16 Commits (ef897de79e780aec271a0ab01422f3a261b2d2f2)

Author SHA1 Message Date
Vladimír Vondruš ef897de79e Implemented depth texture compare mode and function. 12 years ago
Vladimír Vondruš 2cbcdeaeb4 Queries for max supported texture size. 12 years ago
Vladimír Vondruš 004e94abda doc: more GL command mapping updates. 12 years ago
Vladimír Vondruš 8a98ab0675 Implementation of ARB_stencil_texturing. 12 years ago
Vladimír Vondruš 4f4131b320 Implemented texture LOD parameters. 12 years ago
Vladimír Vondruš 7f653dc50e doc: regroup gl*Draw*() commands in the table. 12 years ago
Vladimír Vondruš 82ccb08164 doc: fix typo. 12 years ago
Vladimír Vondruš d45857feb0 doc: texture documentation updates. 12 years ago
Vladimír Vondruš 7a1789470a Initial ARB_multi_bind usage in *Texture::bind(). 12 years ago
Vladimír Vondruš 703ce0bd89 Explicitly passing shader to Mesh*::draw(). 12 years ago
Vladimír Vondruš 959d40a02d Split Texture into TextureArray, MultisampleTexture and RectangleTexture. 12 years ago
Vladimír Vondruš 57ca8ee909 Removed Buffer::maxVertexAttributeBindings(). 12 years ago
Vladimír Vondruš 1ef4a364c9 doc: actually we have a way to retrieve object labels. 12 years ago
Vladimír Vondruš 6f0ba96cb6 Happy new year too. 12 years ago
Vladimír Vondruš 072ee4e288 doc: mapping of OpenGL limit and state queries, various improvements. 12 years ago
Vladimír Vondruš 1dd8b51e69 doc: added OpenGL support status and OpenGL command mapping. 12 years ago