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3676 lines
205 KiB
3676 lines
205 KiB
#ifndef _flextgl_h_ |
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#define _flextgl_h_ |
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#include <Corrade/Utility/VisibilityMacros.h> |
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#include "Magnum/configure.h" |
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/* Defensive include guards */ |
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#if defined(__glew_h__) || defined(__GLEW_H__) |
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#error Attempt to include auto-generated header after including glew.h |
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#endif |
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#if defined(__gl_h_) || defined(__GL_H__) |
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#error Attempt to include auto-generated header after including gl.h |
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#endif |
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#if defined(__glext_h_) || defined(__GLEXT_H_) |
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#error Attempt to include auto-generated header after including glext.h |
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#endif |
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#if defined(__gltypes_h_) |
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#error Attempt to include auto-generated header after including gltypes.h |
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#endif |
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#if defined(__gl_ATI_h_) |
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#error Attempt to include auto-generated header after including glATI.h |
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#endif |
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#define __glew_h__ |
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#define __GLEW_H__ |
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#define __gl_h_ |
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#define __GL_H__ |
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#define __glext_h_ |
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#define __GLEXT_H_ |
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#define __gltypes_h_ |
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#define __gl_ATI_h_ |
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#ifdef __cplusplus |
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extern "C" { |
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#endif |
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void flextGLInit(); |
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/* Function declaration macros */ |
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#ifndef MAGNUM_BUILD_STATIC |
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#ifdef FlextGL_EXPORTS |
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_EXPORT |
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#else |
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_IMPORT |
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#endif |
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#else |
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#define FLEXTGL_EXPORT CORRADE_VISIBILITY_STATIC |
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#endif |
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#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) |
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#define WIN32_LEAN_AND_MEAN 1 |
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#ifndef WINAPI |
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#define WINAPI __stdcall |
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#endif |
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#define APIENTRY WINAPI |
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#endif |
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#ifndef APIENTRY |
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#define APIENTRY |
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#endif |
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#ifndef GLAPI |
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#define GLAPI extern |
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#endif |
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/* Data types */ |
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#include <stddef.h> |
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#ifndef GLEXT_64_TYPES_DEFINED |
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/* This code block is duplicated in glxext.h, so must be protected */ |
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#define GLEXT_64_TYPES_DEFINED |
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/* Define int32_t, int64_t, and uint64_t types for UST/MSC */ |
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/* (as used in the GL_EXT_timer_query extension). */ |
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#if defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L |
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#include <inttypes.h> |
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#elif defined(__sun__) || defined(__digital__) |
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#include <inttypes.h> |
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#if defined(__STDC__) |
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#if defined(__arch64__) || defined(_LP64) |
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typedef long int int64_t; |
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typedef unsigned long int uint64_t; |
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#else |
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typedef long long int int64_t; |
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typedef unsigned long long int uint64_t; |
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#endif /* __arch64__ */ |
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#endif /* __STDC__ */ |
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#elif defined( __VMS ) || defined(__sgi) |
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#include <inttypes.h> |
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#elif defined(__SCO__) || defined(__USLC__) |
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#include <stdint.h> |
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#elif defined(__UNIXOS2__) || defined(__SOL64__) |
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typedef long int int32_t; |
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typedef long long int int64_t; |
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typedef unsigned long long int uint64_t; |
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#elif defined(_WIN32) && defined(__GNUC__) |
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#include <stdint.h> |
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#elif defined(_WIN32) |
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typedef __int32 int32_t; |
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typedef __int64 int64_t; |
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typedef unsigned __int64 uint64_t; |
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#else |
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/* Fallback if nothing above works */ |
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#include <inttypes.h> |
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#endif |
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#endif |
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typedef unsigned int GLenum; |
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typedef unsigned char GLboolean; |
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typedef unsigned int GLbitfield; |
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typedef void GLvoid; |
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typedef signed char GLbyte; |
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typedef short GLshort; |
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typedef int GLint; |
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typedef unsigned char GLubyte; |
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typedef unsigned short GLushort; |
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typedef unsigned int GLuint; |
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typedef int GLsizei; |
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typedef float GLfloat; |
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typedef float GLclampf; |
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typedef double GLdouble; |
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typedef double GLclampd; |
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typedef char GLchar; |
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typedef unsigned short GLhalf; |
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typedef ptrdiff_t GLintptr; |
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typedef ptrdiff_t GLsizeiptr; |
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typedef int64_t GLint64; |
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typedef uint64_t GLuint64; |
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typedef uint64_t GLuint64EXT; |
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typedef struct __GLsync *GLsync; |
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typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam); |
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/* Enums */ |
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/* GL_VERSION_1_1 */ |
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#define GL_DEPTH_BUFFER_BIT 0x00000100 |
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#define GL_STENCIL_BUFFER_BIT 0x00000400 |
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#define GL_COLOR_BUFFER_BIT 0x00004000 |
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#define GL_FALSE 0 |
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#define GL_TRUE 1 |
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#define GL_POINTS 0x0000 |
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#define GL_LINES 0x0001 |
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#define GL_LINE_LOOP 0x0002 |
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#define GL_LINE_STRIP 0x0003 |
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#define GL_TRIANGLES 0x0004 |
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#define GL_TRIANGLE_STRIP 0x0005 |
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#define GL_TRIANGLE_FAN 0x0006 |
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#define GL_NEVER 0x0200 |
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#define GL_LESS 0x0201 |
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#define GL_EQUAL 0x0202 |
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#define GL_LEQUAL 0x0203 |
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#define GL_GREATER 0x0204 |
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#define GL_NOTEQUAL 0x0205 |
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#define GL_GEQUAL 0x0206 |
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#define GL_ALWAYS 0x0207 |
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#define GL_ZERO 0 |
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#define GL_ONE 1 |
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#define GL_SRC_COLOR 0x0300 |
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#define GL_ONE_MINUS_SRC_COLOR 0x0301 |
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#define GL_SRC_ALPHA 0x0302 |
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
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#define GL_DST_ALPHA 0x0304 |
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#define GL_ONE_MINUS_DST_ALPHA 0x0305 |
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#define GL_DST_COLOR 0x0306 |
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#define GL_ONE_MINUS_DST_COLOR 0x0307 |
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#define GL_SRC_ALPHA_SATURATE 0x0308 |
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#define GL_NONE 0 |
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#define GL_FRONT_LEFT 0x0400 |
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#define GL_FRONT_RIGHT 0x0401 |
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#define GL_BACK_LEFT 0x0402 |
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#define GL_BACK_RIGHT 0x0403 |
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#define GL_FRONT 0x0404 |
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#define GL_BACK 0x0405 |
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#define GL_LEFT 0x0406 |
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#define GL_RIGHT 0x0407 |
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#define GL_FRONT_AND_BACK 0x0408 |
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#define GL_NO_ERROR 0 |
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#define GL_INVALID_ENUM 0x0500 |
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#define GL_INVALID_VALUE 0x0501 |
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#define GL_INVALID_OPERATION 0x0502 |
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#define GL_OUT_OF_MEMORY 0x0505 |
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#define GL_CW 0x0900 |
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#define GL_CCW 0x0901 |
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#define GL_POINT_SIZE 0x0B11 |
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#define GL_POINT_SIZE_RANGE 0x0B12 |
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#define GL_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_LINE_SMOOTH 0x0B20 |
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#define GL_LINE_WIDTH 0x0B21 |
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#define GL_LINE_WIDTH_RANGE 0x0B22 |
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#define GL_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define GL_POLYGON_MODE 0x0B40 |
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#define GL_POLYGON_SMOOTH 0x0B41 |
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#define GL_CULL_FACE 0x0B44 |
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#define GL_CULL_FACE_MODE 0x0B45 |
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#define GL_FRONT_FACE 0x0B46 |
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#define GL_DEPTH_RANGE 0x0B70 |
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#define GL_DEPTH_TEST 0x0B71 |
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#define GL_DEPTH_WRITEMASK 0x0B72 |
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#define GL_DEPTH_CLEAR_VALUE 0x0B73 |
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#define GL_DEPTH_FUNC 0x0B74 |
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#define GL_STENCIL_TEST 0x0B90 |
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#define GL_STENCIL_CLEAR_VALUE 0x0B91 |
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#define GL_STENCIL_FUNC 0x0B92 |
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#define GL_STENCIL_VALUE_MASK 0x0B93 |
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#define GL_STENCIL_FAIL 0x0B94 |
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
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#define GL_STENCIL_REF 0x0B97 |
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#define GL_STENCIL_WRITEMASK 0x0B98 |
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#define GL_VIEWPORT 0x0BA2 |
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#define GL_DITHER 0x0BD0 |
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#define GL_BLEND_DST 0x0BE0 |
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#define GL_BLEND_SRC 0x0BE1 |
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#define GL_BLEND 0x0BE2 |
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#define GL_LOGIC_OP_MODE 0x0BF0 |
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#define GL_COLOR_LOGIC_OP 0x0BF2 |
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#define GL_DRAW_BUFFER 0x0C01 |
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#define GL_READ_BUFFER 0x0C02 |
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#define GL_SCISSOR_BOX 0x0C10 |
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#define GL_SCISSOR_TEST 0x0C11 |
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#define GL_COLOR_CLEAR_VALUE 0x0C22 |
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#define GL_COLOR_WRITEMASK 0x0C23 |
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#define GL_DOUBLEBUFFER 0x0C32 |
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#define GL_STEREO 0x0C33 |
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#define GL_LINE_SMOOTH_HINT 0x0C52 |
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#define GL_POLYGON_SMOOTH_HINT 0x0C53 |
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#define GL_UNPACK_SWAP_BYTES 0x0CF0 |
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#define GL_UNPACK_LSB_FIRST 0x0CF1 |
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#define GL_UNPACK_ROW_LENGTH 0x0CF2 |
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#define GL_UNPACK_SKIP_ROWS 0x0CF3 |
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#define GL_UNPACK_SKIP_PIXELS 0x0CF4 |
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#define GL_UNPACK_ALIGNMENT 0x0CF5 |
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#define GL_PACK_SWAP_BYTES 0x0D00 |
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#define GL_PACK_LSB_FIRST 0x0D01 |
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#define GL_PACK_ROW_LENGTH 0x0D02 |
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#define GL_PACK_SKIP_ROWS 0x0D03 |
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#define GL_PACK_SKIP_PIXELS 0x0D04 |
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#define GL_PACK_ALIGNMENT 0x0D05 |
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#define GL_MAX_TEXTURE_SIZE 0x0D33 |
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A |
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#define GL_SUBPIXEL_BITS 0x0D50 |
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#define GL_TEXTURE_1D 0x0DE0 |
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#define GL_TEXTURE_2D 0x0DE1 |
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#define GL_POLYGON_OFFSET_UNITS 0x2A00 |
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#define GL_POLYGON_OFFSET_POINT 0x2A01 |
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#define GL_POLYGON_OFFSET_LINE 0x2A02 |
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#define GL_POLYGON_OFFSET_FILL 0x8037 |
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#define GL_POLYGON_OFFSET_FACTOR 0x8038 |
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#define GL_TEXTURE_BINDING_1D 0x8068 |
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#define GL_TEXTURE_BINDING_2D 0x8069 |
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#define GL_TEXTURE_WIDTH 0x1000 |
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#define GL_TEXTURE_HEIGHT 0x1001 |
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#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 |
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#define GL_TEXTURE_BORDER_COLOR 0x1004 |
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#define GL_TEXTURE_RED_SIZE 0x805C |
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#define GL_TEXTURE_GREEN_SIZE 0x805D |
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#define GL_TEXTURE_BLUE_SIZE 0x805E |
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#define GL_TEXTURE_ALPHA_SIZE 0x805F |
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#define GL_DONT_CARE 0x1100 |
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#define GL_FASTEST 0x1101 |
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#define GL_NICEST 0x1102 |
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#define GL_BYTE 0x1400 |
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#define GL_UNSIGNED_BYTE 0x1401 |
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#define GL_SHORT 0x1402 |
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#define GL_UNSIGNED_SHORT 0x1403 |
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#define GL_INT 0x1404 |
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#define GL_UNSIGNED_INT 0x1405 |
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#define GL_FLOAT 0x1406 |
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#define GL_DOUBLE 0x140A |
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#define GL_CLEAR 0x1500 |
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#define GL_AND 0x1501 |
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#define GL_AND_REVERSE 0x1502 |
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#define GL_COPY 0x1503 |
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#define GL_AND_INVERTED 0x1504 |
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#define GL_NOOP 0x1505 |
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#define GL_XOR 0x1506 |
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#define GL_OR 0x1507 |
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#define GL_NOR 0x1508 |
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#define GL_EQUIV 0x1509 |
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#define GL_INVERT 0x150A |
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#define GL_OR_REVERSE 0x150B |
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#define GL_COPY_INVERTED 0x150C |
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#define GL_OR_INVERTED 0x150D |
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#define GL_NAND 0x150E |
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#define GL_SET 0x150F |
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#define GL_TEXTURE 0x1702 |
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#define GL_COLOR 0x1800 |
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#define GL_DEPTH 0x1801 |
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#define GL_STENCIL 0x1802 |
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#define GL_STENCIL_INDEX 0x1901 |
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#define GL_DEPTH_COMPONENT 0x1902 |
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#define GL_RED 0x1903 |
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#define GL_GREEN 0x1904 |
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#define GL_BLUE 0x1905 |
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#define GL_ALPHA 0x1906 |
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#define GL_RGB 0x1907 |
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#define GL_RGBA 0x1908 |
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#define GL_POINT 0x1B00 |
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#define GL_LINE 0x1B01 |
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#define GL_FILL 0x1B02 |
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#define GL_KEEP 0x1E00 |
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#define GL_REPLACE 0x1E01 |
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#define GL_INCR 0x1E02 |
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#define GL_DECR 0x1E03 |
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#define GL_VENDOR 0x1F00 |
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#define GL_RENDERER 0x1F01 |
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#define GL_VERSION 0x1F02 |
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#define GL_EXTENSIONS 0x1F03 |
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#define GL_NEAREST 0x2600 |
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#define GL_LINEAR 0x2601 |
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#define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
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#define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
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#define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
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#define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
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#define GL_TEXTURE_MAG_FILTER 0x2800 |
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#define GL_TEXTURE_MIN_FILTER 0x2801 |
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#define GL_TEXTURE_WRAP_S 0x2802 |
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#define GL_TEXTURE_WRAP_T 0x2803 |
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#define GL_PROXY_TEXTURE_1D 0x8063 |
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#define GL_PROXY_TEXTURE_2D 0x8064 |
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#define GL_REPEAT 0x2901 |
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#define GL_R3_G3_B2 0x2A10 |
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#define GL_RGB4 0x804F |
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#define GL_RGB5 0x8050 |
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#define GL_RGB8 0x8051 |
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#define GL_RGB10 0x8052 |
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#define GL_RGB12 0x8053 |
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#define GL_RGB16 0x8054 |
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#define GL_RGBA2 0x8055 |
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#define GL_RGBA4 0x8056 |
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#define GL_RGB5_A1 0x8057 |
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#define GL_RGBA8 0x8058 |
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#define GL_RGB10_A2 0x8059 |
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#define GL_RGBA12 0x805A |
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#define GL_RGBA16 0x805B |
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/* GL_VERSION_1_2 */ |
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#define GL_UNSIGNED_BYTE_3_3_2 0x8032 |
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
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#define GL_UNSIGNED_INT_8_8_8_8 0x8035 |
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#define GL_UNSIGNED_INT_10_10_10_2 0x8036 |
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#define GL_TEXTURE_BINDING_3D 0x806A |
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#define GL_PACK_SKIP_IMAGES 0x806B |
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#define GL_PACK_IMAGE_HEIGHT 0x806C |
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#define GL_UNPACK_SKIP_IMAGES 0x806D |
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#define GL_UNPACK_IMAGE_HEIGHT 0x806E |
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#define GL_TEXTURE_3D 0x806F |
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#define GL_PROXY_TEXTURE_3D 0x8070 |
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#define GL_TEXTURE_DEPTH 0x8071 |
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#define GL_TEXTURE_WRAP_R 0x8072 |
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#define GL_MAX_3D_TEXTURE_SIZE 0x8073 |
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#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 |
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
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#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 |
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#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 |
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#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 |
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#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 |
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#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 |
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#define GL_BGR 0x80E0 |
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#define GL_BGRA 0x80E1 |
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#define GL_MAX_ELEMENTS_VERTICES 0x80E8 |
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#define GL_MAX_ELEMENTS_INDICES 0x80E9 |
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#define GL_CLAMP_TO_EDGE 0x812F |
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#define GL_TEXTURE_MIN_LOD 0x813A |
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#define GL_TEXTURE_MAX_LOD 0x813B |
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#define GL_TEXTURE_BASE_LEVEL 0x813C |
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#define GL_TEXTURE_MAX_LEVEL 0x813D |
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 |
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#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 |
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 |
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#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 |
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
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/* GL_VERSION_1_3 */ |
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#define GL_TEXTURE0 0x84C0 |
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#define GL_TEXTURE1 0x84C1 |
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#define GL_TEXTURE2 0x84C2 |
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#define GL_TEXTURE3 0x84C3 |
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#define GL_TEXTURE4 0x84C4 |
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#define GL_TEXTURE5 0x84C5 |
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#define GL_TEXTURE6 0x84C6 |
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#define GL_TEXTURE7 0x84C7 |
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#define GL_TEXTURE8 0x84C8 |
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#define GL_TEXTURE9 0x84C9 |
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#define GL_TEXTURE10 0x84CA |
