53 Commits (e9dcaf9532cf4df5e5d56e87a88ddda52743d04f)

Author SHA1 Message Date
Vladimír Vondruš e9dcaf9532 Remove Doxygen workarounds from *.cpp files. 1 year ago
Vladimír Vondruš 60fd42b505 Here we go again. 1 year ago
Vladimír Vondruš 645ddd8678 Text: lol @ this TODO. 2 years ago
Vladimír Vondruš eef921c238 It's October already?! 2 years ago
Vladimír Vondruš 4e3a1f720e Text: update some TODOs with newly gained knowledge. 2 years ago
Vladimír Vondruš e1c9c4d007 Text: utility for mapping input text byte ranges to output glyphs. 2 years ago
Vladimír Vondruš bc33945d3d Text: introduce Alignment::*Start and *End. 2 years ago
Vladimír Vondruš d58e2ae672 Text: tighten up align*() internals with unreachable assertions. 2 years ago
Vladimír Vondruš d0b792791f Text: taking a pointer in cache.findFont() is stupid, don't. 3 years ago
Vladimír Vondruš 32485baae8 Text: add renderGlyphQuadsInto() overload taking cache-global glyph IDs. 3 years ago
Vladimír Vondruš 60f568590f Text: no, the layer isn't ignored anymore. 3 years ago
Vladimír Vondruš 357c63bdbf Text: fix the non-GL build. 3 years ago
Vladimír Vondruš ac35d747fa Text: avoid a temporary allocation for storing glyph info in Renderer. 3 years ago
Vladimír Vondruš 9bc1b9b3b1 Text: separate glyph ID and offset/advance retrieval in AbstractShaper. 3 years ago
Vladimír Vondruš 568a4205a6 Text: new, reusable and composable guts for the Renderer. 3 years ago
Vladimír Vondruš 818442a391 Text: align based just on font metric and cursor by default. 3 years ago
Vladimír Vondruš 15e101dee7 Text: port Renderer away from deprecated APIs. 3 years ago
Vladimír Vondruš 96d56c6d2f Text: the Renderer can take just AbstractGlyphCache, not GlyphCache. 3 years ago
Vladimír Vondruš 2867f99138 Text: use Math::join() on ranges instead of custom code. 3 years ago
Vladimír Vondruš 47a1295ab8 Text: port AbstractFont away from STL, adapt to Utility::Unicode changes. 3 years ago
Vladimír Vondruš 5d1369f570 Use Utility::move() and swap() instead of STL almost everywhere. 3 years ago
Vladimír Vondruš bbb54a9df8 It's 2023 already! 3 years ago
Vladimír Vondruš 852fd165c1 Text: expose a Renderer::fontSize() getter. 4 years ago
Vladimír Vondruš 822fa0d644 Updated copyright year. 4 years ago
Aaron Gokaslan ca677c69fe Fix typos 5 years ago
Vladimír Vondruš 47e7de47c8 Shaders: remove the AbstractVector base. 5 years ago
Vladimír Vondruš 2066d82ea4 Shaders: suffix all existing shaders with GL. 5 years ago
Vladimír Vondruš 3d136503d8 Updated copyright year. 5 years ago
Vladimír Vondruš 19e0e96d74 Updated copyright year. 6 years ago
Vladimír Vondruš b77651cf93 GL: remove Buffer::set[Sub]Data() taking std::array / std::vector. 7 years ago
Vladimír Vondruš 834c5fe40d Text: API-independent base for glyph caches. 7 years ago
Vladimír Vondruš f9f3df69de Get rid of std::unique_ptr. 7 years ago
Vladimír Vondruš e6b7aa12fa Updated copyright year. 7 years ago
Vladimír Vondruš 23b46ac91a Split the OpenGL layer out, pt 22: adapted Text. 8 years ago
Vladimír Vondruš 623fa97970 Updated copyright year. 8 years ago
Vladimír Vondruš 2145ae9b96 Dropped NaCl support. 9 years ago
Vladimír Vondruš e0ee452297 Don't use deprecated Buffer functionality. 9 years ago
Alice Margatroid e762fc1efc Modernize #1 9 years ago
Vladimír Vondruš 7a16273e5d Updated copyright year. 9 years ago
Vladimír Vondruš 23646e6690 Hell, this project is big. 10 years ago
Vladimír Vondruš d1714bfd1e Context::current() now returns reference instead of pointer. 10 years ago
Vladimír Vondruš d36f45ac98 Fixed compiler warnings when building with CORRADE_NO_ASSERT. 10 years ago
Vladimír Vondruš 99ff54d3d9 Adapted to Corrade changes. 11 years ago
Vladimír Vondruš d3e83f797d Expose CHROMIUM_map_sub only for NaCl. 11 years ago
Vladimír Vondruš 70150a8845 Don't use `return std::move()` where it is not needed. 11 years ago
Vladimír Vondruš fd0bfcb465 Get rid of annoying unsigned byte arrays. 11 years ago
Vladimír Vondruš 6488fe6e75 Oh, it's 2015 already. 11 years ago
Vladimír Vondruš dc312cda0d Implemented indexed buffer binding. 12 years ago
Vladimír Vondruš bfa2a42638 Don't differentiate between vertex and index count in Mesh. 12 years ago
Vladimír Vondruš 959d40a02d Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago