7859 Commits (eaa95dd3321eebd651d6d5b4fa567575121010fb)

Author SHA1 Message Date
Vladimír Vondruš efcdfc1221 Adapt to removal of CORRADE_MSVC2019_COMPATIBILITY. 4 years ago
Vladimír Vondruš 4d574b0073 Test: MSVC 2019 with /permissive- doesn't like this? Huh? 4 years ago
Vladimír Vondruš ffb82088b9 GL: add an ArrayView setTransformFeedbackOutputs() overload. 4 years ago
Vladimír Vondruš dea47b16fb GL: typo. 4 years ago
Vladimír Vondruš c366874c56 Vk: print also driver info in Device creation log. 4 years ago
Vladimír Vondruš 9318331b32 vk-info: display features only if --features is set. 4 years ago
Vladimír Vondruš 1906dafd7c doc: update al-info, gl-info and vk-info usage docs. 4 years ago
Vladimír Vondruš 71bf77a33a gl-info,vk-info: make instruction set lists more compact. 4 years ago
Vladimír Vondruš b2f270d7b9 Stop highlighting configure.h.cmake as a CMake source. 4 years ago
Vladimír Vondruš 2ac2155f2c Shaders: fix MeshVisualizer vertex and object ID to work with TBN. 4 years ago
Vladimír Vondruš a5407ceb53 Shaders: test MeshVisualizer TBN + vertex and object ID visualization. 4 years ago
Vladimír Vondruš b13c02649f Shaders: don't fetch from an UBO if not needed for TBN visualization. 4 years ago
Vladimír Vondruš 026aa7757e Shaders: instancedNormalMatrix isn't needed if Phong has zero lights. 4 years ago
Vladimír Vondruš 5dd4a067a5 Shaders: properly bind the instancedNormalMatrix PhongGL attribute. 4 years ago
Vladimír Vondruš b65a147f30 Trade: print layer index in MaterialData duplicate attribute assert. 4 years ago
Vladimír Vondruš 9018b937d0 sceneconverter: properly document behavior of --concatenate-meshes. 4 years ago
Vladimír Vondruš d823ec1607 sceneconverter: use the fancy new Utility::String::parseNumberSequence(). 4 years ago
Vladimír Vondruš 047fd33817 sceneconverter: don't sort mesh attributes by the offset. 4 years ago
Vladimír Vondruš 578baf3168 Any{Image,Scene}{Importer,Converter}: improve plugin checks in tests. 4 years ago
Vladimír Vondruš ce63928efc Make plugin existence checks in tests consistent. 4 years ago
Vladimír Vondruš ec332235b7 external: update Vulkan headers. 4 years ago
Vladimír Vondruš 4fa4f726ec GL: support {ANGLE,WEBGL}_compressed_texture_etc. 4 years ago
Vladimír Vondruš 7bc62bb274 sceneconverter: fix compact output for --info-images. 4 years ago
Vladimír Vondruš 4d14d91d5d AnyImageConverter: Basis now supports also 3D (2D array) image export. 4 years ago
Vladimír Vondruš ef6496a5b1 GL: doc++ 4 years ago
Vladimír Vondruš 7328fa9ab4 Math: remove obsolete comments in a test -- this is a static assert now. 4 years ago
Vladimír Vondruš d9efea269a Math: no need to pass scalars via a const&. 4 years ago
Samuel Vargas 390d3fc06f Fix invalid iterator access in Device.cpp / Instance.cpp 4 years ago
Vladimír Vondruš 4cc7deaa4c doc: updated credits and changelog. 4 years ago
Pablo Escobar d5db913a77 Platform: fix Super modifier in Sdl2Application 4 years ago
Pablo Escobar b1ec6aa5b8 Platform: add missing modifier and command keys to Sdl2Application 4 years ago
Vladimír Vondruš 001be98a88 Trade: don't reinterpret no-op function pointers. 4 years ago
Vladimír Vondruš d3430f7599 Math: fix a copypaste error with Frustumd debug output extern template. 4 years ago
Vladimír Vondruš 150435ee62 CMake: prefer -pthread over -lpthread. 4 years ago
Vladimír Vondruš d5e66e8009 Fix various variable shadowing warnings. 4 years ago
Vladimír Vondruš ce6e1556a9 Trade: suppress stupid deprecation warnings on MSVC. 4 years ago
Vladimír Vondruš 2d52a713fb Work around GCC 4.8 warnings about zero as null pointer constant for {}. 4 years ago
Vladimír Vondruš c9dfd0854c Trade: suppress useless deprecation warnings on GCC 4.8. 4 years ago
Vladimír Vondruš 27c65f7a78 Primitives: use proper deprecation macro for an enum. 4 years ago
Vladimír Vondruš 894a606075 Shaders: properly hide functions not available on ES2. 4 years ago
Vladimír Vondruš 5f163547b5 al-info,gl-info: you fool, printing extension strings all on one line. 4 years ago
Vladimír Vondruš f893d3ec76 Shaders: minor deconfusement and unredundancyation in a test. 4 years ago
Vladimír Vondruš c16f82f380 Shaders: more paranoid tests for object ID texture flag combinations. 4 years ago
Vladimír Vondruš e6b4f4f51f Shaders: forgot to enable the UniformBuffers flag in these tests. 4 years ago
Vladimír Vondruš ef387bf6c5 Shaders: implement object ID texture visualization in MeshVisualizer. 4 years ago
Vladimír Vondruš 0a6c8e660b Shaders: change icospheres to uvspheres in MeshVisualizer tests. 4 years ago
Vladimír Vondruš 217e4bfbaa Shaders: fix MeshVisualizer multidraw vertex ID test colormap wraparound. 4 years ago
Vladimír Vondruš 0190e9d178 Shaders: implement instancing in MeshVisualizerGL shaders. 4 years ago
Vladimír Vondruš 5888dae6ec GL: no, not even I know what this sentence means anymore. Fix. 4 years ago
Vladimír Vondruš fa6ec3630f Shaders: huh @mosra died mid-sentence here. 4 years ago