Each texture has slightly different usage requirements and having
everything under one generic class is not worth the additional runtime
checks and whatnot. The current way with Texture::Target enum
(hopefully not too widely used) is now deprecated and will be removed in
some future release. However general Texture1D/2D/3D usage is not
changed in any way.
The only places where they aren't absolute are:
- when header is included from corresponding source file
- when including headers which are not part of final installation (e.g.
test-specific configuration, headers from Implementation/)
Everything what was in src/ is now in src/Corrade, everything from
src/Plugins is now in src/MagnumPlugins, everything from external/ is in
src/MagnumExternal. Added new CMakeLists.txt file and updated the other
ones for the moves, no other change was made. If MAGNUM_BUILD_DEPRECATED
is set, everything compiles and installs like previously except for the
plugins, which are now in MagnumPlugins and not in Magnum/Plugins.
Finally a non-confusing name, hopefully. Sorry it took me too long. The
original Sampler::maxAnisotropy() (and also
Sampler::maxSupportedAnisotropy()) is now alias to the new one, is
marked as deprecated and will be removed in future release.