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#define GL_TEXTURE11 0x84CB |
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#define GL_TEXTURE12 0x84CC |
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#define GL_TEXTURE13 0x84CD |
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#define GL_TEXTURE14 0x84CE |
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#define GL_TEXTURE15 0x84CF |
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#define GL_TEXTURE16 0x84D0 |
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#define GL_TEXTURE17 0x84D1 |
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#define GL_TEXTURE18 0x84D2 |
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#define GL_TEXTURE19 0x84D3 |
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#define GL_TEXTURE20 0x84D4 |
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#define GL_TEXTURE21 0x84D5 |
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#define GL_TEXTURE22 0x84D6 |
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#define GL_TEXTURE23 0x84D7 |
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#define GL_TEXTURE24 0x84D8 |
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#define GL_TEXTURE25 0x84D9 |
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#define GL_TEXTURE26 0x84DA |
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#define GL_TEXTURE27 0x84DB |
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#define GL_TEXTURE28 0x84DC |
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#define GL_TEXTURE29 0x84DD |
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#define GL_TEXTURE30 0x84DE |
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#define GL_TEXTURE31 0x84DF |
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#define GL_ACTIVE_TEXTURE 0x84E0 |
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#define GL_MULTISAMPLE 0x809D |
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F |
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#define GL_SAMPLE_COVERAGE 0x80A0 |
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#define GL_SAMPLE_BUFFERS 0x80A8 |
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#define GL_SAMPLES 0x80A9 |
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
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#define GL_TEXTURE_CUBE_MAP 0x8513 |
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#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
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#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
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#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
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#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B |
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#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
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#define GL_COMPRESSED_RGB 0x84ED |
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#define GL_COMPRESSED_RGBA 0x84EE |
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#define GL_TEXTURE_COMPRESSION_HINT 0x84EF |
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#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 |
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#define GL_TEXTURE_COMPRESSED 0x86A1 |
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
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#define GL_CLAMP_TO_BORDER 0x812D |
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/* GL_VERSION_1_4 */ |
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#define GL_BLEND_DST_RGB 0x80C8 |
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#define GL_BLEND_SRC_RGB 0x80C9 |
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#define GL_BLEND_DST_ALPHA 0x80CA |
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#define GL_BLEND_SRC_ALPHA 0x80CB |
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#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 |
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#define GL_DEPTH_COMPONENT16 0x81A5 |
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#define GL_DEPTH_COMPONENT24 0x81A6 |
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#define GL_DEPTH_COMPONENT32 0x81A7 |
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#define GL_MIRRORED_REPEAT 0x8370 |
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#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD |
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#define GL_TEXTURE_LOD_BIAS 0x8501 |
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#define GL_INCR_WRAP 0x8507 |
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#define GL_DECR_WRAP 0x8508 |
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#define GL_TEXTURE_DEPTH_SIZE 0x884A |
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#define GL_TEXTURE_COMPARE_MODE 0x884C |
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#define GL_TEXTURE_COMPARE_FUNC 0x884D |
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#define GL_FUNC_ADD 0x8006 |
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#define GL_FUNC_SUBTRACT 0x800A |
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#define GL_FUNC_REVERSE_SUBTRACT 0x800B |
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#define GL_MIN 0x8007 |
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#define GL_MAX 0x8008 |
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#define GL_CONSTANT_COLOR 0x8001 |
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#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
|
#define GL_CONSTANT_ALPHA 0x8003 |
|
#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
|
|
|
/* GL_VERSION_1_5 */ |
|
|
|
#define GL_BUFFER_SIZE 0x8764 |
|
#define GL_BUFFER_USAGE 0x8765 |
|
#define GL_QUERY_COUNTER_BITS 0x8864 |
|
#define GL_CURRENT_QUERY 0x8865 |
|
#define GL_QUERY_RESULT 0x8866 |
|
#define GL_QUERY_RESULT_AVAILABLE 0x8867 |
|
#define GL_ARRAY_BUFFER 0x8892 |
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
|
#define GL_ARRAY_BUFFER_BINDING 0x8894 |
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
|
#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
|
#define GL_READ_ONLY 0x88B8 |
|
#define GL_WRITE_ONLY 0x88B9 |
|
#define GL_READ_WRITE 0x88BA |
|
#define GL_BUFFER_ACCESS 0x88BB |
|
#define GL_BUFFER_MAPPED 0x88BC |
|
#define GL_BUFFER_MAP_POINTER 0x88BD |
|
#define GL_STREAM_DRAW 0x88E0 |
|
#define GL_STREAM_READ 0x88E1 |
|
#define GL_STREAM_COPY 0x88E2 |
|
#define GL_STATIC_DRAW 0x88E4 |
|
#define GL_STATIC_READ 0x88E5 |
|
#define GL_STATIC_COPY 0x88E6 |
|
#define GL_DYNAMIC_DRAW 0x88E8 |
|
#define GL_DYNAMIC_READ 0x88E9 |
|
#define GL_DYNAMIC_COPY 0x88EA |
|
#define GL_SAMPLES_PASSED 0x8914 |
|
#define GL_SRC1_ALPHA 0x8589 |
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|
|
/* GL_VERSION_2_0 */ |
|
|
|
#define GL_BLEND_EQUATION_RGB 0x8009 |
|
#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
|
#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
|
#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
|
#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
|
#define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
|
#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 |
|
#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
|
#define GL_STENCIL_BACK_FUNC 0x8800 |
|
#define GL_STENCIL_BACK_FAIL 0x8801 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
|
#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
|
#define GL_MAX_DRAW_BUFFERS 0x8824 |
|
#define GL_DRAW_BUFFER0 0x8825 |
|
#define GL_DRAW_BUFFER1 0x8826 |
|
#define GL_DRAW_BUFFER2 0x8827 |
|
#define GL_DRAW_BUFFER3 0x8828 |
|
#define GL_DRAW_BUFFER4 0x8829 |
|
#define GL_DRAW_BUFFER5 0x882A |
|
#define GL_DRAW_BUFFER6 0x882B |
|
#define GL_DRAW_BUFFER7 0x882C |
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#define GL_DRAW_BUFFER8 0x882D |
|
#define GL_DRAW_BUFFER9 0x882E |
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#define GL_DRAW_BUFFER10 0x882F |
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#define GL_DRAW_BUFFER11 0x8830 |
|
#define GL_DRAW_BUFFER12 0x8831 |
|
#define GL_DRAW_BUFFER13 0x8832 |
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#define GL_DRAW_BUFFER14 0x8833 |
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#define GL_DRAW_BUFFER15 0x8834 |
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#define GL_BLEND_EQUATION_ALPHA 0x883D |
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#define GL_MAX_VERTEX_ATTRIBS 0x8869 |
|
#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
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#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
|
#define GL_FRAGMENT_SHADER 0x8B30 |
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#define GL_VERTEX_SHADER 0x8B31 |
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#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 |
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#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A |
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#define GL_MAX_VARYING_FLOATS 0x8B4B |
|
#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
|
#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
|
#define GL_SHADER_TYPE 0x8B4F |
|
#define GL_FLOAT_VEC2 0x8B50 |
|
#define GL_FLOAT_VEC3 0x8B51 |
|
#define GL_FLOAT_VEC4 0x8B52 |
|
#define GL_INT_VEC2 0x8B53 |
|
#define GL_INT_VEC3 0x8B54 |
|
#define GL_INT_VEC4 0x8B55 |
|
#define GL_BOOL 0x8B56 |
|
#define GL_BOOL_VEC2 0x8B57 |
|
#define GL_BOOL_VEC3 0x8B58 |
|
#define GL_BOOL_VEC4 0x8B59 |
|
#define GL_FLOAT_MAT2 0x8B5A |
|
#define GL_FLOAT_MAT3 0x8B5B |
|
#define GL_FLOAT_MAT4 0x8B5C |
|
#define GL_SAMPLER_1D 0x8B5D |
|
#define GL_SAMPLER_2D 0x8B5E |
|
#define GL_SAMPLER_3D 0x8B5F |
|
#define GL_SAMPLER_CUBE 0x8B60 |
|
#define GL_SAMPLER_1D_SHADOW 0x8B61 |
|
#define GL_SAMPLER_2D_SHADOW 0x8B62 |
|
#define GL_DELETE_STATUS 0x8B80 |
|
#define GL_COMPILE_STATUS 0x8B81 |
|
#define GL_LINK_STATUS 0x8B82 |
|
#define GL_VALIDATE_STATUS 0x8B83 |
|
#define GL_INFO_LOG_LENGTH 0x8B84 |
|
#define GL_ATTACHED_SHADERS 0x8B85 |
|
#define GL_ACTIVE_UNIFORMS 0x8B86 |
|
#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
|
#define GL_SHADER_SOURCE_LENGTH 0x8B88 |
|
#define GL_ACTIVE_ATTRIBUTES 0x8B89 |
|
#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
|
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B |
|
#define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
|
#define GL_CURRENT_PROGRAM 0x8B8D |
|
#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 |
|
#define GL_LOWER_LEFT 0x8CA1 |
|
#define GL_UPPER_LEFT 0x8CA2 |
|
#define GL_STENCIL_BACK_REF 0x8CA3 |
|
#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
|
#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
|
|
|
/* GL_VERSION_2_1 */ |
|
|
|
#define GL_PIXEL_PACK_BUFFER 0x88EB |
|
#define GL_PIXEL_UNPACK_BUFFER 0x88EC |
|
#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED |
|
#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF |
|
#define GL_FLOAT_MAT2x3 0x8B65 |
|
#define GL_FLOAT_MAT2x4 0x8B66 |
|
#define GL_FLOAT_MAT3x2 0x8B67 |
|
#define GL_FLOAT_MAT3x4 0x8B68 |
|
#define GL_FLOAT_MAT4x2 0x8B69 |
|
#define GL_FLOAT_MAT4x3 0x8B6A |
|
#define GL_SRGB 0x8C40 |
|
#define GL_SRGB8 0x8C41 |
|
#define GL_SRGB_ALPHA 0x8C42 |
|
#define GL_SRGB8_ALPHA8 0x8C43 |
|
#define GL_COMPRESSED_SRGB 0x8C48 |
|
#define GL_COMPRESSED_SRGB_ALPHA 0x8C49 |
|
|
|
/* GL_VERSION_3_0 */ |
|
|
|
#define GL_COMPARE_REF_TO_TEXTURE 0x884E |
|
#define GL_CLIP_DISTANCE0 0x3000 |
|
#define GL_CLIP_DISTANCE1 0x3001 |
|
#define GL_CLIP_DISTANCE2 0x3002 |
|
#define GL_CLIP_DISTANCE3 0x3003 |
|
#define GL_CLIP_DISTANCE4 0x3004 |
|
#define GL_CLIP_DISTANCE5 0x3005 |
|
#define GL_CLIP_DISTANCE6 0x3006 |
|
#define GL_CLIP_DISTANCE7 0x3007 |
|
#define GL_MAX_CLIP_DISTANCES 0x0D32 |
|
#define GL_MAJOR_VERSION 0x821B |
|
#define GL_MINOR_VERSION 0x821C |
|
#define GL_NUM_EXTENSIONS 0x821D |
|
#define GL_CONTEXT_FLAGS 0x821E |
|
#define GL_COMPRESSED_RED 0x8225 |
|
#define GL_COMPRESSED_RG 0x8226 |
|
#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001 |
|
#define GL_RGBA32F 0x8814 |
|
#define GL_RGB32F 0x8815 |
|
#define GL_RGBA16F 0x881A |
|
#define GL_RGB16F 0x881B |
|
#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD |
|
#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF |
|
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904 |
|
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905 |
|
#define GL_CLAMP_READ_COLOR 0x891C |
|
#define GL_FIXED_ONLY 0x891D |
|
#define GL_MAX_VARYING_COMPONENTS 0x8B4B |
|
#define GL_TEXTURE_1D_ARRAY 0x8C18 |
|
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19 |
|
#define GL_TEXTURE_2D_ARRAY 0x8C1A |
|
#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B |
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
|
#define GL_R11F_G11F_B10F 0x8C3A |
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
|
#define GL_RGB9_E5 0x8C3D |
|
#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E |
|
#define GL_TEXTURE_SHARED_SIZE 0x8C3F |
|
#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F |
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
|
#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84 |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85 |
|
#define GL_PRIMITIVES_GENERATED 0x8C87 |
|
#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 |
|
#define GL_RASTERIZER_DISCARD 0x8C89 |
|
#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
|
#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B |
|
#define GL_INTERLEAVED_ATTRIBS 0x8C8C |
|
#define GL_SEPARATE_ATTRIBS 0x8C8D |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F |
|
#define GL_RGBA32UI 0x8D70 |
|
#define GL_RGB32UI 0x8D71 |
|
#define GL_RGBA16UI 0x8D76 |
|
#define GL_RGB16UI 0x8D77 |
|
#define GL_RGBA8UI 0x8D7C |
|
#define GL_RGB8UI 0x8D7D |
|
#define GL_RGBA32I 0x8D82 |
|
#define GL_RGB32I 0x8D83 |
|
#define GL_RGBA16I 0x8D88 |
|
#define GL_RGB16I 0x8D89 |
|
#define GL_RGBA8I 0x8D8E |
|
#define GL_RGB8I 0x8D8F |
|
#define GL_RED_INTEGER 0x8D94 |
|
#define GL_GREEN_INTEGER 0x8D95 |
|
#define GL_BLUE_INTEGER 0x8D96 |
|
#define GL_RGB_INTEGER 0x8D98 |
|
#define GL_RGBA_INTEGER 0x8D99 |
|
#define GL_BGR_INTEGER 0x8D9A |
|
#define GL_BGRA_INTEGER 0x8D9B |
|
#define GL_SAMPLER_1D_ARRAY 0x8DC0 |
|
#define GL_SAMPLER_2D_ARRAY 0x8DC1 |
|
#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3 |
|
#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 |
|
#define GL_SAMPLER_CUBE_SHADOW 0x8DC5 |
|
#define GL_UNSIGNED_INT_VEC2 0x8DC6 |
|
#define GL_UNSIGNED_INT_VEC3 0x8DC7 |
|
#define GL_UNSIGNED_INT_VEC4 0x8DC8 |
|
#define GL_INT_SAMPLER_1D 0x8DC9 |
|
#define GL_INT_SAMPLER_2D 0x8DCA |
|
#define GL_INT_SAMPLER_3D 0x8DCB |
|
#define GL_INT_SAMPLER_CUBE 0x8DCC |
|
#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE |
|
#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF |
|
#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 |
|
#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 |
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4 |
|
#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7 |
|
#define GL_QUERY_WAIT 0x8E13 |
|
#define GL_QUERY_NO_WAIT 0x8E14 |
|
#define GL_QUERY_BY_REGION_WAIT 0x8E15 |
|
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16 |
|
#define GL_BUFFER_ACCESS_FLAGS 0x911F |
|
#define GL_BUFFER_MAP_LENGTH 0x9120 |
|
#define GL_BUFFER_MAP_OFFSET 0x9121 |
|
#define GL_DEPTH_COMPONENT32F 0x8CAC |
|
#define GL_DEPTH32F_STENCIL8 0x8CAD |
|
#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD |
|
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 |
|
#define GL_FRAMEBUFFER_DEFAULT 0x8218 |
|
#define GL_FRAMEBUFFER_UNDEFINED 0x8219 |
|
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A |
|
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
|
#define GL_DEPTH_STENCIL 0x84F9 |
|
#define GL_UNSIGNED_INT_24_8 0x84FA |
|
#define GL_DEPTH24_STENCIL8 0x88F0 |
|
#define GL_TEXTURE_STENCIL_SIZE 0x88F1 |
|
#define GL_TEXTURE_RED_TYPE 0x8C10 |
|
#define GL_TEXTURE_GREEN_TYPE 0x8C11 |
|
#define GL_TEXTURE_BLUE_TYPE 0x8C12 |
|
#define GL_TEXTURE_ALPHA_TYPE 0x8C13 |
|
#define GL_TEXTURE_DEPTH_TYPE 0x8C16 |
|
#define GL_UNSIGNED_NORMALIZED 0x8C17 |
|
#define GL_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6 |
|
#define GL_RENDERBUFFER_BINDING 0x8CA7 |
|
#define GL_READ_FRAMEBUFFER 0x8CA8 |
|
#define GL_DRAW_FRAMEBUFFER 0x8CA9 |
|
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA |
|
#define GL_RENDERBUFFER_SAMPLES 0x8CAB |
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 |
|
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB |
|
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC |
|
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
|
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF |
|
#define GL_COLOR_ATTACHMENT0 0x8CE0 |
|
#define GL_COLOR_ATTACHMENT1 0x8CE1 |
|
#define GL_COLOR_ATTACHMENT2 0x8CE2 |
|
#define GL_COLOR_ATTACHMENT3 0x8CE3 |
|
#define GL_COLOR_ATTACHMENT4 0x8CE4 |
|
#define GL_COLOR_ATTACHMENT5 0x8CE5 |
|
#define GL_COLOR_ATTACHMENT6 0x8CE6 |
|
#define GL_COLOR_ATTACHMENT7 0x8CE7 |
|
#define GL_COLOR_ATTACHMENT8 0x8CE8 |
|
#define GL_COLOR_ATTACHMENT9 0x8CE9 |
|
#define GL_COLOR_ATTACHMENT10 0x8CEA |
|
#define GL_COLOR_ATTACHMENT11 0x8CEB |
|
#define GL_COLOR_ATTACHMENT12 0x8CEC |
|
#define GL_COLOR_ATTACHMENT13 0x8CED |
|
#define GL_COLOR_ATTACHMENT14 0x8CEE |
|
#define GL_COLOR_ATTACHMENT15 0x8CEF |
|
#define GL_COLOR_ATTACHMENT16 0x8CF0 |
|
#define GL_COLOR_ATTACHMENT17 0x8CF1 |
|
#define GL_COLOR_ATTACHMENT18 0x8CF2 |
|
#define GL_COLOR_ATTACHMENT19 0x8CF3 |
|
#define GL_COLOR_ATTACHMENT20 0x8CF4 |
|
#define GL_COLOR_ATTACHMENT21 0x8CF5 |
|
#define GL_COLOR_ATTACHMENT22 0x8CF6 |
|
#define GL_COLOR_ATTACHMENT23 0x8CF7 |
|
#define GL_COLOR_ATTACHMENT24 0x8CF8 |
|
#define GL_COLOR_ATTACHMENT25 0x8CF9 |
|
#define GL_COLOR_ATTACHMENT26 0x8CFA |
|
#define GL_COLOR_ATTACHMENT27 0x8CFB |
|
#define GL_COLOR_ATTACHMENT28 0x8CFC |
|
#define GL_COLOR_ATTACHMENT29 0x8CFD |
|
#define GL_COLOR_ATTACHMENT30 0x8CFE |
|
#define GL_COLOR_ATTACHMENT31 0x8CFF |
|
#define GL_DEPTH_ATTACHMENT 0x8D00 |
|
#define GL_STENCIL_ATTACHMENT 0x8D20 |
|
#define GL_FRAMEBUFFER 0x8D40 |
|
#define GL_RENDERBUFFER 0x8D41 |
|
#define GL_RENDERBUFFER_WIDTH 0x8D42 |
|
#define GL_RENDERBUFFER_HEIGHT 0x8D43 |
|
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
|
#define GL_STENCIL_INDEX1 0x8D46 |
|
#define GL_STENCIL_INDEX4 0x8D47 |
|
#define GL_STENCIL_INDEX8 0x8D48 |
|
#define GL_STENCIL_INDEX16 0x8D49 |
|
#define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
|
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
|
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
|
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
|
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
|
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56 |
|
#define GL_MAX_SAMPLES 0x8D57 |
|
#define GL_FRAMEBUFFER_SRGB 0x8DB9 |
|
#define GL_HALF_FLOAT 0x140B |
|
#define GL_MAP_READ_BIT 0x0001 |
|
#define GL_MAP_WRITE_BIT 0x0002 |
|
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 |
|
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 |
|
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 |
|
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 |
|
#define GL_COMPRESSED_RED_RGTC1 0x8DBB |
|
#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC |
|
#define GL_COMPRESSED_RG_RGTC2 0x8DBD |
|
#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE |
|
#define GL_RG 0x8227 |
|
#define GL_RG_INTEGER 0x8228 |
|
#define GL_R8 0x8229 |
|
#define GL_R16 0x822A |
|
#define GL_RG8 0x822B |
|
#define GL_RG16 0x822C |
|
#define GL_R16F 0x822D |
|
#define GL_R32F 0x822E |
|
#define GL_RG16F 0x822F |
|
#define GL_RG32F 0x8230 |
|
#define GL_R8I 0x8231 |
|
#define GL_R8UI 0x8232 |
|
#define GL_R16I 0x8233 |
|
#define GL_R16UI 0x8234 |
|
#define GL_R32I 0x8235 |
|
#define GL_R32UI 0x8236 |
|
#define GL_RG8I 0x8237 |
|
#define GL_RG8UI 0x8238 |
|
#define GL_RG16I 0x8239 |
|
#define GL_RG16UI 0x823A |
|
#define GL_RG32I 0x823B |
|
#define GL_RG32UI 0x823C |
|
#define GL_VERTEX_ARRAY_BINDING 0x85B5 |
|
|
|
/* GL_VERSION_3_1 */ |
|
|
|
#define GL_SAMPLER_2D_RECT 0x8B63 |
|
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64 |
|
#define GL_SAMPLER_BUFFER 0x8DC2 |
|
#define GL_INT_SAMPLER_2D_RECT 0x8DCD |
|
#define GL_INT_SAMPLER_BUFFER 0x8DD0 |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5 |
|
#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8 |
|
#define GL_TEXTURE_BUFFER 0x8C2A |
|
#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B |
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
|
#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D |
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#define GL_TEXTURE_RECTANGLE 0x84F5 |
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#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
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#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7 |
|
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8 |
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#define GL_R8_SNORM 0x8F94 |
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#define GL_RG8_SNORM 0x8F95 |
|
#define GL_RGB8_SNORM 0x8F96 |
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#define GL_RGBA8_SNORM 0x8F97 |
|
#define GL_R16_SNORM 0x8F98 |
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#define GL_RG16_SNORM 0x8F99 |
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#define GL_RGB16_SNORM 0x8F9A |
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#define GL_RGBA16_SNORM 0x8F9B |
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#define GL_SIGNED_NORMALIZED 0x8F9C |
|
#define GL_PRIMITIVE_RESTART 0x8F9D |
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#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E |
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#define GL_COPY_READ_BUFFER 0x8F36 |
|
#define GL_COPY_WRITE_BUFFER 0x8F37 |
|
#define GL_UNIFORM_BUFFER 0x8A11 |
|
#define GL_UNIFORM_BUFFER_BINDING 0x8A28 |
|
#define GL_UNIFORM_BUFFER_START 0x8A29 |
|
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A |
|
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B |
|
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C |
|
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D |
|
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E |
|
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F |
|
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30 |
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#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31 |
|
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32 |
|
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33 |
|
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34 |
|
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35 |
|
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36 |
|
#define GL_UNIFORM_TYPE 0x8A37 |
|
#define GL_UNIFORM_SIZE 0x8A38 |
|
#define GL_UNIFORM_NAME_LENGTH 0x8A39 |
|
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A |
|
#define GL_UNIFORM_OFFSET 0x8A3B |
|
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C |
|
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D |
|
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E |
|
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F |
|
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40 |
|
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41 |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 |
|
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43 |
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 |
|
#define GL_INVALID_INDEX 0xFFFFFFFFu |
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|
|
/* GL_VERSION_3_2 */ |
|
|
|
#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 |
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#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 |
|
#define GL_LINES_ADJACENCY 0x000A |
|
#define GL_LINE_STRIP_ADJACENCY 0x000B |
|
#define GL_TRIANGLES_ADJACENCY 0x000C |
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#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D |
|
#define GL_PROGRAM_POINT_SIZE 0x8642 |
|
#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29 |
|
#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7 |
|
#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8 |
|
#define GL_GEOMETRY_SHADER 0x8DD9 |
|
#define GL_GEOMETRY_VERTICES_OUT 0x8916 |
|
#define GL_GEOMETRY_INPUT_TYPE 0x8917 |
|
#define GL_GEOMETRY_OUTPUT_TYPE 0x8918 |
|
#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF |
|
#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0 |
|
#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1 |
|
#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122 |
|
#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123 |
|
#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124 |
|
#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125 |
|
#define GL_CONTEXT_PROFILE_MASK 0x9126 |
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#define GL_DEPTH_CLAMP 0x864F |
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#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C |
|
#define GL_FIRST_VERTEX_CONVENTION 0x8E4D |
|
#define GL_LAST_VERTEX_CONVENTION 0x8E4E |
|
#define GL_PROVOKING_VERTEX 0x8E4F |
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#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
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#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111 |
|
#define GL_OBJECT_TYPE 0x9112 |
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#define GL_SYNC_CONDITION 0x9113 |
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#define GL_SYNC_STATUS 0x9114 |
|
#define GL_SYNC_FLAGS 0x9115 |
|
#define GL_SYNC_FENCE 0x9116 |
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#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117 |
|
#define GL_UNSIGNALED 0x9118 |
|
#define GL_SIGNALED 0x9119 |
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#define GL_ALREADY_SIGNALED 0x911A |
|
#define GL_TIMEOUT_EXPIRED 0x911B |
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#define GL_CONDITION_SATISFIED 0x911C |
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#define GL_WAIT_FAILED 0x911D |
|
#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull |
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#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001 |
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#define GL_SAMPLE_POSITION 0x8E50 |
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#define GL_SAMPLE_MASK 0x8E51 |
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#define GL_SAMPLE_MASK_VALUE 0x8E52 |
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#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 |
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#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 |
|
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 |
|
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 |
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#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
|
#define GL_TEXTURE_SAMPLES 0x9106 |
|
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 |
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#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 |
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 |
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#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A |
|
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B |
|
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C |
|
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D |
|
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E |
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#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F |
|
#define GL_MAX_INTEGER_SAMPLES 0x9110 |
|
|
|
/* GL_VERSION_3_3 */ |
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|
|
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE |
|
#define GL_SRC1_COLOR 0x88F9 |
|
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA |
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#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB |
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#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC |
|
#define GL_ANY_SAMPLES_PASSED 0x8C2F |
|
#define GL_SAMPLER_BINDING 0x8919 |
|
#define GL_RGB10_A2UI 0x906F |
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#define GL_TEXTURE_SWIZZLE_R 0x8E42 |
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#define GL_TEXTURE_SWIZZLE_G 0x8E43 |
|
#define GL_TEXTURE_SWIZZLE_B 0x8E44 |
|
#define GL_TEXTURE_SWIZZLE_A 0x8E45 |
|
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46 |
|
#define GL_TIME_ELAPSED 0x88BF |
|
#define GL_TIMESTAMP 0x8E28 |
|
#define GL_INT_2_10_10_10_REV 0x8D9F |
|
|
|
/* GL_VERSION_4_0 */ |
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|
|
#define GL_SAMPLE_SHADING 0x8C36 |
|
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37 |
|
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E |
|
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F |
|
#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009 |
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
|
#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B |
|
#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C |
|
#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D |
|
#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E |
|
#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F |
|
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
|
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43 |
|
#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
|
#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A |
|
#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B |
|
#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C |
|
#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D |
|
#define GL_MAX_VERTEX_STREAMS 0x8E71 |
|
#define GL_DOUBLE_VEC2 0x8FFC |
|
#define GL_DOUBLE_VEC3 0x8FFD |
|
#define GL_DOUBLE_VEC4 0x8FFE |
|
#define GL_DOUBLE_MAT2 0x8F46 |
|
#define GL_DOUBLE_MAT3 0x8F47 |
|
#define GL_DOUBLE_MAT4 0x8F48 |
|
#define GL_DOUBLE_MAT2x3 0x8F49 |
|
#define GL_DOUBLE_MAT2x4 0x8F4A |
|
#define GL_DOUBLE_MAT3x2 0x8F4B |
|
#define GL_DOUBLE_MAT3x4 0x8F4C |
|
#define GL_DOUBLE_MAT4x2 0x8F4D |
|
#define GL_DOUBLE_MAT4x3 0x8F4E |
|
