187 Commits (ffdbae59741587c242ebcda3d28b246987f38f2d)

Author SHA1 Message Date
Vladimír Vondruš 19787a4282 GL: improve test coverage of the Attribute classes a bit. 6 years ago
Vladimír Vondruš b7da1323c8 Minor cleanup. 6 years ago
Vladimír Vondruš de9c289328 Adapted all code and doc snippets to GL library changes. 6 years ago
Vladimír Vondruš 32d49db402 GL: mesh.draw(shader) -> shader.draw(mesh). 6 years ago
Vladimír Vondruš d096aa68cc Add MeshPrimitive::Instances, Faces and Edges. 6 years ago
Vladimír Vondruš c9634508e3 Enlarge MeshPrimitive to four bytes, allow wrapping impl-specific values. 6 years ago
Vladimír Vondruš 7d44bccd9b Provide reliable mapping of VertexFormat to GL and Vulkan. 6 years ago
Vladimír Vondruš 13c071a1aa GL: allow to construct DynamicAttribute from VertexFormat. 6 years ago
Vladimír Vondruš d46061b285 Make MeshPrimitive and MeshIndexType enums only 8bit. 6 years ago
Vladimír Vondruš 7fd92c10dd Reserve zero MeshPrimitive and MeshIndexType for invalid values. 6 years ago
Vladimír Vondruš 3f57130547 GL, Vk: future-proof mesh primitive and index mapping tables. 6 years ago
Vladimír Vondruš b5d9e1cfb7 GL: improve a test. 6 years ago
Vladimír Vondruš 946c3cdac9 GL: rename PixelType::HalfFloat and Attribute::DataType::HalfFloat to Half. 6 years ago
Vladimír Vondruš cc401b2b3c GL: implemented missing Renderer::setPatch*() for tessellation shaders. 6 years ago
Vladimír Vondruš 0e50f0feea GL: implement {EXT,ARB}_draw_buffers{2,_blend,_indexed}. 6 years ago
Vladimír Vondruš d955908a38 GL: allow creating a Buffer and directly filling it with data. 6 years ago
Vladimír Vondruš 6aaf783867 GL: reduce amount of included stuff in a test. 6 years ago
Vladimír Vondruš 24cc971b1f GL: reworked apple-buffer-texture-unbind-on-buffer-modify workaround. 6 years ago
Vladimír Vondruš 0e1779ad61 GL: a new case that the new Apple BufferTexture workaround doesn't fix. 6 years ago
Vladimír Vondruš e97b04f66d GL: new apple-buffer-texture-detach-on-data-modify workaround. 6 years ago
Vladimír Vondruš 86dbd86e74 GL: added BufferTexture::resetBuffer(). 6 years ago
Vladimír Vondruš 61af7672d1 Test: adapted for the upcoming asserting CORRADE_GRACEFUL_ASSERT. 6 years ago
Vladimír Vondruš 50ac6d1a13 Test: fix false sense of security in pixel/mesh enum mapping tests. 6 years ago
Vladimír Vondruš b3759b6a98 GL: ensure gl_PointCoord works correctly also on compatibility profile. 7 years ago
Vladimír Vondruš 26accc7ec1 GL: AMD on Windows is also useless for framebufer format queries :/ 7 years ago
Vladimír Vondruš 24f7d45364 Implement globals shared across DLLs on Windows. 7 years ago
Vladimír Vondruš ca326fdb18 GL: pile on more workarounds for CubeMapTexture DSA code paths. 7 years ago
Vladimír Vondruš f2ba5602a4 GL: Intel Windows drivers 26 are less shitty w/ double attributes. 7 years ago
Vladimír Vondruš 60c18f93a1 GL: implement time queries for WebGL 2, and workarounds, and ... 7 years ago
Vladimír Vondruš eef1981b43 GL: added hasTextureFormat() and textureFormat() helpers. 7 years ago
Vladimír Vondruš 90c727c025 GL: test for ARB_gpu_shader_fp64 in tests that need it. 7 years ago
Vladimír Vondruš c6c8dcb456 GL: make DynamicAttribute constructible directly from an Attribute. 7 years ago
Vladimír Vondruš b2494416f4 GL: debug output for DynamicAttribute enums. 7 years ago
Vladimír Vondruš 9b21db0737 GL: don't expose half float attributes on WebGL 1. 7 years ago
Vladimír Vondruš 539f3f6066 GL: we can use PVRTC to test this code path on desktop. 7 years ago
Vladimír Vondruš 71a9f1bbbf Reserve zero [Compressed]PixelFormat for an invalid value. 7 years ago
Vladimír Vondruš e52c9e8d9e Export globals and make them weak on static builds so they work across SOs. 7 years ago
Vladimír Vondruš 59aade762a Audio, GL: add tests for global state shared across libraries. 7 years ago
Vladimír Vondruš 692cb4e173 GL: test setting an empty buffer to BufferTexture and filling it after. 7 years ago
Vladimír Vondruš dbc029e18e GL: added BufferTexture::size(). 7 years ago
Vladimír Vondruš 87a446c7ba GL: recognizing {EXT,ANGLE}_texture_compression_dxt{1,3,5} extensions. 7 years ago
Vladimír Vondruš 6e97039b8d GL: don't include MAGNUM_shader_vertex_id on ES2 builds. 7 years ago
Vladimír Vondruš 742aec665d GL: harden extension list tests. 7 years ago
Vladimír Vondruš 7cb0c4d57d Added BC4, BC5, BC6H and BC7 compression formats. 7 years ago
Vladimír Vondruš 1e761d5701 GL: minor cleanup. 7 years ago
Vladimír Vondruš 619b4a3cb7 Be strict for missing values in pixel format switches. 7 years ago
Vladimír Vondruš 5a2547dd40 GL: clarify use of sRGB formats on ES. 7 years ago
Vladimír Vondruš 7d9ceb8832 Added ETC2 and EAC compressed pixel formats to the generic enum. 7 years ago
Vladimír Vondruš acf06eb6d8 GL: don't implicitly enable debug output in OpenGLTester. 7 years ago
Vladimír Vondruš 9e03dd077a GL: fix test asserts with the recently-deprecated nullptr ImageView. 7 years ago