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74 lines
2.5 KiB
74 lines
2.5 KiB
/* |
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Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
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This file is part of Magnum. |
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Magnum is free software: you can redistribute it and/or modify |
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it under the terms of the GNU Lesser General Public License version 3 |
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only, as published by the Free Software Foundation. |
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Magnum is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU Lesser General Public License version 3 for more details. |
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*/ |
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#include "FlatShader.h" |
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#include <Utility/Resource.h> |
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#include "Extensions.h" |
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#include "Shader.h" |
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namespace Magnum { namespace Shaders { |
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namespace { |
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template<UnsignedInt> constexpr const char* vertexShaderName(); |
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template<> constexpr const char* vertexShaderName<2>() { return "FlatShader2D.vert"; } |
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template<> constexpr const char* vertexShaderName<3>() { return "FlatShader3D.vert"; } |
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} |
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template<UnsignedInt dimensions> FlatShader<dimensions>::FlatShader(): transformationProjectionMatrixUniform(0), colorUniform(1) { |
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Corrade::Utility::Resource rs("MagnumShaders"); |
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#ifndef MAGNUM_TARGET_GLES |
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Version v = Context::current()->supportedVersion({Version::GL320, Version::GL210}); |
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#else |
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Version v = Context::current()->supportedVersion({Version::GLES300, Version::GLES200}); |
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#endif |
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Shader vertexShader(v, Shader::Type::Vertex); |
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vertexShader.addSource(rs.get("compatibility.glsl")); |
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vertexShader.addSource(rs.get(vertexShaderName<dimensions>())); |
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attachShader(vertexShader); |
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Shader fragmentShader(v, Shader::Type::Fragment); |
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fragmentShader.addSource(rs.get("compatibility.glsl")); |
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fragmentShader.addSource(rs.get("FlatShader.frag")); |
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attachShader(fragmentShader); |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>() || |
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Context::current()->version() == Version::GL210) { |
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#else |
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if(!Context::current()->isVersionSupported(Version::GLES300)) { |
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#endif |
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bindAttributeLocation(Position::Location, "position"); |
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} |
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link(); |
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#ifndef MAGNUM_TARGET_GLES |
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if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_uniform_location>()) { |
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#else |
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{ |
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#endif |
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transformationProjectionMatrixUniform = uniformLocation("transformationProjectionMatrix"); |
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colorUniform = uniformLocation("color"); |
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} |
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} |
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template class FlatShader<2>; |
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template class FlatShader<3>; |
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}}
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