11432 Commits (deb98b1fd75e1ada7e3f709e5031444c82f812ca)
 

Author SHA1 Message Date
Vladimír Vondruš deb98b1fd7 Text: actually make use of the test instance parameters. 1 year ago
Vladimír Vondruš 3045f2d7f6 Text: don't reuse the same pixel values in this test either. 1 year ago
Vladimír Vondruš ef17266906 Text: query the actual format in GlyphCacheGL::processedImage(). 1 year ago
Vladimír Vondruš 0aee66fc33 Text: simplify a calculation. 1 year ago
Vladimír Vondruš 8fa0440be0 Text: less noisy way to hide an unused argument. 1 year ago
Vladimír Vondruš 665f226025 TextureTools: don't query distance field input size if it was passed. 1 year ago
Vladimír Vondruš 23eca4d8d0 TextureTools: can just use texture storage on non-ES2 test code paths. 1 year ago
Vladimír Vondruš 6769505b87 TextureTools: benchmark DistanceFieldGL with different output formats. 1 year ago
Vladimír Vondruš 982d3b58e8 Text: don't allocate excessively large caches in tests for no reason. 1 year ago
Vladimír Vondruš 1faefdbda0 DebugTools,Text: SwiftShader is trash, should just ditch that thing. 1 year ago
Vladimír Vondruš ccf0ba99c3 Text: test GlyphCacheArrayGL image setting on GLES. 1 year ago
Vladimír Vondruš 78756651b2 DebugTools: underscore a private variable. 1 year ago
Vladimír Vondruš 46c37f2795 DebugTools: add textureSubImage() overload for GL::Texture2DArray. 1 year ago
Vladimír Vondruš 67d0122c79 DebugTools: add a TODO. 1 year ago
Vladimír Vondruš c39a02bff1 DebugTools: document why certain textureSubImage() tests aren't present. 1 year ago
Vladimír Vondruš 665ea3ba05 DebugTools: test reading non-zero texture levels as well. 1 year ago
Vladimír Vondruš 2d57b3cebf Text: check for EXT_texture_array in GlyphCacheArrayGLTest. 1 year ago
Vladimír Vondruš 8264933a85 TextureTools: no need for such massive test code duplication. 1 year ago
Vladimír Vondruš cb32d6ef5b Text: direct to the full distance field param docs from here as well. 1 year ago
Vladimír Vondruš 12377c71b1 Shaders: don't just handwave away distance field parameters in docs. 1 year ago
Vladimír Vondruš 683a9fa718 TextureTools: rewrite docs for DistanceFieldGL from scratch. 1 year ago
Vladimír Vondruš 8ba6d1a659 doc: adapt image generation README to inkscape / imagemagick changes. 1 year ago
Vladimír Vondruš f24a73f433 TextureTools: move all initialization to DistanceFieldGL::State. 1 year ago
Vladimír Vondruš 807c02319c TextureTools: naked new, is it the 1970s or what?! 1 year ago
Vladimír Vondruš 2cf785cedd package/homebrew: make the 2020.06 version still work with CMake 4. 1 year ago
Vladimír Vondruš 066ed41c9f TextureTools: don't use deprecated names in a comment. 1 year ago
Vladimír Vondruš c71e9b953b Text: drop also the Vector2 include in GlyphCacheGL.h. 1 year ago
Vladimír Vondruš 2d1f9a23bf Text: clean up include order. 1 year ago
Vladimír Vondruš afe56a5d49 Text: move [DistanceField]GlyphCacheGL internals to the state struct. 1 year ago
Vladimír Vondruš 7880f1513e Text: move all setup to AbstractGlyphCache::State constructor. 1 year ago
Vladimír Vondruš 42904c4fef TextureTools: add a NoCreate AtlasLandfill constructor. 1 year ago
Vladimír Vondruš 4d5f137e8b TextureTools: group AtlasLandfill construction / setter tests together. 1 year ago
Vladimír Vondruš 25b309fe83 Math: document why certain Range constructors are impossible to add. 1 year ago
Vladimír Vondruš 7eb520f77a Underscore private MAGNUM_* macros to not leak into autocompletion. 1 year ago
Vladimír Vondruš 36f62a0f03 GL: still use DSA for buffer creation w/ "nv-broken-buffer-dsa". 1 year ago
Vladimír Vondruš f0c6c97402 GL: explicitly test creating a GL::Mesh from empty buffers. 1 year ago
Vladimír Vondruš 2f778f249e MeshTools: properly test all variants of compile() buffer moving. 1 year ago
Vladimír Vondruš 153c1184ae Text: remove accidental double semicolon from a doc snippet. 1 year ago
Vladimír Vondruš 083d711d34 DebugTools: lower threshold for a flaky Emscripten test. 1 year ago
Vladimír Vondruš be2f4971d8 Text: empty Renderer runs should still contribute to the bounding rect. 1 year ago
Vladimír Vondruš aae7b583d7 Text: this bool was just overcomplicating what was available elsewhere. 1 year ago
Vladimír Vondruš fa598e7097 Text: document Renderer usage in 3D. 1 year ago
Vladimír Vondruš 30881d7e5d GL: new "nv-framebuffer-invalidation-wants-draw-binding" workaround. 1 year ago
Vladimír Vondruš 4c3a2199a1 GL: these entrypoints are never used on WebGL 1, compile them out. 1 year ago
Vladimír Vondruš b1f6085300 GL: doc that "mesa-broken-dsa-framebuffer-clear" isn't needed on Mesa 25. 1 year ago
Vladimír Vondruš 2623efbcf9 singles: update changelogs. 1 year ago
Vladimír Vondruš 454e9aec58 singles: add include guards for the implementation parts. 1 year ago
Vladimír Vondruš 7062accb4e Text: doc++ 1 year ago
Vladimír Vondruš 080fbbda88 Use arrayClear() instead of arrayResize(..., 0) now that it's available. 1 year ago
Vladimír Vondruš 08e32f8453 Math: MSVC 2015 is unhappy. 1 year ago