#define GL_ACTIVE_SUBROUTINES 0x8DE5 |
|
#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6 |
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47 |
|
#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48 |
|
#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49 |
|
#define GL_MAX_SUBROUTINES 0x8DE7 |
|
#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8 |
|
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A |
|
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B |
|
#define GL_PATCHES 0x000E |
|
#define GL_PATCH_VERTICES 0x8E72 |
|
#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73 |
|
#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74 |
|
#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75 |
|
#define GL_TESS_GEN_MODE 0x8E76 |
|
#define GL_TESS_GEN_SPACING 0x8E77 |
|
#define GL_TESS_GEN_VERTEX_ORDER 0x8E78 |
|
#define GL_TESS_GEN_POINT_MODE 0x8E79 |
|
#define GL_ISOLINES 0x8E7A |
|
#define GL_QUADS 0x0007 |
|
#define GL_FRACTIONAL_ODD 0x8E7B |
|
#define GL_FRACTIONAL_EVEN 0x8E7C |
|
#define GL_MAX_PATCH_VERTICES 0x8E7D |
|
#define GL_MAX_TESS_GEN_LEVEL 0x8E7E |
|
#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F |
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80 |
|
#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81 |
|
#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82 |
|
#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83 |
|
#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84 |
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#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85 |
|
#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86 |
|
#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89 |
|
#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A |
|
#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C |
|
#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D |
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#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E |
|
#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0 |
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#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1 |
|
#define GL_TESS_EVALUATION_SHADER 0x8E87 |
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#define GL_TESS_CONTROL_SHADER 0x8E88 |
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#define GL_TRANSFORM_FEEDBACK 0x8E22 |
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#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23 |
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#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24 |
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#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25 |
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#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70 |
|
#define GL_MAX_VERTEX_STREAMS 0x8E71 |
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|
|
/* GL_VERSION_4_1 */ |
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|
|
#define GL_FIXED 0x140C |
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
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#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
|
#define GL_LOW_FLOAT 0x8DF0 |
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#define GL_MEDIUM_FLOAT 0x8DF1 |
|
#define GL_HIGH_FLOAT 0x8DF2 |
|
#define GL_LOW_INT 0x8DF3 |
|
#define GL_MEDIUM_INT 0x8DF4 |
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#define GL_HIGH_INT 0x8DF5 |
|
#define GL_SHADER_COMPILER 0x8DFA |
|
#define GL_SHADER_BINARY_FORMATS 0x8DF8 |
|
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
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#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
|
#define GL_MAX_VARYING_VECTORS 0x8DFC |
|
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
|
#define GL_RGB565 0x8D62 |
|
#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257 |
|
#define GL_PROGRAM_BINARY_LENGTH 0x8741 |
|
#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE |
|
#define GL_PROGRAM_BINARY_FORMATS 0x87FF |
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#define GL_VERTEX_SHADER_BIT 0x00000001 |
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#define GL_FRAGMENT_SHADER_BIT 0x00000002 |
|
#define GL_GEOMETRY_SHADER_BIT 0x00000004 |
|
#define GL_TESS_CONTROL_SHADER_BIT 0x00000008 |
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#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010 |
|
#define GL_ALL_SHADER_BITS 0xFFFFFFFF |
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#define GL_PROGRAM_SEPARABLE 0x8258 |
|
#define GL_ACTIVE_PROGRAM 0x8259 |
|
#define GL_PROGRAM_PIPELINE_BINDING 0x825A |
|
#define GL_MAX_VIEWPORTS 0x825B |
|
#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C |
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#define GL_VIEWPORT_BOUNDS_RANGE 0x825D |
|
#define GL_LAYER_PROVOKING_VERTEX 0x825E |
|
#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F |
|
#define GL_UNDEFINED_VERTEX 0x8260 |
|
|
|
/* GL_VERSION_4_2 */ |
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|
|
#define GL_COPY_READ_BUFFER_BINDING 0x8F36 |
|
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37 |
|
#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24 |
|
#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23 |
|
#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127 |
|
#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128 |
|
#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129 |
|
#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A |
|
#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B |
|
#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C |
|
#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D |
|
#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E |
|
#define GL_NUM_SAMPLE_COUNTS 0x9380 |
|
#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC |
|
#define GL_ATOMIC_COUNTER_BUFFER 0x92C0 |
|
#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1 |
|
#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2 |
|
#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3 |
|
#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4 |
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5 |
|
#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6 |
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7 |
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8 |
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9 |
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA |
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#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB |
|
#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC |
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#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD |
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#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE |
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF |
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0 |
|
#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1 |
|
#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2 |
|
#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3 |
|
#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4 |
|
#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5 |
|
#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6 |
|
#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7 |
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8 |
|
#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC |
|
#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9 |
|
#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA |
|
#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB |
|
#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001 |
|
#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002 |
|
#define GL_UNIFORM_BARRIER_BIT 0x00000004 |
|
#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008 |
|
#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 |
|
#define GL_COMMAND_BARRIER_BIT 0x00000040 |
|
#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080 |
|
#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100 |
|
#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200 |
|
#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400 |
|
#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800 |
|
#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000 |
|
#define GL_ALL_BARRIER_BITS 0xFFFFFFFF |
|
#define GL_MAX_IMAGE_UNITS 0x8F38 |
|
#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39 |
|
#define GL_IMAGE_BINDING_NAME 0x8F3A |
|
#define GL_IMAGE_BINDING_LEVEL 0x8F3B |
|
#define GL_IMAGE_BINDING_LAYERED 0x8F3C |
|
#define GL_IMAGE_BINDING_LAYER 0x8F3D |
|
#define GL_IMAGE_BINDING_ACCESS 0x8F3E |
|
#define GL_IMAGE_1D 0x904C |
|
#define GL_IMAGE_2D 0x904D |
|
#define GL_IMAGE_3D 0x904E |
|
#define GL_IMAGE_2D_RECT 0x904F |
|
#define GL_IMAGE_CUBE 0x9050 |
|
#define GL_IMAGE_BUFFER 0x9051 |
|
#define GL_IMAGE_1D_ARRAY 0x9052 |
|
#define GL_IMAGE_2D_ARRAY 0x9053 |
|
#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054 |
|
#define GL_IMAGE_2D_MULTISAMPLE 0x9055 |
|
#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056 |
|
#define GL_INT_IMAGE_1D 0x9057 |
|
#define GL_INT_IMAGE_2D 0x9058 |
|
#define GL_INT_IMAGE_3D 0x9059 |
|
#define GL_INT_IMAGE_2D_RECT 0x905A |
|
#define GL_INT_IMAGE_CUBE 0x905B |
|
#define GL_INT_IMAGE_BUFFER 0x905C |
|
#define GL_INT_IMAGE_1D_ARRAY 0x905D |
|
#define GL_INT_IMAGE_2D_ARRAY 0x905E |
|
#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F |
|
#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060 |
|
#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061 |
|
#define GL_UNSIGNED_INT_IMAGE_1D 0x9062 |
|
#define GL_UNSIGNED_INT_IMAGE_2D 0x9063 |
|
#define GL_UNSIGNED_INT_IMAGE_3D 0x9064 |
|
#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065 |
|
#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066 |
|
#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067 |
|
#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068 |
|
#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069 |
|
#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A |
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B |
|
#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C |
|
#define GL_MAX_IMAGE_SAMPLES 0x906D |
|
#define GL_IMAGE_BINDING_FORMAT 0x906E |
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7 |
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8 |
|
#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9 |
|
#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA |
|
#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB |
|
#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC |
|
#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD |
|
#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE |
|
#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF |
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C |
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D |
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E |
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F |
|
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F |
|
|
|
/* GL_VERSION_4_3 */ |
|
|
|
#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9 |
|
#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E |
|
#define GL_COMPRESSED_RGB8_ETC2 0x9274 |
|
#define GL_COMPRESSED_SRGB8_ETC2 0x9275 |
|
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276 |
|
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 |
|
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279 |
|
#define GL_COMPRESSED_R11_EAC 0x9270 |
|
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271 |
|
#define GL_COMPRESSED_RG11_EAC 0x9272 |
|
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 |
|
#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 |
|
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A |
|
#define GL_MAX_ELEMENT_INDEX 0x8D6B |
|
#define GL_COMPUTE_SHADER 0x91B9 |
|
#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB |
|
#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC |
|
#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD |
|
#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 |
|
#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263 |
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264 |
|
#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265 |
|
#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266 |
|
#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB |
|
#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE |
|
#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF |
|
#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267 |
|
#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC |
|
#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED |
|
#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE |
|
#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF |
|
#define GL_COMPUTE_SHADER_BIT 0x00000020 |
|
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242 |
|
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243 |
|
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244 |
|
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245 |
|
#define GL_DEBUG_SOURCE_API 0x8246 |
|
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247 |
|
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248 |
|
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249 |
|
#define GL_DEBUG_SOURCE_APPLICATION 0x824A |
|
#define GL_DEBUG_SOURCE_OTHER 0x824B |
|
#define GL_DEBUG_TYPE_ERROR 0x824C |
|
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D |
|
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E |
|
#define GL_DEBUG_TYPE_PORTABILITY 0x824F |
|
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250 |
|
#define GL_DEBUG_TYPE_OTHER 0x8251 |
|
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143 |
|
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144 |
|
#define GL_DEBUG_LOGGED_MESSAGES 0x9145 |
|
#define GL_DEBUG_SEVERITY_HIGH 0x9146 |
|
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147 |
|
#define GL_DEBUG_SEVERITY_LOW 0x9148 |
|
#define GL_DEBUG_TYPE_MARKER 0x8268 |
|
#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269 |
|
#define GL_DEBUG_TYPE_POP_GROUP 0x826A |
|
#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B |
|
#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C |
|
#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D |
|
#define GL_BUFFER 0x82E0 |
|
#define GL_SHADER 0x82E1 |
|
#define GL_PROGRAM 0x82E2 |
|
#define GL_VERTEX_ARRAY 0x8074 |
|
#define GL_QUERY 0x82E3 |
|
#define GL_PROGRAM_PIPELINE 0x82E4 |
|
#define GL_SAMPLER 0x82E6 |
|
#define GL_MAX_LABEL_LENGTH 0x82E8 |
|
#define GL_DEBUG_OUTPUT 0x92E0 |
|
#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002 |
|
#define GL_MAX_UNIFORM_LOCATIONS 0x826E |
|
#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310 |
|
#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311 |
|
#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312 |
|
#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313 |
|
#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314 |
|
#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315 |
|
#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316 |
|
#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317 |
|
#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318 |
|
#define GL_INTERNALFORMAT_SUPPORTED 0x826F |
|
#define GL_INTERNALFORMAT_PREFERRED 0x8270 |
|
#define GL_INTERNALFORMAT_RED_SIZE 0x8271 |
|
#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272 |
|
#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273 |
|
#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274 |
|
#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275 |
|
#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276 |
|
#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277 |
|
#define GL_INTERNALFORMAT_RED_TYPE 0x8278 |
|
#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279 |
|
#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A |
|
#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B |
|
#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C |
|
#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D |
|
#define GL_MAX_WIDTH 0x827E |
|
#define GL_MAX_HEIGHT 0x827F |
|
#define GL_MAX_DEPTH 0x8280 |
|
#define GL_MAX_LAYERS 0x8281 |
|
#define GL_MAX_COMBINED_DIMENSIONS 0x8282 |
|
#define GL_COLOR_COMPONENTS 0x8283 |
|
#define GL_DEPTH_COMPONENTS 0x8284 |
|
#define GL_STENCIL_COMPONENTS 0x8285 |
|
#define GL_COLOR_RENDERABLE 0x8286 |
|
#define GL_DEPTH_RENDERABLE 0x8287 |
|
#define GL_STENCIL_RENDERABLE 0x8288 |
|
#define GL_FRAMEBUFFER_RENDERABLE 0x8289 |
|
#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A |
|
#define GL_FRAMEBUFFER_BLEND 0x828B |
|
#define GL_READ_PIXELS 0x828C |
|
#define GL_READ_PIXELS_FORMAT 0x828D |
|
#define GL_READ_PIXELS_TYPE 0x828E |
|
#define GL_TEXTURE_IMAGE_FORMAT 0x828F |
|
#define GL_TEXTURE_IMAGE_TYPE 0x8290 |
|
#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291 |
|
#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292 |
|
#define GL_MIPMAP 0x8293 |
|
#define GL_MANUAL_GENERATE_MIPMAP 0x8294 |
|
#define GL_AUTO_GENERATE_MIPMAP 0x8295 |
|
#define GL_COLOR_ENCODING 0x8296 |
|
#define GL_SRGB_READ 0x8297 |
|
#define GL_SRGB_WRITE 0x8298 |
|
#define GL_FILTER 0x829A |
|
#define GL_VERTEX_TEXTURE 0x829B |
|
#define GL_TESS_CONTROL_TEXTURE 0x829C |
|
#define GL_TESS_EVALUATION_TEXTURE 0x829D |
|
#define GL_GEOMETRY_TEXTURE 0x829E |
|
#define GL_FRAGMENT_TEXTURE 0x829F |
|
#define GL_COMPUTE_TEXTURE 0x82A0 |
|
#define GL_TEXTURE_SHADOW 0x82A1 |
|
#define GL_TEXTURE_GATHER 0x82A2 |
|
#define GL_TEXTURE_GATHER_SHADOW 0x82A3 |
|
#define GL_SHADER_IMAGE_LOAD 0x82A4 |
|
#define GL_SHADER_IMAGE_STORE 0x82A5 |
|
#define GL_SHADER_IMAGE_ATOMIC 0x82A6 |
|
#define GL_IMAGE_TEXEL_SIZE 0x82A7 |
|
#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8 |
|
#define GL_IMAGE_PIXEL_FORMAT 0x82A9 |
|
#define GL_IMAGE_PIXEL_TYPE 0x82AA |
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC |
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD |
|
#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE |
|
#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF |
|
#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1 |
|
#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2 |
|
#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3 |
|
#define GL_CLEAR_BUFFER 0x82B4 |
|
#define GL_TEXTURE_VIEW 0x82B5 |
|
#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6 |
|
#define GL_FULL_SUPPORT 0x82B7 |
|
#define GL_CAVEAT_SUPPORT 0x82B8 |
|
#define GL_IMAGE_CLASS_4_X_32 0x82B9 |
|
#define GL_IMAGE_CLASS_2_X_32 0x82BA |
|
#define GL_IMAGE_CLASS_1_X_32 0x82BB |
|
#define GL_IMAGE_CLASS_4_X_16 0x82BC |
|
#define GL_IMAGE_CLASS_2_X_16 0x82BD |
|
#define GL_IMAGE_CLASS_1_X_16 0x82BE |
|
#define GL_IMAGE_CLASS_4_X_8 0x82BF |
|
#define GL_IMAGE_CLASS_2_X_8 0x82C0 |
|
#define GL_IMAGE_CLASS_1_X_8 0x82C1 |
|
#define GL_IMAGE_CLASS_11_11_10 0x82C2 |
|
#define GL_IMAGE_CLASS_10_10_10_2 0x82C3 |
|
#define GL_VIEW_CLASS_128_BITS 0x82C4 |
|
#define GL_VIEW_CLASS_96_BITS 0x82C5 |
|
#define GL_VIEW_CLASS_64_BITS 0x82C6 |
|
#define GL_VIEW_CLASS_48_BITS 0x82C7 |
|
#define GL_VIEW_CLASS_32_BITS 0x82C8 |
|
#define GL_VIEW_CLASS_24_BITS 0x82C9 |
|
#define GL_VIEW_CLASS_16_BITS 0x82CA |
|
#define GL_VIEW_CLASS_8_BITS 0x82CB |
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC |
|
#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD |
|
#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE |
|
#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF |
|
#define GL_VIEW_CLASS_RGTC1_RED 0x82D0 |
|
#define GL_VIEW_CLASS_RGTC2_RG 0x82D1 |
|
#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2 |
|
#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3 |
|
#define GL_UNIFORM 0x92E1 |
|
#define GL_UNIFORM_BLOCK 0x92E2 |
|
#define GL_PROGRAM_INPUT 0x92E3 |
|
#define GL_PROGRAM_OUTPUT 0x92E4 |
|
#define GL_BUFFER_VARIABLE 0x92E5 |
|
#define GL_SHADER_STORAGE_BLOCK 0x92E6 |
|
#define GL_VERTEX_SUBROUTINE 0x92E8 |
|
#define GL_TESS_CONTROL_SUBROUTINE 0x92E9 |
|
#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA |
|
#define GL_GEOMETRY_SUBROUTINE 0x92EB |
|
#define GL_FRAGMENT_SUBROUTINE 0x92EC |
|
#define GL_COMPUTE_SUBROUTINE 0x92ED |
|
#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE |
|
#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF |
|
#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0 |
|
#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1 |
|
#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2 |
|
#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 |
|
#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4 |
|
#define GL_ACTIVE_RESOURCES 0x92F5 |
|
#define GL_MAX_NAME_LENGTH 0x92F6 |
|
#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7 |
|
#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8 |
|
#define GL_NAME_LENGTH 0x92F9 |
|
#define GL_TYPE 0x92FA |
|
#define GL_ARRAY_SIZE 0x92FB |
|
#define GL_OFFSET 0x92FC |
|
#define GL_BLOCK_INDEX 0x92FD |
|
#define GL_ARRAY_STRIDE 0x92FE |
|
#define GL_MATRIX_STRIDE 0x92FF |
|
#define GL_IS_ROW_MAJOR 0x9300 |
|
#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301 |
|
#define GL_BUFFER_BINDING 0x9302 |
|
#define GL_BUFFER_DATA_SIZE 0x9303 |
|
#define GL_NUM_ACTIVE_VARIABLES 0x9304 |
|
#define GL_ACTIVE_VARIABLES 0x9305 |
|
#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306 |
|
#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307 |
|
#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308 |
|
#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309 |
|
#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A |
|
#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B |
|
#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C |
|
#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D |
|
#define GL_LOCATION 0x930E |
|
#define GL_LOCATION_INDEX 0x930F |
|
#define GL_IS_PER_PATCH 0x92E7 |
|
#define GL_SHADER_STORAGE_BUFFER 0x90D2 |
|
#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3 |
|
#define GL_SHADER_STORAGE_BUFFER_START 0x90D4 |
|
#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5 |
|
#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6 |
|
#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7 |
|
#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8 |
|
#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9 |
|
#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA |
|
#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB |
|
#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC |
|
#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD |
|
#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE |
|
#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF |
|
#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000 |
|
#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39 |
|
#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA |
|
#define GL_TEXTURE_BUFFER_OFFSET 0x919D |
|
#define GL_TEXTURE_BUFFER_SIZE 0x919E |
|
#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F |
|
#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB |
|
#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC |
|
#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD |
|
#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE |
|
#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF |
|
#define GL_VERTEX_ATTRIB_BINDING 0x82D4 |
|
#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5 |
|
#define GL_VERTEX_BINDING_DIVISOR 0x82D6 |
|
#define GL_VERTEX_BINDING_OFFSET 0x82D7 |
|
#define GL_VERTEX_BINDING_STRIDE 0x82D8 |
|
#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9 |
|
#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA |
|
#define GL_VERTEX_BINDING_BUFFER 0x8F4F |
|
#define GL_STACK_UNDERFLOW 0x0504 |
|
#define GL_STACK_OVERFLOW 0x0503 |
|
|
|
/* GL_VERSION_4_4 */ |
|
|
|
#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5 |
|
#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221 |
|
#define GL_TEXTURE_BUFFER_BINDING 0x8C2A |
|
#define GL_MAP_READ_BIT 0x0001 |
|
#define GL_MAP_WRITE_BIT 0x0002 |
|
#define GL_MAP_PERSISTENT_BIT 0x0040 |
|
#define GL_MAP_COHERENT_BIT 0x0080 |
|
#define GL_DYNAMIC_STORAGE_BIT 0x0100 |
|
#define GL_CLIENT_STORAGE_BIT 0x0200 |
|
#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000 |
|
#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F |
|
#define GL_BUFFER_STORAGE_FLAGS 0x8220 |
|
#define GL_CLEAR_TEXTURE 0x9365 |
|
#define GL_LOCATION_COMPONENT 0x934A |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B |
|
#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C |
|
#define GL_QUERY_BUFFER 0x9192 |
|
#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 |
|
#define GL_QUERY_BUFFER_BINDING 0x9193 |
|
#define GL_QUERY_RESULT_NO_WAIT 0x9194 |
|
#define GL_MIRROR_CLAMP_TO_EDGE 0x8743 |
|
#define GL_STENCIL_INDEX 0x1901 |
|
#define GL_STENCIL_INDEX8 0x8D48 |
|
#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B |
|
|
|
/* GL_VERSION_4_5 */ |
|
|
|
#define GL_CONTEXT_LOST 0x0507 |
|
#define GL_LOWER_LEFT 0x8CA1 |
|
#define GL_UPPER_LEFT 0x8CA2 |
|
#define GL_NEGATIVE_ONE_TO_ONE 0x935E |
|
#define GL_ZERO_TO_ONE 0x935F |
|
#define GL_CLIP_ORIGIN 0x935C |
|
#define GL_CLIP_DEPTH_MODE 0x935D |
|
#define GL_QUERY_WAIT_INVERTED 0x8E17 |
|
#define GL_QUERY_NO_WAIT_INVERTED 0x8E18 |
|
#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19 |
|
#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A |
|
#define GL_MAX_CULL_DISTANCES 0x82F9 |
|
#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA |
|
#define GL_TEXTURE_TARGET 0x1006 |
|
#define GL_QUERY_TARGET 0x82EA |
|
#define GL_TEXTURE_BINDING_1D 0x8068 |
|
#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C |
|
#define GL_TEXTURE_BINDING_2D 0x8069 |
|
#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 |
|
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 |
|
#define GL_TEXTURE_BINDING_3D 0x806A |
|
#define GL_TEXTURE_BINDING_BUFFER 0x8C2C |
|
#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
|
#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A |
|
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6 |
|
#define GL_BACK 0x0405 |
|
#define GL_NO_ERROR 0 |
|
#define GL_GUILTY_CONTEXT_RESET 0x8253 |
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#define GL_INNOCENT_CONTEXT_RESET 0x8254 |
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#define GL_UNKNOWN_CONTEXT_RESET 0x8255 |
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#define GL_RESET_NOTIFICATION_STRATEGY 0x8256 |
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#define GL_LOSE_CONTEXT_ON_RESET 0x8252 |
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#define GL_NO_RESET_NOTIFICATION 0x8261 |
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#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004 |
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#define GL_CONTEXT_LOST 0x0507 |
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#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB |
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#define GL_NONE 0 |
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#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC |
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/* GL_ARB_robustness */ |
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#define GL_NO_ERROR 0 |
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#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004 |
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#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252 |
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#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253 |
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#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254 |
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#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255 |
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#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256 |
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#define GL_NO_RESET_NOTIFICATION_ARB 0x8261 |
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/* GL_ARB_bindless_texture */ |
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#define GL_UNSIGNED_INT64_ARB 0x140F |
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/* GL_ARB_compute_variable_group_size */ |
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#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 |
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#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB |
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#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 |
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#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF |
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/* GL_ARB_indirect_parameters */ |
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#define GL_PARAMETER_BUFFER_ARB 0x80EE |
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#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF |
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/* GL_ARB_seamless_cubemap_per_texture */ |
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#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F |
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/* GL_ARB_sparse_texture */ |
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#define GL_TEXTURE_SPARSE_ARB 0x91A6 |
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#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7 |
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#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA |
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#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8 |
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#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195 |
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#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196 |
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#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197 |
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#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198 |
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#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199 |
