8945 Commits (ffdbae59741587c242ebcda3d28b246987f38f2d)
 

Author SHA1 Message Date
Vladimír Vondruš ffdbae5974 ObjImporter: fix a GCC 11 warning. 5 years ago
Vladimír Vondruš 7346dc2d01 package/ci: move a comment to where the macOS image is defined. 5 years ago
Vladimír Vondruš f216320da6 GCC 11, your fancy new warnings are NOT helpful. 5 years ago
Vladimír Vondruš 202dff63ae package/ci: MSYS, the ancient curses seem to have returned. 5 years ago
Vladimír Vondruš c942e3e764 Shaders: Bitangent is disallowed only with InstancedObjectId. 5 years ago
Vladimír Vondruš 93fd668387 Shaders: wait, this should work, and not assert. 5 years ago
Vladimír Vondruš 3102678d19 doc: updated credits. 5 years ago
Aaron Gokaslan 2f31891420 Add noexcept here as well. 5 years ago
Aaron Gokaslan 712a3b635f Platform: mark Windowless*Context moves as noexcept. 5 years ago
Vladimír Vondruš ef77fac659 Animation: explicitly mark Track move construction/assignment as noexcept. 5 years ago
Aaron Gokaslan 1cfa2d0fce GL: remove an unneeded std::move(). 5 years ago
Vladimír Vondruš 37fc638d12 package/ci: had to upgrade to 10.15 because of MoltenVK. 5 years ago
Vladimír Vondruš cc74784d40 Shaders: ability to disable Phong specular contribution. 5 years ago
Vladimír Vondruš a305a1ed85 Shaders: benchmarks Phong UBOs with ARB_buffer_storage as well. 5 years ago
Vladimír Vondruš afd8d7c8f9 Shaders: introduce Phong::Flag::LightCulling. 5 years ago
Vladimír Vondruš 47b5940a89 Shaders: microoptimize redundant square root. 5 years ago
Vladimír Vondruš 0b7c7f8249 Shaders: hoist camera calculation calculation out of the loop. 5 years ago
Vladimír Vondruš 000c332eee Shaders: this was a stupid thing to do. 5 years ago
Vladimír Vondruš bda01bb3a5 Shaders: benchmark Phong with 64 lights but just 5 used. 5 years ago
Vladimír Vondruš df75ab926a Shaders: calculate Phong light directions in the fragment shader. 5 years ago
Vladimír Vondruš 35aba9aa8e Shaders: SwiftShader, I DON'T LIKE YOU. 5 years ago
Vladimír Vondruš fd3bd7e737 Shaders: ANGLE, for fucks sake! 5 years ago
Vladimír Vondruš 78d9694676 Shaders: assume materialId is 0 if MATERIAL_COUNT is 1. 5 years ago
Vladimír Vondruš c92d608aa7 Shaders: assume drawOffset is 0 if DRAW_COUNT is 1. 5 years ago
Vladimír Vondruš 380441cd66 doc: this page was missing the footer prev/next/up navigation. 5 years ago
Vladimír Vondruš 1f2eef7b6a doc: document uniform buffer and multidraw support in builtin shaders. 5 years ago
Vladimír Vondruš bf65bf859a GL: might make sense to say what unit are the sizes in. 5 years ago
Vladimír Vondruš 007360a9c8 GL,Shaders: allow draw() and friends to be chained. 5 years ago
Vladimír Vondruš c785ef2e4a Forgot to update the year here. 5 years ago
jvn 99966194cc MeshTools: update a broken link. 5 years ago
Vladimír Vondruš d845793b8f Shaders: benchmark texture array variants. 5 years ago
Vladimír Vondruš 95379ace8e Shaders: support array textures in Flat and Phong. 5 years ago
Vladimír Vondruš a95fa9f3de Shaders: what's up with the method order here. 5 years ago
Vladimír Vondruš 658e8109a1 Shaders: fix grouping in Phong.vert. 5 years ago
Vladimír Vondruš c4b748ad2d Shaders: add a generic texture layer attribute and UBO definition. 5 years ago
Vladimír Vondruš 45f115b931 Shaders: separate instanced colored and textured test cases. 5 years ago
Vladimír Vondruš 4c4f63b5a0 Shaders: test instanced object ID in the instanced test case. 5 years ago
Vladimír Vondruš 1ce1561eb2 Shaders: expand Flat UBO construction tests a bit. 5 years ago
Vladimír Vondruš 8077681388 Shaders: supply Vector material information in a separate UBO as well. 5 years ago
Vladimír Vondruš a2f8a920da Shaders: supply Flat material information in a separate UBO as well. 5 years ago
Vladimír Vondruš 5997d446a9 Shaders: add multidraw benchmark variants. 5 years ago
Vladimír Vondruš 2c09a2a1e6 Shaders: multidraw support in all builtin shaders. 5 years ago
Vladimír Vondruš 5d7a7d4d92 Shaders: ensure the ObjectId and Bitangent attribs are not used together. 5 years ago
Vladimír Vondruš 63a8df1075 CMake: make dynamic plugins dependencies of tests that use CompareImage. 5 years ago
Vladimír Vondruš a5f662072d Shaders: update notes about what platforms got tested. 5 years ago
Vladimír Vondruš 2c578cb4df Shaders: ah so this wasn't a Mesa bug, it was my stupidity. 5 years ago
Vladimír Vondruš b109216caa Shaders: what in the name of fuck. 5 years ago
Vladimír Vondruš 2ca8d0ebb2 Shaders: clarify what the heck. 5 years ago
Vladimír Vondruš b62f1903eb Shaders: ensure the structures are 4-byte aligned. 5 years ago
Vladimír Vondruš 24f6c33069 Shaders: ye, SwiftShader, thanks for reminding me of the harsh reality. 5 years ago