Mainly to be consistent with Matrix::transposed() function name,
furthermore calling
Matrix::inverse()
could look like the original matrix is being inversed, while calling
Matrix::inversed()
implies that the function doesn't change the original matrix, but
returns the result instead.
With C++11, objects can be passed nearly as easy as without these
convenience functions, for example:
Matrix4::scaling({0.5f, 1.0f, 0.5f});
which is nearly the same as the following, using convenience function:
Matrix4::scaling(0.5f, 1.0f, 0.5f);
Convenience functions can also be pretty confusing, for example:
Matrix4::rotation(1.0f, -1.0f, 2.0f, 2.0f); // wtf?
Matrix4::rotation(1.0f, {-1.0f, 2.0f, 2.0f}); // ah, okay!
There are also a few neat tricks, which cannot be done using convenience
functions, for example:
Matrix4::translate(Vector3::xAxis(3.0f)); // {3.0f, 0.0f, 0.0f}
Camera::setClearColor({0.1f, 0.1f, 0.1f}); // default 1.0f for alpha
Fuzzy comparison is implemented only on floating-point types with
type-specific epsilon, on integral types classic operator== is used.
TypeTraits class is now extension of Math::TypeTraits (where it makes
sense).
Both functions convert the value to radians at compile time. For
example deg(180.0f) is converted to 3.14f. Less intuitive than
user-defined literals (C++11 feature), but works everywhere.