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#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A |
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#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9 |
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/* GL_ARB_pipeline_statistics_query */ |
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#define GL_VERTICES_SUBMITTED_ARB 0x82EE |
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#define GL_PRIMITIVES_SUBMITTED_ARB 0x82EF |
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#define GL_VERTEX_SHADER_INVOCATIONS_ARB 0x82F0 |
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#define GL_TESS_CONTROL_SHADER_PATCHES_ARB 0x82F1 |
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#define GL_TESS_EVALUATION_SHADER_INVOCATIONS_ARB 0x82F2 |
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#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F |
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#define GL_GEOMETRY_SHADER_PRIMITIVES_EMITTED_ARB 0x82F3 |
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#define GL_FRAGMENT_SHADER_INVOCATIONS_ARB 0x82F4 |
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#define GL_COMPUTE_SHADER_INVOCATIONS_ARB 0x82F5 |
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#define GL_CLIPPING_INPUT_PRIMITIVES_ARB 0x82F6 |
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#define GL_CLIPPING_OUTPUT_PRIMITIVES_ARB 0x82F7 |
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|
|
/* GL_ARB_sparse_buffer */ |
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|
#define GL_SPARSE_STORAGE_BIT_ARB 0x0400 |
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#define GL_SPARSE_BUFFER_PAGE_SIZE_ARB 0x82F8 |
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|
/* GL_ARB_transform_feedback_overflow_query */ |
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|
#define GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB 0x82EC |
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#define GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB 0x82ED |
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|
/* GL_ATI_texture_mirror_once */ |
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|
#define GL_MIRROR_CLAMP_ATI 0x8742 |
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#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743 |
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/* GL_EXT_texture_filter_anisotropic */ |
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|
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE |
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#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF |
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|
|
/* GL_EXT_texture_compression_s3tc */ |
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|
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 |
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#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 |
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|
|
/* GL_EXT_texture_mirror_clamp */ |
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|
|
#define GL_MIRROR_CLAMP_EXT 0x8742 |
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#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743 |
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#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912 |
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|
/* GL_EXT_direct_state_access */ |
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|
|
#define GL_PROGRAM_MATRIX_EXT 0x8E2D |
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#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E |
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#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F |
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|
|
/* GL_EXT_texture_sRGB_decode */ |
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|
#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48 |
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#define GL_DECODE_EXT 0x8A49 |
|
#define GL_SKIP_DECODE_EXT 0x8A4A |
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|
|
/* GL_EXT_debug_label */ |
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|
|
#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F |
|
#define GL_PROGRAM_OBJECT_EXT 0x8B40 |
|
#define GL_SHADER_OBJECT_EXT 0x8B48 |
|
#define GL_BUFFER_OBJECT_EXT 0x9151 |
|
#define GL_QUERY_OBJECT_EXT 0x9153 |
|
#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154 |
|
#define GL_SAMPLER 0x82E6 |
|
#define GL_TRANSFORM_FEEDBACK 0x8E22 |
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|
|
/* GL_KHR_texture_compression_astc_ldr */ |
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|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
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|
|
/* GL_KHR_texture_compression_astc_hdr */ |
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|
|
#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 |
|
#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 |
|
#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 |
|
#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 |
|
#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA |
|
#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB |
|
#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC |
|
#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC |
|
#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD |
|
|
|
/* GL_KHR_blend_equation_advanced */ |
|
|
|
#define GL_MULTIPLY_KHR 0x9294 |
|
#define GL_SCREEN_KHR 0x9295 |
|
#define GL_OVERLAY_KHR 0x9296 |
|
#define GL_DARKEN_KHR 0x9297 |
|
#define GL_LIGHTEN_KHR 0x9298 |
|
#define GL_COLORDODGE_KHR 0x9299 |
|
#define GL_COLORBURN_KHR 0x929A |
|
#define GL_HARDLIGHT_KHR 0x929B |
|
#define GL_SOFTLIGHT_KHR 0x929C |
|
#define GL_DIFFERENCE_KHR 0x929E |
|
#define GL_EXCLUSION_KHR 0x92A0 |
|
#define GL_HSL_HUE_KHR 0x92AD |
|
#define GL_HSL_SATURATION_KHR 0x92AE |
|
#define GL_HSL_COLOR_KHR 0x92AF |
|
#define GL_HSL_LUMINOSITY_KHR 0x92B0 |
|
|
|
/* GL_KHR_blend_equation_advanced_coherent */ |
|
|
|
#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285 |
|
|
|
/* Function prototypes */ |
|
|
|
/* GL_ARB_bindless_texture */ |
|
|
|
GLAPI FLEXTGL_EXPORT GLuint64(APIENTRY *flextglGetImageHandleARB)(GLuint, GLint, GLboolean, GLint, GLenum); |
|
#define glGetImageHandleARB flextglGetImageHandleARB |
|
GLAPI FLEXTGL_EXPORT GLuint64(APIENTRY *flextglGetTextureHandleARB)(GLuint); |
|
#define glGetTextureHandleARB flextglGetTextureHandleARB |
|
GLAPI FLEXTGL_EXPORT GLuint64(APIENTRY *flextglGetTextureSamplerHandleARB)(GLuint, GLuint); |
|
#define glGetTextureSamplerHandleARB flextglGetTextureSamplerHandleARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribLui64vARB)(GLuint, GLenum, GLuint64EXT *); |
|
#define glGetVertexAttribLui64vARB flextglGetVertexAttribLui64vARB |
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsImageHandleResidentARB)(GLuint64); |
|
#define glIsImageHandleResidentARB flextglIsImageHandleResidentARB |
|
GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsTextureHandleResidentARB)(GLuint64); |
|
#define glIsTextureHandleResidentARB flextglIsTextureHandleResidentARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMakeImageHandleNonResidentARB)(GLuint64); |
|
#define glMakeImageHandleNonResidentARB flextglMakeImageHandleNonResidentARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMakeImageHandleResidentARB)(GLuint64, GLenum); |
|
#define glMakeImageHandleResidentARB flextglMakeImageHandleResidentARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMakeTextureHandleNonResidentARB)(GLuint64); |
|
#define glMakeTextureHandleNonResidentARB flextglMakeTextureHandleNonResidentARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMakeTextureHandleResidentARB)(GLuint64); |
|
#define glMakeTextureHandleResidentARB flextglMakeTextureHandleResidentARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformHandleui64ARB)(GLuint, GLint, GLuint64); |
|
#define glProgramUniformHandleui64ARB flextglProgramUniformHandleui64ARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformHandleui64vARB)(GLuint, GLint, GLsizei, const GLuint64 *); |
|
#define glProgramUniformHandleui64vARB flextglProgramUniformHandleui64vARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformHandleui64ARB)(GLint, GLuint64); |
|
#define glUniformHandleui64ARB flextglUniformHandleui64ARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformHandleui64vARB)(GLint, GLsizei, const GLuint64 *); |
|
#define glUniformHandleui64vARB flextglUniformHandleui64vARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1ui64ARB)(GLuint, GLuint64EXT); |
|
#define glVertexAttribL1ui64ARB flextglVertexAttribL1ui64ARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1ui64vARB)(GLuint, const GLuint64EXT *); |
|
#define glVertexAttribL1ui64vARB flextglVertexAttribL1ui64vARB |
|
|
|
/* GL_ARB_compute_variable_group_size */ |
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeGroupSizeARB)(GLuint, GLuint, GLuint, GLuint, GLuint, GLuint); |
|
#define glDispatchComputeGroupSizeARB flextglDispatchComputeGroupSizeARB |
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|
|
/* GL_ARB_indirect_parameters */ |
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysIndirectCountARB)(GLenum, GLintptr, GLintptr, GLsizei, GLsizei); |
|
#define glMultiDrawArraysIndirectCountARB flextglMultiDrawArraysIndirectCountARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsIndirectCountARB)(GLenum, GLenum, GLintptr, GLintptr, GLsizei, GLsizei); |
|
#define glMultiDrawElementsIndirectCountARB flextglMultiDrawElementsIndirectCountARB |
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|
|
/* GL_ARB_robustness */ |
|
|
|
GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatusARB)(void); |
|
#define glGetGraphicsResetStatusARB flextglGetGraphicsResetStatusARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnCompressedTexImageARB)(GLenum, GLint, GLsizei, void *); |
|
#define glGetnCompressedTexImageARB flextglGetnCompressedTexImageARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnTexImageARB)(GLenum, GLint, GLenum, GLenum, GLsizei, void *); |
|
#define glGetnTexImageARB flextglGetnTexImageARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformdvARB)(GLuint, GLint, GLsizei, GLdouble *); |
|
#define glGetnUniformdvARB flextglGetnUniformdvARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfvARB)(GLuint, GLint, GLsizei, GLfloat *); |
|
#define glGetnUniformfvARB flextglGetnUniformfvARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformivARB)(GLuint, GLint, GLsizei, GLint *); |
|
#define glGetnUniformivARB flextglGetnUniformivARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuivARB)(GLuint, GLint, GLsizei, GLuint *); |
|
#define glGetnUniformuivARB flextglGetnUniformuivARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixelsARB)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
|
#define glReadnPixelsARB flextglReadnPixelsARB |
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|
|
/* GL_ARB_sparse_buffer */ |
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferPageCommitmentARB)(GLenum, GLintptr, GLsizeiptr, GLboolean); |
|
#define glBufferPageCommitmentARB flextglBufferPageCommitmentARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferPageCommitmentARB)(GLuint, GLintptr, GLsizeiptr, GLboolean); |
|
#define glNamedBufferPageCommitmentARB flextglNamedBufferPageCommitmentARB |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferPageCommitmentEXT)(GLuint, GLintptr, GLsizeiptr, GLboolean); |
|
#define glNamedBufferPageCommitmentEXT flextglNamedBufferPageCommitmentEXT |
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|
|
/* GL_ARB_sparse_texture */ |
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|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexPageCommitmentARB)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); |
|
#define glTexPageCommitmentARB flextglTexPageCommitmentARB |
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|
|
/* GL_EXT_debug_label */ |
|
|
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabelEXT)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
|
#define glGetObjectLabelEXT flextglGetObjectLabelEXT |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglLabelObjectEXT)(GLenum, GLuint, GLsizei, const GLchar *); |
|
#define glLabelObjectEXT flextglLabelObjectEXT |
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|
|
/* GL_EXT_debug_marker */ |
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|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInsertEventMarkerEXT)(GLsizei, const GLchar *); |
|
#define glInsertEventMarkerEXT flextglInsertEventMarkerEXT |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopGroupMarkerEXT)(void); |
|
#define glPopGroupMarkerEXT flextglPopGroupMarkerEXT |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushGroupMarkerEXT)(GLsizei, const GLchar *); |
|
#define glPushGroupMarkerEXT flextglPushGroupMarkerEXT |
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|
|
/* GL_EXT_direct_state_access */ |
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|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindMultiTextureEXT)(GLenum, GLenum, GLuint); |
|
#define glBindMultiTextureEXT flextglBindMultiTextureEXT |
|
GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckNamedFramebufferStatusEXT)(GLuint, GLenum); |
|
#define glCheckNamedFramebufferStatusEXT flextglCheckNamedFramebufferStatusEXT |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferDataEXT)(GLuint, GLenum, GLenum, GLenum, const void *); |
|
#define glClearNamedBufferDataEXT flextglClearNamedBufferDataEXT |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubDataEXT)(GLuint, GLenum, GLsizeiptr, GLsizeiptr, GLenum, GLenum, const void *); |
|
#define glClearNamedBufferSubDataEXT flextglClearNamedBufferSubDataEXT |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClientAttribDefaultEXT)(GLbitfield); |
|
#define glClientAttribDefaultEXT flextglClientAttribDefaultEXT |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); |
|
#define glCompressedMultiTexImage1DEXT flextglCompressedMultiTexImage1DEXT |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); |
|
#define glCompressedMultiTexImage2DEXT flextglCompressedMultiTexImage2DEXT |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); |
|
#define glCompressedMultiTexImage3DEXT flextglCompressedMultiTexImage3DEXT |
|
GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedMultiTexSubImage1DEXT flextglCompressedMultiTexSubImage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedMultiTexSubImage2DEXT flextglCompressedMultiTexSubImage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedMultiTexSubImage3DEXT flextglCompressedMultiTexSubImage3DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTextureImage1DEXT flextglCompressedTextureImage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTextureImage2DEXT flextglCompressedTextureImage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureImage3DEXT)(GLuint, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTextureImage3DEXT flextglCompressedTextureImage3DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTextureSubImage1DEXT flextglCompressedTextureSubImage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTextureSubImage2DEXT flextglCompressedTextureSubImage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTextureSubImage3DEXT flextglCompressedTextureSubImage3DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); |
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#define glCopyMultiTexImage1DEXT flextglCopyMultiTexImage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
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#define glCopyMultiTexImage2DEXT flextglCopyMultiTexImage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei); |
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#define glCopyMultiTexSubImage1DEXT flextglCopyMultiTexSubImage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyMultiTexSubImage2DEXT flextglCopyMultiTexSubImage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyMultiTexSubImage3DEXT flextglCopyMultiTexSubImage3DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage1DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); |
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#define glCopyTextureImage1DEXT flextglCopyTextureImage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureImage2DEXT)(GLuint, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
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#define glCopyTextureImage2DEXT flextglCopyTextureImage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei); |
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#define glCopyTextureSubImage1DEXT flextglCopyTextureSubImage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyTextureSubImage2DEXT flextglCopyTextureSubImage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyTextureSubImage3DEXT flextglCopyTextureSubImage3DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateIndexedEXT)(GLenum, GLuint); |
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#define glDisableClientStateIndexedEXT flextglDisableClientStateIndexedEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableClientStateiEXT)(GLenum, GLuint); |
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#define glDisableClientStateiEXT flextglDisableClientStateiEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableIndexedEXT)(GLenum, GLuint); |
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#define glDisableIndexedEXT flextglDisableIndexedEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayAttribEXT)(GLuint, GLuint); |
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#define glDisableVertexArrayAttribEXT flextglDisableVertexArrayAttribEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayEXT)(GLuint, GLenum); |
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#define glDisableVertexArrayEXT flextglDisableVertexArrayEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateIndexedEXT)(GLenum, GLuint); |
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#define glEnableClientStateIndexedEXT flextglEnableClientStateIndexedEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableClientStateiEXT)(GLenum, GLuint); |
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#define glEnableClientStateiEXT flextglEnableClientStateiEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableIndexedEXT)(GLenum, GLuint); |
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#define glEnableIndexedEXT flextglEnableIndexedEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayAttribEXT)(GLuint, GLuint); |
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#define glEnableVertexArrayAttribEXT flextglEnableVertexArrayAttribEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayEXT)(GLuint, GLenum); |
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#define glEnableVertexArrayEXT flextglEnableVertexArrayEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr); |
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#define glFlushMappedNamedBufferRangeEXT flextglFlushMappedNamedBufferRangeEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBufferEXT)(GLuint, GLenum); |
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#define glFramebufferDrawBufferEXT flextglFramebufferDrawBufferEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferDrawBuffersEXT)(GLuint, GLsizei, const GLenum *); |
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#define glFramebufferDrawBuffersEXT flextglFramebufferDrawBuffersEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferReadBufferEXT)(GLuint, GLenum); |
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#define glFramebufferReadBufferEXT flextglFramebufferReadBufferEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMultiTexMipmapEXT)(GLenum, GLenum); |
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#define glGenerateMultiTexMipmapEXT flextglGenerateMultiTexMipmapEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateTextureMipmapEXT)(GLuint, GLenum); |
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#define glGenerateTextureMipmapEXT flextglGenerateTextureMipmapEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleanIndexedvEXT)(GLenum, GLuint, GLboolean *); |
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#define glGetBooleanIndexedvEXT flextglGetBooleanIndexedvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedMultiTexImageEXT)(GLenum, GLenum, GLint, void *); |
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#define glGetCompressedMultiTexImageEXT flextglGetCompressedMultiTexImageEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTextureImageEXT)(GLuint, GLenum, GLint, void *); |
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#define glGetCompressedTextureImageEXT flextglGetCompressedTextureImageEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetDoubleIndexedvEXT)(GLenum, GLuint, GLdouble *); |
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#define glGetDoubleIndexedvEXT flextglGetDoubleIndexedvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_vEXT)(GLenum, GLuint, GLdouble *); |
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#define glGetDoublei_vEXT flextglGetDoublei_vEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFloatIndexedvEXT)(GLenum, GLuint, GLfloat *); |
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#define glGetFloatIndexedvEXT flextglGetFloatIndexedvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_vEXT)(GLenum, GLuint, GLfloat *); |
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#define glGetFloati_vEXT flextglGetFloati_vEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameterivEXT)(GLuint, GLenum, GLint *); |
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#define glGetFramebufferParameterivEXT flextglGetFramebufferParameterivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegerIndexedvEXT)(GLenum, GLuint, GLint *); |
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#define glGetIntegerIndexedvEXT flextglGetIntegerIndexedvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, GLfloat *); |
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#define glGetMultiTexEnvfvEXT flextglGetMultiTexEnvfvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexEnvivEXT)(GLenum, GLenum, GLenum, GLint *); |
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#define glGetMultiTexEnvivEXT flextglGetMultiTexEnvivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGendvEXT)(GLenum, GLenum, GLenum, GLdouble *); |
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#define glGetMultiTexGendvEXT flextglGetMultiTexGendvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenfvEXT)(GLenum, GLenum, GLenum, GLfloat *); |
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#define glGetMultiTexGenfvEXT flextglGetMultiTexGenfvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexGenivEXT)(GLenum, GLenum, GLenum, GLint *); |
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#define glGetMultiTexGenivEXT flextglGetMultiTexGenivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexImageEXT)(GLenum, GLenum, GLint, GLenum, GLenum, void *); |
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#define glGetMultiTexImageEXT flextglGetMultiTexImageEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterfvEXT)(GLenum, GLenum, GLint, GLenum, GLfloat *); |
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#define glGetMultiTexLevelParameterfvEXT flextglGetMultiTexLevelParameterfvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexLevelParameterivEXT)(GLenum, GLenum, GLint, GLenum, GLint *); |
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#define glGetMultiTexLevelParameterivEXT flextglGetMultiTexLevelParameterivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, GLint *); |
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#define glGetMultiTexParameterIivEXT flextglGetMultiTexParameterIivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, GLuint *); |
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#define glGetMultiTexParameterIuivEXT flextglGetMultiTexParameterIuivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, GLfloat *); |
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#define glGetMultiTexParameterfvEXT flextglGetMultiTexParameterfvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultiTexParameterivEXT)(GLenum, GLenum, GLenum, GLint *); |
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#define glGetMultiTexParameterivEXT flextglGetMultiTexParameterivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferParameterivEXT)(GLuint, GLenum, GLint *); |
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#define glGetNamedBufferParameterivEXT flextglGetNamedBufferParameterivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferPointervEXT)(GLuint, GLenum, void **); |
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#define glGetNamedBufferPointervEXT flextglGetNamedBufferPointervEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, void *); |
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#define glGetNamedBufferSubDataEXT flextglGetNamedBufferSubDataEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferAttachmentParameterivEXT)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetNamedFramebufferAttachmentParameterivEXT flextglGetNamedFramebufferAttachmentParameterivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferParameterivEXT)(GLuint, GLenum, GLint *); |
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#define glGetNamedFramebufferParameterivEXT flextglGetNamedFramebufferParameterivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIivEXT)(GLuint, GLenum, GLuint, GLint *); |
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#define glGetNamedProgramLocalParameterIivEXT flextglGetNamedProgramLocalParameterIivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterIuivEXT)(GLuint, GLenum, GLuint, GLuint *); |
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#define glGetNamedProgramLocalParameterIuivEXT flextglGetNamedProgramLocalParameterIuivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterdvEXT)(GLuint, GLenum, GLuint, GLdouble *); |
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#define glGetNamedProgramLocalParameterdvEXT flextglGetNamedProgramLocalParameterdvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramLocalParameterfvEXT)(GLuint, GLenum, GLuint, GLfloat *); |
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#define glGetNamedProgramLocalParameterfvEXT flextglGetNamedProgramLocalParameterfvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramStringEXT)(GLuint, GLenum, GLenum, void *); |
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#define glGetNamedProgramStringEXT flextglGetNamedProgramStringEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedProgramivEXT)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetNamedProgramivEXT flextglGetNamedProgramivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedRenderbufferParameterivEXT)(GLuint, GLenum, GLint *); |
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#define glGetNamedRenderbufferParameterivEXT flextglGetNamedRenderbufferParameterivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerIndexedvEXT)(GLenum, GLuint, void **); |
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#define glGetPointerIndexedvEXT flextglGetPointerIndexedvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointeri_vEXT)(GLenum, GLuint, void **); |
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#define glGetPointeri_vEXT flextglGetPointeri_vEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureImageEXT)(GLuint, GLenum, GLint, GLenum, GLenum, void *); |
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#define glGetTextureImageEXT flextglGetTextureImageEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterfvEXT)(GLuint, GLenum, GLint, GLenum, GLfloat *); |
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#define glGetTextureLevelParameterfvEXT flextglGetTextureLevelParameterfvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterivEXT)(GLuint, GLenum, GLint, GLenum, GLint *); |
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#define glGetTextureLevelParameterivEXT flextglGetTextureLevelParameterivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIivEXT)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetTextureParameterIivEXT flextglGetTextureParameterIivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIuivEXT)(GLuint, GLenum, GLenum, GLuint *); |
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#define glGetTextureParameterIuivEXT flextglGetTextureParameterIuivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterfvEXT)(GLuint, GLenum, GLenum, GLfloat *); |
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#define glGetTextureParameterfvEXT flextglGetTextureParameterfvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterivEXT)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetTextureParameterivEXT flextglGetTextureParameterivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegeri_vEXT)(GLuint, GLuint, GLenum, GLint *); |
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#define glGetVertexArrayIntegeri_vEXT flextglGetVertexArrayIntegeri_vEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIntegervEXT)(GLuint, GLenum, GLint *); |
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#define glGetVertexArrayIntegervEXT flextglGetVertexArrayIntegervEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointeri_vEXT)(GLuint, GLuint, GLenum, void **); |
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#define glGetVertexArrayPointeri_vEXT flextglGetVertexArrayPointeri_vEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayPointervEXT)(GLuint, GLenum, void **); |
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#define glGetVertexArrayPointervEXT flextglGetVertexArrayPointervEXT |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledIndexedEXT)(GLenum, GLuint); |
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#define glIsEnabledIndexedEXT flextglIsEnabledIndexedEXT |
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GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferEXT)(GLuint, GLenum); |
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#define glMapNamedBufferEXT flextglMapNamedBufferEXT |
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GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferRangeEXT)(GLuint, GLintptr, GLsizeiptr, GLbitfield); |
