8 Commits (ea23f4b0a4f5a8ed3d40c7befbfb04276b9d0be7)

Author SHA1 Message Date
Vladimír Vondruš 5998f46e12 Added support for glMultiDrawArrays()/glMultiDrawElements(). 12 years ago
Vladimír Vondruš 20df20de0f Support for instanced mesh drawing and base instance. 12 years ago
Vladimír Vondruš 5e06b776cf Updated MeshView to reflect changes in Mesh. 12 years ago
Vladimír Vondruš bfa2a42638 Don't differentiate between vertex and index count in Mesh. 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 0616f24f34 Making includes absolute, part 5: absolute includes everywhere. 12 years ago
Vladimír Vondruš 45a10cefdf Making includes absolute, part 1: moving files around. 12 years ago
Vladimír Vondruš 314a47399b Fix index buffer offset in MeshView. 13 years ago
Vladimír Vondruš 2ab37ba2a1 Fixed OpenGL ES 2.0 compatibility. 13 years ago
Vladimír Vondruš b29a68f258 Added MeshView class. 13 years ago
Vladimír Vondruš a0b83edd2b Relicensing to MIT/Expat license, part 4: CMake and documentation files. 13 years ago
Vladimír Vondruš 7ae405b360 Introductory documentation about method chaining. 13 years ago
Vladimír Vondruš 36a55e1fc1 Documentation: portability tips. 14 years ago
Vladimír Vondruš a4d5d3682b Doc: added page with links to valuable "best practices" information. 14 years ago