22 Commits (e38be052a0a997fe7016f13236bc05ef40a3ba0c)

Author SHA1 Message Date
Vladimír Vondruš e38be052a0 SceneGraph: need to mark the instances with extern template on Windows. 13 years ago
Vladimír Vondruš 4e7c7925a7 SceneGraph: clean up the code a bit. 13 years ago
Vladimír Vondruš 0f8d2f2e98 SceneGraph: hide internal transformation implementation from public API. 13 years ago
Vladimír Vondruš d04b308aa3 Reducing pointer chasings, part 1: method chaining via references. 13 years ago
Vladimír Vondruš 346ea2feb6 Getting rid of <>, part 6: SceneGraph transformations. 13 years ago
Vladimír Vondruš 3fc7ccafe5 SceneGraph: don't use virtual calls when setting transformations. 13 years ago
Vladimír Vondruš d3c37a3962 SceneGraph: removed redundant `inline` keyword. 13 years ago
Vladimír Vondruš e9b3228943 SceneGraph: minor code cleanup. 13 years ago
Vladimír Vondruš 332e4cdb71 SceneGraph: added AbstractTransformation::resetTransformation(). 13 years ago
Vladimír Vondruš 8548a2e08b SceneGraph: renamed {Euclidean -> Rigid}MatrixTransformation{2,3}D. 13 years ago
Vladimír Vondruš 6a5d75d1e4 Relicensing to MIT/Expat license, part 2: headers. 13 years ago
Vladimír Vondruš 4e5a6f76eb SceneGraph: using new type aliases in whole SceneGraph namespace. 13 years ago
Vladimír Vondruš 830ce69da0 Math: using Rad in Matrix*::rotation*(). 13 years ago
Vladimír Vondruš 2734fde593 SceneGraph: euclidean transformation using matrices. 14 years ago
Vladimír Vondruš 45f50aff63 SceneGraph: convenience function for reflecting objects. 14 years ago
Vladimír Vondruš 7e66a09461 Marking all constructors explicit, except for matrix and vector classes. 14 years ago
Vladimír Vondruš 9ead1e9deb Thorough documentation review and update. 14 years ago
Vladimír Vondruš ae78b77b10 Added some @todos. 14 years ago
Vladimír Vondruš 8faf3323bb SceneGraph: Solved default template parameter conflicts. 14 years ago
Vladimír Vondruš 6efb5607fa SceneGraph: renamed multiplyTransformation() to transform(). 14 years ago
Vladimír Vondruš abac1d26dc SceneGraph rework, part 4: faster rotation for X, Y and Z axes. 14 years ago
Vladimír Vondruš 06398dcf7c SceneGraph rework, part 3: splitting base object. 14 years ago