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#define glMapNamedBufferRangeEXT flextglMapNamedBufferRangeEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixFrustumEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glMatrixFrustumEXT flextglMatrixFrustumEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadIdentityEXT)(GLenum); |
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#define glMatrixLoadIdentityEXT flextglMatrixLoadIdentityEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposedEXT)(GLenum, const GLdouble *); |
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#define glMatrixLoadTransposedEXT flextglMatrixLoadTransposedEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadTransposefEXT)(GLenum, const GLfloat *); |
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#define glMatrixLoadTransposefEXT flextglMatrixLoadTransposefEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoaddEXT)(GLenum, const GLdouble *); |
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#define glMatrixLoaddEXT flextglMatrixLoaddEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixLoadfEXT)(GLenum, const GLfloat *); |
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#define glMatrixLoadfEXT flextglMatrixLoadfEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposedEXT)(GLenum, const GLdouble *); |
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#define glMatrixMultTransposedEXT flextglMatrixMultTransposedEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultTransposefEXT)(GLenum, const GLfloat *); |
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#define glMatrixMultTransposefEXT flextglMatrixMultTransposefEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultdEXT)(GLenum, const GLdouble *); |
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#define glMatrixMultdEXT flextglMatrixMultdEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixMultfEXT)(GLenum, const GLfloat *); |
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#define glMatrixMultfEXT flextglMatrixMultfEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixOrthoEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glMatrixOrthoEXT flextglMatrixOrthoEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPopEXT)(GLenum); |
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#define glMatrixPopEXT flextglMatrixPopEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixPushEXT)(GLenum); |
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#define glMatrixPushEXT flextglMatrixPushEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatedEXT)(GLenum, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glMatrixRotatedEXT flextglMatrixRotatedEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixRotatefEXT)(GLenum, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glMatrixRotatefEXT flextglMatrixRotatefEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScaledEXT)(GLenum, GLdouble, GLdouble, GLdouble); |
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#define glMatrixScaledEXT flextglMatrixScaledEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixScalefEXT)(GLenum, GLfloat, GLfloat, GLfloat); |
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#define glMatrixScalefEXT flextglMatrixScalefEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatedEXT)(GLenum, GLdouble, GLdouble, GLdouble); |
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#define glMatrixTranslatedEXT flextglMatrixTranslatedEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMatrixTranslatefEXT)(GLenum, GLfloat, GLfloat, GLfloat); |
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#define glMatrixTranslatefEXT flextglMatrixTranslatefEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexBufferEXT)(GLenum, GLenum, GLenum, GLuint); |
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#define glMultiTexBufferEXT flextglMultiTexBufferEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexCoordPointerEXT)(GLenum, GLint, GLenum, GLsizei, const void *); |
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#define glMultiTexCoordPointerEXT flextglMultiTexCoordPointerEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfEXT)(GLenum, GLenum, GLenum, GLfloat); |
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#define glMultiTexEnvfEXT flextglMultiTexEnvfEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); |
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#define glMultiTexEnvfvEXT flextglMultiTexEnvfvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnviEXT)(GLenum, GLenum, GLenum, GLint); |
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#define glMultiTexEnviEXT flextglMultiTexEnviEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexEnvivEXT)(GLenum, GLenum, GLenum, const GLint *); |
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#define glMultiTexEnvivEXT flextglMultiTexEnvivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendEXT)(GLenum, GLenum, GLenum, GLdouble); |
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#define glMultiTexGendEXT flextglMultiTexGendEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGendvEXT)(GLenum, GLenum, GLenum, const GLdouble *); |
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#define glMultiTexGendvEXT flextglMultiTexGendvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfEXT)(GLenum, GLenum, GLenum, GLfloat); |
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#define glMultiTexGenfEXT flextglMultiTexGenfEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); |
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#define glMultiTexGenfvEXT flextglMultiTexGenfvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGeniEXT)(GLenum, GLenum, GLenum, GLint); |
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#define glMultiTexGeniEXT flextglMultiTexGeniEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexGenivEXT)(GLenum, GLenum, GLenum, const GLint *); |
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#define glMultiTexGenivEXT flextglMultiTexGenivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glMultiTexImage1DEXT flextglMultiTexImage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage2DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glMultiTexImage2DEXT flextglMultiTexImage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexImage3DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glMultiTexImage3DEXT flextglMultiTexImage3DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIivEXT)(GLenum, GLenum, GLenum, const GLint *); |
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#define glMultiTexParameterIivEXT flextglMultiTexParameterIivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterIuivEXT)(GLenum, GLenum, GLenum, const GLuint *); |
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#define glMultiTexParameterIuivEXT flextglMultiTexParameterIuivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfEXT)(GLenum, GLenum, GLenum, GLfloat); |
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#define glMultiTexParameterfEXT flextglMultiTexParameterfEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterfvEXT)(GLenum, GLenum, GLenum, const GLfloat *); |
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#define glMultiTexParameterfvEXT flextglMultiTexParameterfvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameteriEXT)(GLenum, GLenum, GLenum, GLint); |
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#define glMultiTexParameteriEXT flextglMultiTexParameteriEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexParameterivEXT)(GLenum, GLenum, GLenum, const GLint *); |
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#define glMultiTexParameterivEXT flextglMultiTexParameterivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexRenderbufferEXT)(GLenum, GLenum, GLuint); |
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#define glMultiTexRenderbufferEXT flextglMultiTexRenderbufferEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage1DEXT)(GLenum, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); |
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#define glMultiTexSubImage1DEXT flextglMultiTexSubImage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage2DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glMultiTexSubImage2DEXT flextglMultiTexSubImage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiTexSubImage3DEXT)(GLenum, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glMultiTexSubImage3DEXT flextglMultiTexSubImage3DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferDataEXT)(GLuint, GLsizeiptr, const void *, GLenum); |
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#define glNamedBufferDataEXT flextglNamedBufferDataEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferStorageEXT)(GLuint, GLsizeiptr, const void *, GLbitfield); |
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#define glNamedBufferStorageEXT flextglNamedBufferStorageEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferSubDataEXT)(GLuint, GLintptr, GLsizeiptr, const void *); |
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#define glNamedBufferSubDataEXT flextglNamedBufferSubDataEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedCopyBufferSubDataEXT)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); |
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#define glNamedCopyBufferSubDataEXT flextglNamedCopyBufferSubDataEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferParameteriEXT)(GLuint, GLenum, GLint); |
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#define glNamedFramebufferParameteriEXT flextglNamedFramebufferParameteriEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferRenderbufferEXT)(GLuint, GLenum, GLenum, GLuint); |
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#define glNamedFramebufferRenderbufferEXT flextglNamedFramebufferRenderbufferEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture1DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); |
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#define glNamedFramebufferTexture1DEXT flextglNamedFramebufferTexture1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture2DEXT)(GLuint, GLenum, GLenum, GLuint, GLint); |
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#define glNamedFramebufferTexture2DEXT flextglNamedFramebufferTexture2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture3DEXT)(GLuint, GLenum, GLenum, GLuint, GLint, GLint); |
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#define glNamedFramebufferTexture3DEXT flextglNamedFramebufferTexture3DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureEXT)(GLuint, GLenum, GLuint, GLint); |
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#define glNamedFramebufferTextureEXT flextglNamedFramebufferTextureEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureFaceEXT)(GLuint, GLenum, GLuint, GLint, GLenum); |
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#define glNamedFramebufferTextureFaceEXT flextglNamedFramebufferTextureFaceEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureLayerEXT)(GLuint, GLenum, GLuint, GLint, GLint); |
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#define glNamedFramebufferTextureLayerEXT flextglNamedFramebufferTextureLayerEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dEXT)(GLuint, GLenum, GLuint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glNamedProgramLocalParameter4dEXT flextglNamedProgramLocalParameter4dEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4dvEXT)(GLuint, GLenum, GLuint, const GLdouble *); |
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#define glNamedProgramLocalParameter4dvEXT flextglNamedProgramLocalParameter4dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fEXT)(GLuint, GLenum, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glNamedProgramLocalParameter4fEXT flextglNamedProgramLocalParameter4fEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameter4fvEXT)(GLuint, GLenum, GLuint, const GLfloat *); |
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#define glNamedProgramLocalParameter4fvEXT flextglNamedProgramLocalParameter4fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4iEXT)(GLuint, GLenum, GLuint, GLint, GLint, GLint, GLint); |
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#define glNamedProgramLocalParameterI4iEXT flextglNamedProgramLocalParameterI4iEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4ivEXT)(GLuint, GLenum, GLuint, const GLint *); |
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#define glNamedProgramLocalParameterI4ivEXT flextglNamedProgramLocalParameterI4ivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uiEXT)(GLuint, GLenum, GLuint, GLuint, GLuint, GLuint, GLuint); |
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#define glNamedProgramLocalParameterI4uiEXT flextglNamedProgramLocalParameterI4uiEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameterI4uivEXT)(GLuint, GLenum, GLuint, const GLuint *); |
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#define glNamedProgramLocalParameterI4uivEXT flextglNamedProgramLocalParameterI4uivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParameters4fvEXT)(GLuint, GLenum, GLuint, GLsizei, const GLfloat *); |
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#define glNamedProgramLocalParameters4fvEXT flextglNamedProgramLocalParameters4fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4ivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLint *); |
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#define glNamedProgramLocalParametersI4ivEXT flextglNamedProgramLocalParametersI4ivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramLocalParametersI4uivEXT)(GLuint, GLenum, GLuint, GLsizei, const GLuint *); |
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#define glNamedProgramLocalParametersI4uivEXT flextglNamedProgramLocalParametersI4uivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedProgramStringEXT)(GLuint, GLenum, GLenum, GLsizei, const void *); |
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#define glNamedProgramStringEXT flextglNamedProgramStringEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageEXT)(GLuint, GLenum, GLsizei, GLsizei); |
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#define glNamedRenderbufferStorageEXT flextglNamedRenderbufferStorageEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleCoverageEXT)(GLuint, GLsizei, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glNamedRenderbufferStorageMultisampleCoverageEXT flextglNamedRenderbufferStorageMultisampleCoverageEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisampleEXT)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glNamedRenderbufferStorageMultisampleEXT flextglNamedRenderbufferStorageMultisampleEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dEXT)(GLuint, GLint, GLdouble); |
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#define glProgramUniform1dEXT flextglProgramUniform1dEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform1dvEXT flextglProgramUniform1dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fEXT)(GLuint, GLint, GLfloat); |
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#define glProgramUniform1fEXT flextglProgramUniform1fEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform1fvEXT flextglProgramUniform1fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iEXT)(GLuint, GLint, GLint); |
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#define glProgramUniform1iEXT flextglProgramUniform1iEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform1ivEXT flextglProgramUniform1ivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiEXT)(GLuint, GLint, GLuint); |
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#define glProgramUniform1uiEXT flextglProgramUniform1uiEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform1uivEXT flextglProgramUniform1uivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dEXT)(GLuint, GLint, GLdouble, GLdouble); |
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#define glProgramUniform2dEXT flextglProgramUniform2dEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform2dvEXT flextglProgramUniform2dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fEXT)(GLuint, GLint, GLfloat, GLfloat); |
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#define glProgramUniform2fEXT flextglProgramUniform2fEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform2fvEXT flextglProgramUniform2fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iEXT)(GLuint, GLint, GLint, GLint); |
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#define glProgramUniform2iEXT flextglProgramUniform2iEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform2ivEXT flextglProgramUniform2ivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiEXT)(GLuint, GLint, GLuint, GLuint); |
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#define glProgramUniform2uiEXT flextglProgramUniform2uiEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform2uivEXT flextglProgramUniform2uivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble); |
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#define glProgramUniform3dEXT flextglProgramUniform3dEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform3dvEXT flextglProgramUniform3dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat); |
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#define glProgramUniform3fEXT flextglProgramUniform3fEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform3fvEXT flextglProgramUniform3fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iEXT)(GLuint, GLint, GLint, GLint, GLint); |
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#define glProgramUniform3iEXT flextglProgramUniform3iEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform3ivEXT flextglProgramUniform3ivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint); |
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#define glProgramUniform3uiEXT flextglProgramUniform3uiEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform3uivEXT flextglProgramUniform3uivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dEXT)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glProgramUniform4dEXT flextglProgramUniform4dEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dvEXT)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform4dvEXT flextglProgramUniform4dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fEXT)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glProgramUniform4fEXT flextglProgramUniform4fEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fvEXT)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform4fvEXT flextglProgramUniform4fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iEXT)(GLuint, GLint, GLint, GLint, GLint, GLint); |
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#define glProgramUniform4iEXT flextglProgramUniform4iEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ivEXT)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform4ivEXT flextglProgramUniform4ivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiEXT)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); |
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#define glProgramUniform4uiEXT flextglProgramUniform4uiEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uivEXT)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform4uivEXT flextglProgramUniform4uivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2dvEXT flextglProgramUniformMatrix2dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2fvEXT flextglProgramUniformMatrix2fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2x3dvEXT flextglProgramUniformMatrix2x3dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2x3fvEXT flextglProgramUniformMatrix2x3fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2x4dvEXT flextglProgramUniformMatrix2x4dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2x4fvEXT flextglProgramUniformMatrix2x4fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3dvEXT flextglProgramUniformMatrix3dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3fvEXT flextglProgramUniformMatrix3fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3x2dvEXT flextglProgramUniformMatrix3x2dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3x2fvEXT flextglProgramUniformMatrix3x2fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3x4dvEXT flextglProgramUniformMatrix3x4dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3x4fvEXT flextglProgramUniformMatrix3x4fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4dvEXT flextglProgramUniformMatrix4dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4fvEXT flextglProgramUniformMatrix4fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4x2dvEXT flextglProgramUniformMatrix4x2dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4x2fvEXT flextglProgramUniformMatrix4x2fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4x3dvEXT flextglProgramUniformMatrix4x3dvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fvEXT)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4x3fvEXT flextglProgramUniformMatrix4x3fvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushClientAttribDefaultEXT)(GLbitfield); |
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#define glPushClientAttribDefaultEXT flextglPushClientAttribDefaultEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferEXT)(GLuint, GLenum, GLenum, GLuint); |
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#define glTextureBufferEXT flextglTextureBufferEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferRangeEXT)(GLuint, GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); |
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#define glTextureBufferRangeEXT flextglTextureBufferRangeEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glTextureImage1DEXT flextglTextureImage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage2DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glTextureImage2DEXT flextglTextureImage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureImage3DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glTextureImage3DEXT flextglTextureImage3DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexturePageCommitmentEXT)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLboolean); |
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#define glTexturePageCommitmentEXT flextglTexturePageCommitmentEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIivEXT)(GLuint, GLenum, GLenum, const GLint *); |
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#define glTextureParameterIivEXT flextglTextureParameterIivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIuivEXT)(GLuint, GLenum, GLenum, const GLuint *); |
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#define glTextureParameterIuivEXT flextglTextureParameterIuivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfEXT)(GLuint, GLenum, GLenum, GLfloat); |
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#define glTextureParameterfEXT flextglTextureParameterfEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfvEXT)(GLuint, GLenum, GLenum, const GLfloat *); |
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#define glTextureParameterfvEXT flextglTextureParameterfvEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameteriEXT)(GLuint, GLenum, GLenum, GLint); |
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#define glTextureParameteriEXT flextglTextureParameteriEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterivEXT)(GLuint, GLenum, GLenum, const GLint *); |
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#define glTextureParameterivEXT flextglTextureParameterivEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureRenderbufferEXT)(GLuint, GLenum, GLuint); |
|
#define glTextureRenderbufferEXT flextglTextureRenderbufferEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei); |
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#define glTextureStorage1DEXT flextglTextureStorage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glTextureStorage2DEXT flextglTextureStorage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); |
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#define glTextureStorage2DMultisampleEXT flextglTextureStorage2DMultisampleEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); |
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#define glTextureStorage3DEXT flextglTextureStorage3DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DMultisampleEXT)(GLuint, GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); |
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#define glTextureStorage3DMultisampleEXT flextglTextureStorage3DMultisampleEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage1DEXT)(GLuint, GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); |
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#define glTextureSubImage1DEXT flextglTextureSubImage1DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage2DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glTextureSubImage2DEXT flextglTextureSubImage2DEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage3DEXT)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glTextureSubImage3DEXT flextglTextureSubImage3DEXT |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapNamedBufferEXT)(GLuint); |
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#define glUnmapNamedBufferEXT flextglUnmapNamedBufferEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayBindVertexBufferEXT)(GLuint, GLuint, GLuint, GLintptr, GLsizei); |
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#define glVertexArrayBindVertexBufferEXT flextglVertexArrayBindVertexBufferEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayColorOffsetEXT flextglVertexArrayColorOffsetEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayEdgeFlagOffsetEXT)(GLuint, GLuint, GLsizei, GLintptr); |
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#define glVertexArrayEdgeFlagOffsetEXT flextglVertexArrayEdgeFlagOffsetEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayFogCoordOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayFogCoordOffsetEXT flextglVertexArrayFogCoordOffsetEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayIndexOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayIndexOffsetEXT flextglVertexArrayIndexOffsetEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayMultiTexCoordOffsetEXT)(GLuint, GLuint, GLenum, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayMultiTexCoordOffsetEXT flextglVertexArrayMultiTexCoordOffsetEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayNormalOffsetEXT)(GLuint, GLuint, GLenum, GLsizei, GLintptr); |
|
#define glVertexArrayNormalOffsetEXT flextglVertexArrayNormalOffsetEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArraySecondaryColorOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArraySecondaryColorOffsetEXT flextglVertexArraySecondaryColorOffsetEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayTexCoordOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayTexCoordOffsetEXT flextglVertexArrayTexCoordOffsetEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribBindingEXT)(GLuint, GLuint, GLuint); |
|
#define glVertexArrayVertexAttribBindingEXT flextglVertexArrayVertexAttribBindingEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribDivisorEXT)(GLuint, GLuint, GLuint); |
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#define glVertexArrayVertexAttribDivisorEXT flextglVertexArrayVertexAttribDivisorEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribFormatEXT)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); |
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#define glVertexArrayVertexAttribFormatEXT flextglVertexArrayVertexAttribFormatEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); |
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#define glVertexArrayVertexAttribIFormatEXT flextglVertexArrayVertexAttribIFormatEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribIOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayVertexAttribIOffsetEXT flextglVertexArrayVertexAttribIOffsetEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLFormatEXT)(GLuint, GLuint, GLint, GLenum, GLuint); |
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#define glVertexArrayVertexAttribLFormatEXT flextglVertexArrayVertexAttribLFormatEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribLOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayVertexAttribLOffsetEXT flextglVertexArrayVertexAttribLOffsetEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexAttribOffsetEXT)(GLuint, GLuint, GLuint, GLint, GLenum, GLboolean, GLsizei, GLintptr); |
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#define glVertexArrayVertexAttribOffsetEXT flextglVertexArrayVertexAttribOffsetEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexBindingDivisorEXT)(GLuint, GLuint, GLuint); |
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#define glVertexArrayVertexBindingDivisorEXT flextglVertexArrayVertexBindingDivisorEXT |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexOffsetEXT)(GLuint, GLuint, GLint, GLenum, GLsizei, GLintptr); |
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#define glVertexArrayVertexOffsetEXT flextglVertexArrayVertexOffsetEXT |
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/* GL_GREMEDY_string_marker */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStringMarkerGREMEDY)(GLsizei, const void *); |
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#define glStringMarkerGREMEDY flextglStringMarkerGREMEDY |
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/* GL_KHR_blend_equation_advanced */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendBarrierKHR)(void); |
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#define glBlendBarrierKHR flextglBlendBarrierKHR |
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/* GL_VERSION_1_0 */ |
