026aa7757e Shaders: instancedNormalMatrix isn't needed if Phong has zero lights. 4 years ago
Vladimír Vondruš 5dd4a067a5 Shaders: properly bind the instancedNormalMatrix PhongGL attribute. 4 years ago
Vladimír Vondruš 2d52a713fb Work around GCC 4.8 warnings about zero as null pointer constant for {}. 4 years ago
Vladimír Vondruš 894a606075 Shaders: properly hide functions not available on ES2. 4 years ago
Vladimír Vondruš f893d3ec76 Shaders: minor deconfusement and unredundancyation in a test. 4 years ago
Vladimír Vondruš c16f82f380 Shaders: more paranoid tests for object ID texture flag combinations. 4 years ago
Vladimír Vondruš e6b4f4f51f Shaders: forgot to enable the UniformBuffers flag in these tests. 4 years ago
Vladimír Vondruš ef387bf6c5 Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
Vladimír Vondruš 0a6c8e660b Shaders: change icospheres to uvspheres in MeshVisualizer tests. 4 years ago
Vladimír Vondruš 217e4bfbaa Shaders: fix MeshVisualizer multidraw vertex ID test colormap wraparound. 4 years ago
Vladimír Vondruš 0190e9d178 Shaders: implement instancing in MeshVisualizerGL shaders. 4 years ago
Vladimír Vondruš fa6ec3630f Shaders: huh @mosra died mid-sentence here. 4 years ago