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GLAPI FLEXTGL_EXPORT void APIENTRY glBlendFunc(GLenum, GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glClear(GLbitfield); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glClearColor(GLfloat, GLfloat, GLfloat, GLfloat); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glClearDepth(GLdouble); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glClearStencil(GLint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glColorMask(GLboolean, GLboolean, GLboolean, GLboolean); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glCullFace(GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glDepthFunc(GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glDepthMask(GLboolean); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glDepthRange(GLdouble, GLdouble); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glDisable(GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glDrawBuffer(GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glEnable(GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glFinish(void); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glFlush(void); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glFrontFace(GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetBooleanv(GLenum, GLboolean *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetDoublev(GLenum, GLdouble *); |
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GLAPI FLEXTGL_EXPORT GLenum APIENTRY glGetError(void); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetFloatv(GLenum, GLfloat *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetIntegerv(GLenum, GLint *); |
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GLAPI FLEXTGL_EXPORT const GLubyte * APIENTRY glGetString(GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexImage(GLenum, GLint, GLenum, GLenum, void *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexLevelParameterfv(GLenum, GLint, GLenum, GLfloat *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexLevelParameteriv(GLenum, GLint, GLenum, GLint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameterfv(GLenum, GLenum, GLfloat *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGetTexParameteriv(GLenum, GLenum, GLint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glHint(GLenum, GLenum); |
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GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsEnabled(GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glLineWidth(GLfloat); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glLogicOp(GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStoref(GLenum, GLfloat); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glPixelStorei(GLenum, GLint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glPointSize(GLfloat); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonMode(GLenum, GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glReadBuffer(GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glReadPixels(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, void *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glScissor(GLint, GLint, GLsizei, GLsizei); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glStencilFunc(GLenum, GLint, GLuint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glStencilMask(GLuint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glStencilOp(GLenum, GLenum, GLenum); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage1D(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const void *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glTexImage2D(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterf(GLenum, GLenum, GLfloat); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameterfv(GLenum, GLenum, const GLfloat *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteri(GLenum, GLenum, GLint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glTexParameteriv(GLenum, GLenum, const GLint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glViewport(GLint, GLint, GLsizei, GLsizei); |
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/* GL_VERSION_1_1 */ |
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GLAPI FLEXTGL_EXPORT void APIENTRY glBindTexture(GLenum, GLuint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage1D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexImage2D(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage1D(GLenum, GLint, GLint, GLint, GLint, GLsizei); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glCopyTexSubImage2D(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glDeleteTextures(GLsizei, const GLuint *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glDrawArrays(GLenum, GLint, GLsizei); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glDrawElements(GLenum, GLsizei, GLenum, const void *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glGenTextures(GLsizei, GLuint *); |
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GLAPI FLEXTGL_EXPORT GLboolean APIENTRY glIsTexture(GLuint); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glPolygonOffset(GLfloat, GLfloat); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage1D(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const void *); |
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GLAPI FLEXTGL_EXPORT void APIENTRY glTexSubImage2D(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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/* GL_VERSION_1_2 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyTexSubImage3D flextglCopyTexSubImage3D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElements)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *); |
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#define glDrawRangeElements flextglDrawRangeElements |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3D)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *); |
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#define glTexImage3D flextglTexImage3D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glTexSubImage3D flextglTexSubImage3D |
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/* GL_VERSION_1_3 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveTexture)(GLenum); |
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#define glActiveTexture flextglActiveTexture |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage1D)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTexImage1D flextglCompressedTexImage1D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage2D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTexImage2D flextglCompressedTexImage2D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexImage3D)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const void *); |
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#define glCompressedTexImage3D flextglCompressedTexImage3D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage1D)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTexSubImage1D flextglCompressedTexSubImage1D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage2D)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTexSubImage2D flextglCompressedTexSubImage2D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTexSubImage3D)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTexSubImage3D flextglCompressedTexSubImage3D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTexImage)(GLenum, GLint, void *); |
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#define glGetCompressedTexImage flextglGetCompressedTexImage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSampleCoverage)(GLfloat, GLboolean); |
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#define glSampleCoverage flextglSampleCoverage |
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/* GL_VERSION_1_4 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendColor)(GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glBlendColor flextglBlendColor |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquation)(GLenum); |
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#define glBlendEquation flextglBlendEquation |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparate)(GLenum, GLenum, GLenum, GLenum); |
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#define glBlendFuncSeparate flextglBlendFuncSeparate |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArrays)(GLenum, const GLint *, const GLsizei *, GLsizei); |
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#define glMultiDrawArrays flextglMultiDrawArrays |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElements)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei); |
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#define glMultiDrawElements flextglMultiDrawElements |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterf)(GLenum, GLfloat); |
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#define glPointParameterf flextglPointParameterf |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameterfv)(GLenum, const GLfloat *); |
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#define glPointParameterfv flextglPointParameterfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteri)(GLenum, GLint); |
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#define glPointParameteri flextglPointParameteri |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPointParameteriv)(GLenum, const GLint *); |
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#define glPointParameteriv flextglPointParameteriv |
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/* GL_VERSION_1_5 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginQuery)(GLenum, GLuint); |
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#define glBeginQuery flextglBeginQuery |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffer)(GLenum, GLuint); |
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#define glBindBuffer flextglBindBuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferData)(GLenum, GLsizeiptr, const void *, GLenum); |
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#define glBufferData flextglBufferData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferSubData)(GLenum, GLintptr, GLsizeiptr, const void *); |
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#define glBufferSubData flextglBufferSubData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteBuffers)(GLsizei, const GLuint *); |
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#define glDeleteBuffers flextglDeleteBuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteQueries)(GLsizei, const GLuint *); |
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#define glDeleteQueries flextglDeleteQueries |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndQuery)(GLenum); |
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#define glEndQuery flextglEndQuery |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenBuffers)(GLsizei, GLuint *); |
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#define glGenBuffers flextglGenBuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenQueries)(GLsizei, GLuint *); |
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#define glGenQueries flextglGenQueries |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteriv)(GLenum, GLenum, GLint *); |
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#define glGetBufferParameteriv flextglGetBufferParameteriv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferPointerv)(GLenum, GLenum, void **); |
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#define glGetBufferPointerv flextglGetBufferPointerv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferSubData)(GLenum, GLintptr, GLsizeiptr, void *); |
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#define glGetBufferSubData flextglGetBufferSubData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectiv)(GLuint, GLenum, GLint *); |
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#define glGetQueryObjectiv flextglGetQueryObjectiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectuiv)(GLuint, GLenum, GLuint *); |
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#define glGetQueryObjectuiv flextglGetQueryObjectuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryiv)(GLenum, GLenum, GLint *); |
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#define glGetQueryiv flextglGetQueryiv |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsBuffer)(GLuint); |
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#define glIsBuffer flextglIsBuffer |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsQuery)(GLuint); |
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#define glIsQuery flextglIsQuery |
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GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBuffer)(GLenum, GLenum); |
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#define glMapBuffer flextglMapBuffer |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapBuffer)(GLenum); |
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#define glUnmapBuffer flextglUnmapBuffer |
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/* GL_VERSION_2_0 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglAttachShader)(GLuint, GLuint); |
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#define glAttachShader flextglAttachShader |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindAttribLocation)(GLuint, GLuint, const GLchar *); |
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#define glBindAttribLocation flextglBindAttribLocation |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparate)(GLenum, GLenum); |
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#define glBlendEquationSeparate flextglBlendEquationSeparate |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompileShader)(GLuint); |
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#define glCompileShader flextglCompileShader |
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateProgram)(void); |
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#define glCreateProgram flextglCreateProgram |
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShader)(GLenum); |
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#define glCreateShader flextglCreateShader |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgram)(GLuint); |
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#define glDeleteProgram flextglDeleteProgram |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteShader)(GLuint); |
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#define glDeleteShader flextglDeleteShader |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDetachShader)(GLuint, GLuint); |
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#define glDetachShader flextglDetachShader |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexAttribArray)(GLuint); |
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#define glDisableVertexAttribArray flextglDisableVertexAttribArray |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawBuffers)(GLsizei, const GLenum *); |
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#define glDrawBuffers flextglDrawBuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexAttribArray)(GLuint); |
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#define glEnableVertexAttribArray flextglEnableVertexAttribArray |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAttrib)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
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#define glGetActiveAttrib flextglGetActiveAttrib |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniform)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *); |
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#define glGetActiveUniform flextglGetActiveUniform |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetAttachedShaders)(GLuint, GLsizei, GLsizei *, GLuint *); |
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#define glGetAttachedShaders flextglGetAttachedShaders |
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GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetAttribLocation)(GLuint, const GLchar *); |
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#define glGetAttribLocation flextglGetAttribLocation |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetProgramInfoLog flextglGetProgramInfoLog |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramiv)(GLuint, GLenum, GLint *); |
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#define glGetProgramiv flextglGetProgramiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetShaderInfoLog flextglGetShaderInfoLog |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderSource)(GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetShaderSource flextglGetShaderSource |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderiv)(GLuint, GLenum, GLint *); |
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#define glGetShaderiv flextglGetShaderiv |
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GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetUniformLocation)(GLuint, const GLchar *); |
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#define glGetUniformLocation flextglGetUniformLocation |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformfv)(GLuint, GLint, GLfloat *); |
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#define glGetUniformfv flextglGetUniformfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformiv)(GLuint, GLint, GLint *); |
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#define glGetUniformiv flextglGetUniformiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribPointerv)(GLuint, GLenum, void **); |
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#define glGetVertexAttribPointerv flextglGetVertexAttribPointerv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribdv)(GLuint, GLenum, GLdouble *); |
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#define glGetVertexAttribdv flextglGetVertexAttribdv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribfv)(GLuint, GLenum, GLfloat *); |
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#define glGetVertexAttribfv flextglGetVertexAttribfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribiv)(GLuint, GLenum, GLint *); |
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#define glGetVertexAttribiv flextglGetVertexAttribiv |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgram)(GLuint); |
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#define glIsProgram flextglIsProgram |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsShader)(GLuint); |
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#define glIsShader flextglIsShader |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglLinkProgram)(GLuint); |
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#define glLinkProgram flextglLinkProgram |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglShaderSource)(GLuint, GLsizei, const GLchar *const*, const GLint *); |
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#define glShaderSource flextglShaderSource |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilFuncSeparate)(GLenum, GLenum, GLint, GLuint); |
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#define glStencilFuncSeparate flextglStencilFuncSeparate |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilMaskSeparate)(GLenum, GLuint); |
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#define glStencilMaskSeparate flextglStencilMaskSeparate |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglStencilOpSeparate)(GLenum, GLenum, GLenum, GLenum); |
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#define glStencilOpSeparate flextglStencilOpSeparate |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1f)(GLint, GLfloat); |
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#define glUniform1f flextglUniform1f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1fv)(GLint, GLsizei, const GLfloat *); |
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#define glUniform1fv flextglUniform1fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1i)(GLint, GLint); |
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#define glUniform1i flextglUniform1i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1iv)(GLint, GLsizei, const GLint *); |
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#define glUniform1iv flextglUniform1iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2f)(GLint, GLfloat, GLfloat); |
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#define glUniform2f flextglUniform2f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2fv)(GLint, GLsizei, const GLfloat *); |
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#define glUniform2fv flextglUniform2fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2i)(GLint, GLint, GLint); |
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#define glUniform2i flextglUniform2i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2iv)(GLint, GLsizei, const GLint *); |
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#define glUniform2iv flextglUniform2iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3f)(GLint, GLfloat, GLfloat, GLfloat); |
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#define glUniform3f flextglUniform3f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3fv)(GLint, GLsizei, const GLfloat *); |
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#define glUniform3fv flextglUniform3fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3i)(GLint, GLint, GLint, GLint); |
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#define glUniform3i flextglUniform3i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3iv)(GLint, GLsizei, const GLint *); |
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#define glUniform3iv flextglUniform3iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4f)(GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glUniform4f flextglUniform4f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4fv)(GLint, GLsizei, const GLfloat *); |
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#define glUniform4fv flextglUniform4fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4i)(GLint, GLint, GLint, GLint, GLint); |
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#define glUniform4i flextglUniform4i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4iv)(GLint, GLsizei, const GLint *); |
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#define glUniform4iv flextglUniform4iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix2fv flextglUniformMatrix2fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix3fv flextglUniformMatrix3fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix4fv flextglUniformMatrix4fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgram)(GLuint); |
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#define glUseProgram flextglUseProgram |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgram)(GLuint); |
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#define glValidateProgram flextglValidateProgram |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1d)(GLuint, GLdouble); |
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#define glVertexAttrib1d flextglVertexAttrib1d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1dv)(GLuint, const GLdouble *); |
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#define glVertexAttrib1dv flextglVertexAttrib1dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1f)(GLuint, GLfloat); |
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#define glVertexAttrib1f flextglVertexAttrib1f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1fv)(GLuint, const GLfloat *); |
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#define glVertexAttrib1fv flextglVertexAttrib1fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1s)(GLuint, GLshort); |
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#define glVertexAttrib1s flextglVertexAttrib1s |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib1sv)(GLuint, const GLshort *); |
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#define glVertexAttrib1sv flextglVertexAttrib1sv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2d)(GLuint, GLdouble, GLdouble); |
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#define glVertexAttrib2d flextglVertexAttrib2d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2dv)(GLuint, const GLdouble *); |
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#define glVertexAttrib2dv flextglVertexAttrib2dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2f)(GLuint, GLfloat, GLfloat); |
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#define glVertexAttrib2f flextglVertexAttrib2f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2fv)(GLuint, const GLfloat *); |
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#define glVertexAttrib2fv flextglVertexAttrib2fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2s)(GLuint, GLshort, GLshort); |
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#define glVertexAttrib2s flextglVertexAttrib2s |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib2sv)(GLuint, const GLshort *); |
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#define glVertexAttrib2sv flextglVertexAttrib2sv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3d)(GLuint, GLdouble, GLdouble, GLdouble); |
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#define glVertexAttrib3d flextglVertexAttrib3d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3dv)(GLuint, const GLdouble *); |
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#define glVertexAttrib3dv flextglVertexAttrib3dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3f)(GLuint, GLfloat, GLfloat, GLfloat); |
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#define glVertexAttrib3f flextglVertexAttrib3f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3fv)(GLuint, const GLfloat *); |
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#define glVertexAttrib3fv flextglVertexAttrib3fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3s)(GLuint, GLshort, GLshort, GLshort); |
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#define glVertexAttrib3s flextglVertexAttrib3s |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib3sv)(GLuint, const GLshort *); |
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#define glVertexAttrib3sv flextglVertexAttrib3sv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nbv)(GLuint, const GLbyte *); |
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#define glVertexAttrib4Nbv flextglVertexAttrib4Nbv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Niv)(GLuint, const GLint *); |
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#define glVertexAttrib4Niv flextglVertexAttrib4Niv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nsv)(GLuint, const GLshort *); |
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#define glVertexAttrib4Nsv flextglVertexAttrib4Nsv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nub)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte); |
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#define glVertexAttrib4Nub flextglVertexAttrib4Nub |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nubv)(GLuint, const GLubyte *); |
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#define glVertexAttrib4Nubv flextglVertexAttrib4Nubv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nuiv)(GLuint, const GLuint *); |
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#define glVertexAttrib4Nuiv flextglVertexAttrib4Nuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4Nusv)(GLuint, const GLushort *); |
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#define glVertexAttrib4Nusv flextglVertexAttrib4Nusv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4bv)(GLuint, const GLbyte *); |
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#define glVertexAttrib4bv flextglVertexAttrib4bv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glVertexAttrib4d flextglVertexAttrib4d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4dv)(GLuint, const GLdouble *); |
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#define glVertexAttrib4dv flextglVertexAttrib4dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4f)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glVertexAttrib4f flextglVertexAttrib4f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4fv)(GLuint, const GLfloat *); |
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#define glVertexAttrib4fv flextglVertexAttrib4fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4iv)(GLuint, const GLint *); |
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#define glVertexAttrib4iv flextglVertexAttrib4iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4s)(GLuint, GLshort, GLshort, GLshort, GLshort); |
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#define glVertexAttrib4s flextglVertexAttrib4s |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4sv)(GLuint, const GLshort *); |
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#define glVertexAttrib4sv flextglVertexAttrib4sv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4ubv)(GLuint, const GLubyte *); |
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#define glVertexAttrib4ubv flextglVertexAttrib4ubv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4uiv)(GLuint, const GLuint *); |
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#define glVertexAttrib4uiv flextglVertexAttrib4uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttrib4usv)(GLuint, const GLushort *); |
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#define glVertexAttrib4usv flextglVertexAttrib4usv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const void *); |
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#define glVertexAttribPointer flextglVertexAttribPointer |
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/* GL_VERSION_2_1 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix2x3fv flextglUniformMatrix2x3fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix2x4fv flextglUniformMatrix2x4fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix3x2fv flextglUniformMatrix3x2fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix3x4fv flextglUniformMatrix3x4fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix4x2fv flextglUniformMatrix4x2fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3fv)(GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glUniformMatrix4x3fv flextglUniformMatrix4x3fv |
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/* GL_VERSION_3_0 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginConditionalRender)(GLuint, GLenum); |
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#define glBeginConditionalRender flextglBeginConditionalRender |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginTransformFeedback)(GLenum); |
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#define glBeginTransformFeedback flextglBeginTransformFeedback |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferBase)(GLenum, GLuint, GLuint); |
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#define glBindBufferBase flextglBindBufferBase |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBufferRange)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr); |
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#define glBindBufferRange flextglBindBufferRange |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocation)(GLuint, GLuint, const GLchar *); |
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#define glBindFragDataLocation flextglBindFragDataLocation |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindFramebuffer)(GLenum, GLuint); |
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#define glBindFramebuffer flextglBindFramebuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindRenderbuffer)(GLenum, GLuint); |
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#define glBindRenderbuffer flextglBindRenderbuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexArray)(GLuint); |
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#define glBindVertexArray flextglBindVertexArray |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlitFramebuffer)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
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#define glBlitFramebuffer flextglBlitFramebuffer |
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GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckFramebufferStatus)(GLenum); |
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#define glCheckFramebufferStatus flextglCheckFramebufferStatus |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClampColor)(GLenum, GLenum); |
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#define glClampColor flextglClampColor |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfi)(GLenum, GLint, GLfloat, GLint); |
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#define glClearBufferfi flextglClearBufferfi |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferfv)(GLenum, GLint, const GLfloat *); |
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#define glClearBufferfv flextglClearBufferfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferiv)(GLenum, GLint, const GLint *); |
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#define glClearBufferiv flextglClearBufferiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferuiv)(GLenum, GLint, const GLuint *); |
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#define glClearBufferuiv flextglClearBufferuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglColorMaski)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean); |
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#define glColorMaski flextglColorMaski |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteFramebuffers)(GLsizei, const GLuint *); |
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#define glDeleteFramebuffers flextglDeleteFramebuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteRenderbuffers)(GLsizei, const GLuint *); |
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#define glDeleteRenderbuffers flextglDeleteRenderbuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteVertexArrays)(GLsizei, const GLuint *); |
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#define glDeleteVertexArrays flextglDeleteVertexArrays |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisablei)(GLenum, GLuint); |
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#define glDisablei flextglDisablei |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnablei)(GLenum, GLuint); |
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#define glEnablei flextglEnablei |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndConditionalRender)(void); |
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#define glEndConditionalRender flextglEndConditionalRender |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndTransformFeedback)(void); |
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#define glEndTransformFeedback flextglEndTransformFeedback |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedBufferRange)(GLenum, GLintptr, GLsizeiptr); |
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#define glFlushMappedBufferRange flextglFlushMappedBufferRange |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferRenderbuffer)(GLenum, GLenum, GLenum, GLuint); |
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#define glFramebufferRenderbuffer flextglFramebufferRenderbuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture1D)(GLenum, GLenum, GLenum, GLuint, GLint); |
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#define glFramebufferTexture1D flextglFramebufferTexture1D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture2D)(GLenum, GLenum, GLenum, GLuint, GLint); |
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#define glFramebufferTexture2D flextglFramebufferTexture2D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture3D)(GLenum, GLenum, GLenum, GLuint, GLint, GLint); |
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#define glFramebufferTexture3D flextglFramebufferTexture3D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTextureLayer)(GLenum, GLenum, GLuint, GLint, GLint); |
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#define glFramebufferTextureLayer flextglFramebufferTextureLayer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenFramebuffers)(GLsizei, GLuint *); |
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#define glGenFramebuffers flextglGenFramebuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenRenderbuffers)(GLsizei, GLuint *); |
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#define glGenRenderbuffers flextglGenRenderbuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenVertexArrays)(GLsizei, GLuint *); |
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#define glGenVertexArrays flextglGenVertexArrays |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateMipmap)(GLenum); |
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#define glGenerateMipmap flextglGenerateMipmap |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBooleani_v)(GLenum, GLuint, GLboolean *); |
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#define glGetBooleani_v flextglGetBooleani_v |
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GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataLocation)(GLuint, const GLchar *); |
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#define glGetFragDataLocation flextglGetFragDataLocation |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferAttachmentParameteriv)(GLenum, GLenum, GLenum, GLint *); |
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#define glGetFramebufferAttachmentParameteriv flextglGetFramebufferAttachmentParameteriv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetIntegeri_v)(GLenum, GLuint, GLint *); |
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#define glGetIntegeri_v flextglGetIntegeri_v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetRenderbufferParameteriv)(GLenum, GLenum, GLint *); |
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#define glGetRenderbufferParameteriv flextglGetRenderbufferParameteriv |
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GLAPI FLEXTGL_EXPORT const GLubyte *(APIENTRY *flextglGetStringi)(GLenum, GLuint); |
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#define glGetStringi flextglGetStringi |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIiv)(GLenum, GLenum, GLint *); |
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#define glGetTexParameterIiv flextglGetTexParameterIiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTexParameterIuiv)(GLenum, GLenum, GLuint *); |
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#define glGetTexParameterIuiv flextglGetTexParameterIuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbackVarying)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *); |
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#define glGetTransformFeedbackVarying flextglGetTransformFeedbackVarying |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformuiv)(GLuint, GLint, GLuint *); |
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#define glGetUniformuiv flextglGetUniformuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIiv)(GLuint, GLenum, GLint *); |
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#define glGetVertexAttribIiv flextglGetVertexAttribIiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribIuiv)(GLuint, GLenum, GLuint *); |
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#define glGetVertexAttribIuiv flextglGetVertexAttribIuiv |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsEnabledi)(GLenum, GLuint); |
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#define glIsEnabledi flextglIsEnabledi |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsFramebuffer)(GLuint); |
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#define glIsFramebuffer flextglIsFramebuffer |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsRenderbuffer)(GLuint); |
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#define glIsRenderbuffer flextglIsRenderbuffer |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsVertexArray)(GLuint); |
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#define glIsVertexArray flextglIsVertexArray |
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GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapBufferRange)(GLenum, GLintptr, GLsizeiptr, GLbitfield); |
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#define glMapBufferRange flextglMapBufferRange |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorage)(GLenum, GLenum, GLsizei, GLsizei); |
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#define glRenderbufferStorage flextglRenderbufferStorage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglRenderbufferStorageMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glRenderbufferStorageMultisample flextglRenderbufferStorageMultisample |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIiv)(GLenum, GLenum, const GLint *); |
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#define glTexParameterIiv flextglTexParameterIiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexParameterIuiv)(GLenum, GLenum, const GLuint *); |
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#define glTexParameterIuiv flextglTexParameterIuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTransformFeedbackVaryings)(GLuint, GLsizei, const GLchar *const*, GLenum); |
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#define glTransformFeedbackVaryings flextglTransformFeedbackVaryings |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1ui)(GLint, GLuint); |
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#define glUniform1ui flextglUniform1ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1uiv)(GLint, GLsizei, const GLuint *); |
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#define glUniform1uiv flextglUniform1uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2ui)(GLint, GLuint, GLuint); |
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#define glUniform2ui flextglUniform2ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2uiv)(GLint, GLsizei, const GLuint *); |
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#define glUniform2uiv flextglUniform2uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3ui)(GLint, GLuint, GLuint, GLuint); |
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#define glUniform3ui flextglUniform3ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3uiv)(GLint, GLsizei, const GLuint *); |
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#define glUniform3uiv flextglUniform3uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4ui)(GLint, GLuint, GLuint, GLuint, GLuint); |
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#define glUniform4ui flextglUniform4ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4uiv)(GLint, GLsizei, const GLuint *); |
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#define glUniform4uiv flextglUniform4uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1i)(GLuint, GLint); |
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#define glVertexAttribI1i flextglVertexAttribI1i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1iv)(GLuint, const GLint *); |
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#define glVertexAttribI1iv flextglVertexAttribI1iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1ui)(GLuint, GLuint); |
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#define glVertexAttribI1ui flextglVertexAttribI1ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI1uiv)(GLuint, const GLuint *); |
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#define glVertexAttribI1uiv flextglVertexAttribI1uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2i)(GLuint, GLint, GLint); |
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#define glVertexAttribI2i flextglVertexAttribI2i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2iv)(GLuint, const GLint *); |
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#define glVertexAttribI2iv flextglVertexAttribI2iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2ui)(GLuint, GLuint, GLuint); |
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#define glVertexAttribI2ui flextglVertexAttribI2ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI2uiv)(GLuint, const GLuint *); |
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#define glVertexAttribI2uiv flextglVertexAttribI2uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3i)(GLuint, GLint, GLint, GLint); |
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#define glVertexAttribI3i flextglVertexAttribI3i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3iv)(GLuint, const GLint *); |
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#define glVertexAttribI3iv flextglVertexAttribI3iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3ui)(GLuint, GLuint, GLuint, GLuint); |
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#define glVertexAttribI3ui flextglVertexAttribI3ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI3uiv)(GLuint, const GLuint *); |
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#define glVertexAttribI3uiv flextglVertexAttribI3uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4bv)(GLuint, const GLbyte *); |
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#define glVertexAttribI4bv flextglVertexAttribI4bv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4i)(GLuint, GLint, GLint, GLint, GLint); |
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#define glVertexAttribI4i flextglVertexAttribI4i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4iv)(GLuint, const GLint *); |
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#define glVertexAttribI4iv flextglVertexAttribI4iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4sv)(GLuint, const GLshort *); |
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#define glVertexAttribI4sv flextglVertexAttribI4sv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ubv)(GLuint, const GLubyte *); |
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#define glVertexAttribI4ubv flextglVertexAttribI4ubv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4ui)(GLuint, GLuint, GLuint, GLuint, GLuint); |
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#define glVertexAttribI4ui flextglVertexAttribI4ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4uiv)(GLuint, const GLuint *); |
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#define glVertexAttribI4uiv flextglVertexAttribI4uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribI4usv)(GLuint, const GLushort *); |
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#define glVertexAttribI4usv flextglVertexAttribI4usv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIPointer)(GLuint, GLint, GLenum, GLsizei, const void *); |
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#define glVertexAttribIPointer flextglVertexAttribIPointer |
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/* GL_VERSION_3_1 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyBufferSubData)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr); |
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#define glCopyBufferSubData flextglCopyBufferSubData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstanced)(GLenum, GLint, GLsizei, GLsizei); |
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#define glDrawArraysInstanced flextglDrawArraysInstanced |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstanced)(GLenum, GLsizei, GLenum, const void *, GLsizei); |
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#define glDrawElementsInstanced flextglDrawElementsInstanced |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetActiveUniformBlockName flextglGetActiveUniformBlockName |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformBlockiv)(GLuint, GLuint, GLenum, GLint *); |
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#define glGetActiveUniformBlockiv flextglGetActiveUniformBlockiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformName)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetActiveUniformName flextglGetActiveUniformName |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveUniformsiv)(GLuint, GLsizei, const GLuint *, GLenum, GLint *); |
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#define glGetActiveUniformsiv flextglGetActiveUniformsiv |
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetUniformBlockIndex)(GLuint, const GLchar *); |
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#define glGetUniformBlockIndex flextglGetUniformBlockIndex |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformIndices)(GLuint, GLsizei, const GLchar *const*, GLuint *); |
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#define glGetUniformIndices flextglGetUniformIndices |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPrimitiveRestartIndex)(GLuint); |
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#define glPrimitiveRestartIndex flextglPrimitiveRestartIndex |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBuffer)(GLenum, GLenum, GLuint); |
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#define glTexBuffer flextglTexBuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformBlockBinding)(GLuint, GLuint, GLuint); |
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#define glUniformBlockBinding flextglUniformBlockBinding |
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/* GL_VERSION_3_2 */ |
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GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglClientWaitSync)(GLsync, GLbitfield, GLuint64); |
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#define glClientWaitSync flextglClientWaitSync |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSync)(GLsync); |
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#define glDeleteSync flextglDeleteSync |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLint); |
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#define glDrawElementsBaseVertex flextglDrawElementsBaseVertex |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertex)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint); |
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#define glDrawElementsInstancedBaseVertex flextglDrawElementsInstancedBaseVertex |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawRangeElementsBaseVertex)(GLenum, GLuint, GLuint, GLsizei, GLenum, const void *, GLint); |
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#define glDrawRangeElementsBaseVertex flextglDrawRangeElementsBaseVertex |
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GLAPI FLEXTGL_EXPORT GLsync(APIENTRY *flextglFenceSync)(GLenum, GLbitfield); |
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#define glFenceSync flextglFenceSync |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferTexture)(GLenum, GLenum, GLuint, GLint); |
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#define glFramebufferTexture flextglFramebufferTexture |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetBufferParameteri64v)(GLenum, GLenum, GLint64 *); |
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#define glGetBufferParameteri64v flextglGetBufferParameteri64v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64i_v)(GLenum, GLuint, GLint64 *); |
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#define glGetInteger64i_v flextglGetInteger64i_v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInteger64v)(GLenum, GLint64 *); |
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#define glGetInteger64v flextglGetInteger64v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetMultisamplefv)(GLenum, GLuint, GLfloat *); |
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#define glGetMultisamplefv flextglGetMultisamplefv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSynciv)(GLsync, GLenum, GLsizei, GLsizei *, GLint *); |
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#define glGetSynciv flextglGetSynciv |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSync)(GLsync); |
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#define glIsSync flextglIsSync |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsBaseVertex)(GLenum, const GLsizei *, GLenum, const void *const*, GLsizei, const GLint *); |
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#define glMultiDrawElementsBaseVertex flextglMultiDrawElementsBaseVertex |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProvokingVertex)(GLenum); |
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#define glProvokingVertex flextglProvokingVertex |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSampleMaski)(GLuint, GLbitfield); |
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#define glSampleMaski flextglSampleMaski |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexImage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); |
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#define glTexImage2DMultisample flextglTexImage2DMultisample |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexImage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); |
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#define glTexImage3DMultisample flextglTexImage3DMultisample |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglWaitSync)(GLsync, GLbitfield, GLuint64); |
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#define glWaitSync flextglWaitSync |
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/* GL_VERSION_3_3 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindFragDataLocationIndexed)(GLuint, GLuint, GLuint, const GLchar *); |
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#define glBindFragDataLocationIndexed flextglBindFragDataLocationIndexed |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindSampler)(GLuint, GLuint); |
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#define glBindSampler flextglBindSampler |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteSamplers)(GLsizei, const GLuint *); |
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#define glDeleteSamplers flextglDeleteSamplers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenSamplers)(GLsizei, GLuint *); |
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#define glGenSamplers flextglGenSamplers |
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GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetFragDataIndex)(GLuint, const GLchar *); |
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#define glGetFragDataIndex flextglGetFragDataIndex |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjecti64v)(GLuint, GLenum, GLint64 *); |
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#define glGetQueryObjecti64v flextglGetQueryObjecti64v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryObjectui64v)(GLuint, GLenum, GLuint64 *); |
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#define glGetQueryObjectui64v flextglGetQueryObjectui64v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIiv)(GLuint, GLenum, GLint *); |
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#define glGetSamplerParameterIiv flextglGetSamplerParameterIiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterIuiv)(GLuint, GLenum, GLuint *); |
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#define glGetSamplerParameterIuiv flextglGetSamplerParameterIuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameterfv)(GLuint, GLenum, GLfloat *); |
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#define glGetSamplerParameterfv flextglGetSamplerParameterfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetSamplerParameteriv)(GLuint, GLenum, GLint *); |
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#define glGetSamplerParameteriv flextglGetSamplerParameteriv |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsSampler)(GLuint); |
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#define glIsSampler flextglIsSampler |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglQueryCounter)(GLuint, GLenum); |
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#define glQueryCounter flextglQueryCounter |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIiv)(GLuint, GLenum, const GLint *); |
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#define glSamplerParameterIiv flextglSamplerParameterIiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterIuiv)(GLuint, GLenum, const GLuint *); |
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#define glSamplerParameterIuiv flextglSamplerParameterIuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterf)(GLuint, GLenum, GLfloat); |
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#define glSamplerParameterf flextglSamplerParameterf |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameterfv)(GLuint, GLenum, const GLfloat *); |
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#define glSamplerParameterfv flextglSamplerParameterfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteri)(GLuint, GLenum, GLint); |
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#define glSamplerParameteri flextglSamplerParameteri |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglSamplerParameteriv)(GLuint, GLenum, const GLint *); |
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#define glSamplerParameteriv flextglSamplerParameteriv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribDivisor)(GLuint, GLuint); |
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#define glVertexAttribDivisor flextglVertexAttribDivisor |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1ui)(GLuint, GLenum, GLboolean, GLuint); |
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#define glVertexAttribP1ui flextglVertexAttribP1ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP1uiv)(GLuint, GLenum, GLboolean, const GLuint *); |
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#define glVertexAttribP1uiv flextglVertexAttribP1uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2ui)(GLuint, GLenum, GLboolean, GLuint); |
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#define glVertexAttribP2ui flextglVertexAttribP2ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP2uiv)(GLuint, GLenum, GLboolean, const GLuint *); |
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#define glVertexAttribP2uiv flextglVertexAttribP2uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3ui)(GLuint, GLenum, GLboolean, GLuint); |
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#define glVertexAttribP3ui flextglVertexAttribP3ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP3uiv)(GLuint, GLenum, GLboolean, const GLuint *); |
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#define glVertexAttribP3uiv flextglVertexAttribP3uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4ui)(GLuint, GLenum, GLboolean, GLuint); |
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#define glVertexAttribP4ui flextglVertexAttribP4ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribP4uiv)(GLuint, GLenum, GLboolean, const GLuint *); |
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#define glVertexAttribP4uiv flextglVertexAttribP4uiv |
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/* GL_VERSION_4_0 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBeginQueryIndexed)(GLenum, GLuint, GLuint); |
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#define glBeginQueryIndexed flextglBeginQueryIndexed |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindTransformFeedback)(GLenum, GLuint); |
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#define glBindTransformFeedback flextglBindTransformFeedback |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationSeparatei)(GLuint, GLenum, GLenum); |
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#define glBlendEquationSeparatei flextglBlendEquationSeparatei |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendEquationi)(GLuint, GLenum); |
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#define glBlendEquationi flextglBlendEquationi |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFuncSeparatei)(GLuint, GLenum, GLenum, GLenum, GLenum); |
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#define glBlendFuncSeparatei flextglBlendFuncSeparatei |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlendFunci)(GLuint, GLenum, GLenum); |
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#define glBlendFunci flextglBlendFunci |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteTransformFeedbacks)(GLsizei, const GLuint *); |
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#define glDeleteTransformFeedbacks flextglDeleteTransformFeedbacks |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysIndirect)(GLenum, const void *); |
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#define glDrawArraysIndirect flextglDrawArraysIndirect |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsIndirect)(GLenum, GLenum, const void *); |
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#define glDrawElementsIndirect flextglDrawElementsIndirect |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedback)(GLenum, GLuint); |
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#define glDrawTransformFeedback flextglDrawTransformFeedback |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStream)(GLenum, GLuint, GLuint); |
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#define glDrawTransformFeedbackStream flextglDrawTransformFeedbackStream |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEndQueryIndexed)(GLenum, GLuint); |
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#define glEndQueryIndexed flextglEndQueryIndexed |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenTransformFeedbacks)(GLsizei, GLuint *); |
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#define glGenTransformFeedbacks flextglGenTransformFeedbacks |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetActiveSubroutineName flextglGetActiveSubroutineName |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetActiveSubroutineUniformName flextglGetActiveSubroutineUniformName |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveSubroutineUniformiv)(GLuint, GLenum, GLuint, GLenum, GLint *); |
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#define glGetActiveSubroutineUniformiv flextglGetActiveSubroutineUniformiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramStageiv)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetProgramStageiv flextglGetProgramStageiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryIndexediv)(GLenum, GLuint, GLenum, GLint *); |
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#define glGetQueryIndexediv flextglGetQueryIndexediv |
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetSubroutineIndex)(GLuint, GLenum, const GLchar *); |
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#define glGetSubroutineIndex flextglGetSubroutineIndex |
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GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetSubroutineUniformLocation)(GLuint, GLenum, const GLchar *); |
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#define glGetSubroutineUniformLocation flextglGetSubroutineUniformLocation |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformSubroutineuiv)(GLenum, GLint, GLuint *); |
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#define glGetUniformSubroutineuiv flextglGetUniformSubroutineuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetUniformdv)(GLuint, GLint, GLdouble *); |
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#define glGetUniformdv flextglGetUniformdv |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsTransformFeedback)(GLuint); |
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#define glIsTransformFeedback flextglIsTransformFeedback |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMinSampleShading)(GLfloat); |
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#define glMinSampleShading flextglMinSampleShading |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameterfv)(GLenum, const GLfloat *); |
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#define glPatchParameterfv flextglPatchParameterfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPatchParameteri)(GLenum, GLint); |
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#define glPatchParameteri flextglPatchParameteri |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPauseTransformFeedback)(void); |
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#define glPauseTransformFeedback flextglPauseTransformFeedback |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglResumeTransformFeedback)(void); |
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#define glResumeTransformFeedback flextglResumeTransformFeedback |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1d)(GLint, GLdouble); |
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#define glUniform1d flextglUniform1d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform1dv)(GLint, GLsizei, const GLdouble *); |
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#define glUniform1dv flextglUniform1dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2d)(GLint, GLdouble, GLdouble); |
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#define glUniform2d flextglUniform2d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform2dv)(GLint, GLsizei, const GLdouble *); |
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#define glUniform2dv flextglUniform2dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3d)(GLint, GLdouble, GLdouble, GLdouble); |
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#define glUniform3d flextglUniform3d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform3dv)(GLint, GLsizei, const GLdouble *); |
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#define glUniform3dv flextglUniform3dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4d)(GLint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glUniform4d flextglUniform4d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniform4dv)(GLint, GLsizei, const GLdouble *); |
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#define glUniform4dv flextglUniform4dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix2dv flextglUniformMatrix2dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix2x3dv flextglUniformMatrix2x3dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix2x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix2x4dv flextglUniformMatrix2x4dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix3dv flextglUniformMatrix3dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix3x2dv flextglUniformMatrix3x2dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix3x4dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix3x4dv flextglUniformMatrix3x4dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix4dv flextglUniformMatrix4dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x2dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix4x2dv flextglUniformMatrix4x2dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformMatrix4x3dv)(GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glUniformMatrix4x3dv flextglUniformMatrix4x3dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUniformSubroutinesuiv)(GLenum, GLsizei, const GLuint *); |
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#define glUniformSubroutinesuiv flextglUniformSubroutinesuiv |
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/* GL_VERSION_4_1 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglActiveShaderProgram)(GLuint, GLuint); |
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#define glActiveShaderProgram flextglActiveShaderProgram |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindProgramPipeline)(GLuint); |
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#define glBindProgramPipeline flextglBindProgramPipeline |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearDepthf)(GLfloat); |
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#define glClearDepthf flextglClearDepthf |
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglCreateShaderProgramv)(GLenum, GLsizei, const GLchar *const*); |
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#define glCreateShaderProgramv flextglCreateShaderProgramv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDeleteProgramPipelines)(GLsizei, const GLuint *); |
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#define glDeleteProgramPipelines flextglDeleteProgramPipelines |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeArrayv)(GLuint, GLsizei, const GLdouble *); |
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#define glDepthRangeArrayv flextglDepthRangeArrayv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangeIndexed)(GLuint, GLdouble, GLdouble); |
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#define glDepthRangeIndexed flextglDepthRangeIndexed |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDepthRangef)(GLfloat, GLfloat); |
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#define glDepthRangef flextglDepthRangef |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenProgramPipelines)(GLsizei, GLuint *); |
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#define glGenProgramPipelines flextglGenProgramPipelines |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetDoublei_v)(GLenum, GLuint, GLdouble *); |
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#define glGetDoublei_v flextglGetDoublei_v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFloati_v)(GLenum, GLuint, GLfloat *); |
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#define glGetFloati_v flextglGetFloati_v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramBinary)(GLuint, GLsizei, GLsizei *, GLenum *, void *); |
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#define glGetProgramBinary flextglGetProgramBinary |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineInfoLog)(GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetProgramPipelineInfoLog flextglGetProgramPipelineInfoLog |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramPipelineiv)(GLuint, GLenum, GLint *); |
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#define glGetProgramPipelineiv flextglGetProgramPipelineiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetShaderPrecisionFormat)(GLenum, GLenum, GLint *, GLint *); |
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#define glGetShaderPrecisionFormat flextglGetShaderPrecisionFormat |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexAttribLdv)(GLuint, GLenum, GLdouble *); |
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#define glGetVertexAttribLdv flextglGetVertexAttribLdv |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglIsProgramPipeline)(GLuint); |
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#define glIsProgramPipeline flextglIsProgramPipeline |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramBinary)(GLuint, GLenum, const void *, GLsizei); |
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#define glProgramBinary flextglProgramBinary |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramParameteri)(GLuint, GLenum, GLint); |
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#define glProgramParameteri flextglProgramParameteri |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1d)(GLuint, GLint, GLdouble); |
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#define glProgramUniform1d flextglProgramUniform1d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1dv)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform1dv flextglProgramUniform1dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1f)(GLuint, GLint, GLfloat); |
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#define glProgramUniform1f flextglProgramUniform1f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1fv)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform1fv flextglProgramUniform1fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1i)(GLuint, GLint, GLint); |
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#define glProgramUniform1i flextglProgramUniform1i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1iv)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform1iv flextglProgramUniform1iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1ui)(GLuint, GLint, GLuint); |
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#define glProgramUniform1ui flextglProgramUniform1ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform1uiv)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform1uiv flextglProgramUniform1uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2d)(GLuint, GLint, GLdouble, GLdouble); |
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#define glProgramUniform2d flextglProgramUniform2d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2dv)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform2dv flextglProgramUniform2dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2f)(GLuint, GLint, GLfloat, GLfloat); |
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#define glProgramUniform2f flextglProgramUniform2f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2fv)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform2fv flextglProgramUniform2fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2i)(GLuint, GLint, GLint, GLint); |
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#define glProgramUniform2i flextglProgramUniform2i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2iv)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform2iv flextglProgramUniform2iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2ui)(GLuint, GLint, GLuint, GLuint); |
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#define glProgramUniform2ui flextglProgramUniform2ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform2uiv)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform2uiv flextglProgramUniform2uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3d)(GLuint, GLint, GLdouble, GLdouble, GLdouble); |
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#define glProgramUniform3d flextglProgramUniform3d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3dv)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform3dv flextglProgramUniform3dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3f)(GLuint, GLint, GLfloat, GLfloat, GLfloat); |
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#define glProgramUniform3f flextglProgramUniform3f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3fv)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform3fv flextglProgramUniform3fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3i)(GLuint, GLint, GLint, GLint, GLint); |
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#define glProgramUniform3i flextglProgramUniform3i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3iv)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform3iv flextglProgramUniform3iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3ui)(GLuint, GLint, GLuint, GLuint, GLuint); |
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#define glProgramUniform3ui flextglProgramUniform3ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform3uiv)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform3uiv flextglProgramUniform3uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4d)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glProgramUniform4d flextglProgramUniform4d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4dv)(GLuint, GLint, GLsizei, const GLdouble *); |
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#define glProgramUniform4dv flextglProgramUniform4dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4f)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glProgramUniform4f flextglProgramUniform4f |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4fv)(GLuint, GLint, GLsizei, const GLfloat *); |
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#define glProgramUniform4fv flextglProgramUniform4fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4i)(GLuint, GLint, GLint, GLint, GLint, GLint); |
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#define glProgramUniform4i flextglProgramUniform4i |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4iv)(GLuint, GLint, GLsizei, const GLint *); |
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#define glProgramUniform4iv flextglProgramUniform4iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4ui)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint); |
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#define glProgramUniform4ui flextglProgramUniform4ui |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniform4uiv)(GLuint, GLint, GLsizei, const GLuint *); |
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#define glProgramUniform4uiv flextglProgramUniform4uiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2dv flextglProgramUniformMatrix2dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2fv flextglProgramUniformMatrix2fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2x3dv flextglProgramUniformMatrix2x3dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2x3fv flextglProgramUniformMatrix2x3fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix2x4dv flextglProgramUniformMatrix2x4dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix2x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix2x4fv flextglProgramUniformMatrix2x4fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3dv flextglProgramUniformMatrix3dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3fv flextglProgramUniformMatrix3fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3x2dv flextglProgramUniformMatrix3x2dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3x2fv flextglProgramUniformMatrix3x2fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix3x4dv flextglProgramUniformMatrix3x4dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix3x4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix3x4fv flextglProgramUniformMatrix3x4fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4dv flextglProgramUniformMatrix4dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4fv flextglProgramUniformMatrix4fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4x2dv flextglProgramUniformMatrix4x2dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x2fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4x2fv flextglProgramUniformMatrix4x2fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3dv)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *); |
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#define glProgramUniformMatrix4x3dv flextglProgramUniformMatrix4x3dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglProgramUniformMatrix4x3fv)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *); |
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#define glProgramUniformMatrix4x3fv flextglProgramUniformMatrix4x3fv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReleaseShaderCompiler)(void); |
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#define glReleaseShaderCompiler flextglReleaseShaderCompiler |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglScissorArrayv)(GLuint, GLsizei, const GLint *); |
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#define glScissorArrayv flextglScissorArrayv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexed)(GLuint, GLint, GLint, GLsizei, GLsizei); |
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#define glScissorIndexed flextglScissorIndexed |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglScissorIndexedv)(GLuint, const GLint *); |
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#define glScissorIndexedv flextglScissorIndexedv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglShaderBinary)(GLsizei, const GLuint *, GLenum, const void *, GLsizei); |
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#define glShaderBinary flextglShaderBinary |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglUseProgramStages)(GLuint, GLbitfield, GLuint); |
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#define glUseProgramStages flextglUseProgramStages |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglValidateProgramPipeline)(GLuint); |
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#define glValidateProgramPipeline flextglValidateProgramPipeline |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1d)(GLuint, GLdouble); |
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#define glVertexAttribL1d flextglVertexAttribL1d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL1dv)(GLuint, const GLdouble *); |
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#define glVertexAttribL1dv flextglVertexAttribL1dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2d)(GLuint, GLdouble, GLdouble); |
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#define glVertexAttribL2d flextglVertexAttribL2d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL2dv)(GLuint, const GLdouble *); |
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#define glVertexAttribL2dv flextglVertexAttribL2dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3d)(GLuint, GLdouble, GLdouble, GLdouble); |
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#define glVertexAttribL3d flextglVertexAttribL3d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL3dv)(GLuint, const GLdouble *); |
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#define glVertexAttribL3dv flextglVertexAttribL3dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4d)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble); |
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#define glVertexAttribL4d flextglVertexAttribL4d |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribL4dv)(GLuint, const GLdouble *); |
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#define glVertexAttribL4dv flextglVertexAttribL4dv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLPointer)(GLuint, GLint, GLenum, GLsizei, const void *); |
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#define glVertexAttribLPointer flextglVertexAttribLPointer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglViewportArrayv)(GLuint, GLsizei, const GLfloat *); |
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#define glViewportArrayv flextglViewportArrayv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedf)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat); |
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#define glViewportIndexedf flextglViewportIndexedf |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglViewportIndexedfv)(GLuint, const GLfloat *); |
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#define glViewportIndexedfv flextglViewportIndexedfv |
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/* GL_VERSION_4_2 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTexture)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum); |
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#define glBindImageTexture flextglBindImageTexture |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawArraysInstancedBaseInstance)(GLenum, GLint, GLsizei, GLsizei, GLuint); |
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#define glDrawArraysInstancedBaseInstance flextglDrawArraysInstancedBaseInstance |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint); |
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#define glDrawElementsInstancedBaseInstance flextglDrawElementsInstancedBaseInstance |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawElementsInstancedBaseVertexBaseInstance)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint); |
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#define glDrawElementsInstancedBaseVertexBaseInstance flextglDrawElementsInstancedBaseVertexBaseInstance |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackInstanced)(GLenum, GLuint, GLsizei); |
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#define glDrawTransformFeedbackInstanced flextglDrawTransformFeedbackInstanced |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDrawTransformFeedbackStreamInstanced)(GLenum, GLuint, GLuint, GLsizei); |
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#define glDrawTransformFeedbackStreamInstanced flextglDrawTransformFeedbackStreamInstanced |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetActiveAtomicCounterBufferiv)(GLuint, GLuint, GLenum, GLint *); |
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#define glGetActiveAtomicCounterBufferiv flextglGetActiveAtomicCounterBufferiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformativ)(GLenum, GLenum, GLenum, GLsizei, GLint *); |
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#define glGetInternalformativ flextglGetInternalformativ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrier)(GLbitfield); |
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#define glMemoryBarrier flextglMemoryBarrier |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage1D)(GLenum, GLsizei, GLenum, GLsizei); |
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#define glTexStorage1D flextglTexStorage1D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glTexStorage2D flextglTexStorage2D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3D)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); |
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#define glTexStorage3D flextglTexStorage3D |
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/* GL_VERSION_4_3 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffer)(GLuint, GLuint, GLintptr, GLsizei); |
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#define glBindVertexBuffer flextglBindVertexBuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferData)(GLenum, GLenum, GLenum, GLenum, const void *); |
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#define glClearBufferData flextglClearBufferData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearBufferSubData)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); |
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#define glClearBufferSubData flextglClearBufferSubData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyImageSubData)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); |
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#define glCopyImageSubData flextglCopyImageSubData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageCallback)(GLDEBUGPROC, const void *); |
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#define glDebugMessageCallback flextglDebugMessageCallback |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageControl)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean); |
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#define glDebugMessageControl flextglDebugMessageControl |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDebugMessageInsert)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *); |
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#define glDebugMessageInsert flextglDebugMessageInsert |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchCompute)(GLuint, GLuint, GLuint); |
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#define glDispatchCompute flextglDispatchCompute |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDispatchComputeIndirect)(GLintptr); |
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#define glDispatchComputeIndirect flextglDispatchComputeIndirect |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFramebufferParameteri)(GLenum, GLenum, GLint); |
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#define glFramebufferParameteri flextglFramebufferParameteri |
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetDebugMessageLog)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *); |
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#define glGetDebugMessageLog flextglGetDebugMessageLog |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetFramebufferParameteriv)(GLenum, GLenum, GLint *); |
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#define glGetFramebufferParameteriv flextglGetFramebufferParameteriv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetInternalformati64v)(GLenum, GLenum, GLenum, GLsizei, GLint64 *); |
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#define glGetInternalformati64v flextglGetInternalformati64v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectLabel)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetObjectLabel flextglGetObjectLabel |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetObjectPtrLabel)(const void *, GLsizei, GLsizei *, GLchar *); |
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#define glGetObjectPtrLabel flextglGetObjectPtrLabel |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetPointerv)(GLenum, void **); |
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#define glGetPointerv flextglGetPointerv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramInterfaceiv)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetProgramInterfaceiv flextglGetProgramInterfaceiv |
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GLAPI FLEXTGL_EXPORT GLuint(APIENTRY *flextglGetProgramResourceIndex)(GLuint, GLenum, const GLchar *); |
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#define glGetProgramResourceIndex flextglGetProgramResourceIndex |
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GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocation)(GLuint, GLenum, const GLchar *); |
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#define glGetProgramResourceLocation flextglGetProgramResourceLocation |
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GLAPI FLEXTGL_EXPORT GLint(APIENTRY *flextglGetProgramResourceLocationIndex)(GLuint, GLenum, const GLchar *); |
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#define glGetProgramResourceLocationIndex flextglGetProgramResourceLocationIndex |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceName)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *); |
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#define glGetProgramResourceName flextglGetProgramResourceName |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetProgramResourceiv)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *); |
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#define glGetProgramResourceiv flextglGetProgramResourceiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferData)(GLuint); |
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#define glInvalidateBufferData flextglInvalidateBufferData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateBufferSubData)(GLuint, GLintptr, GLsizeiptr); |
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#define glInvalidateBufferSubData flextglInvalidateBufferSubData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateFramebuffer)(GLenum, GLsizei, const GLenum *); |
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#define glInvalidateFramebuffer flextglInvalidateFramebuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateSubFramebuffer)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); |
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#define glInvalidateSubFramebuffer flextglInvalidateSubFramebuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexImage)(GLuint, GLint); |
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#define glInvalidateTexImage flextglInvalidateTexImage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei); |
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#define glInvalidateTexSubImage flextglInvalidateTexSubImage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawArraysIndirect)(GLenum, const void *, GLsizei, GLsizei); |
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#define glMultiDrawArraysIndirect flextglMultiDrawArraysIndirect |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMultiDrawElementsIndirect)(GLenum, GLenum, const void *, GLsizei, GLsizei); |
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#define glMultiDrawElementsIndirect flextglMultiDrawElementsIndirect |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectLabel)(GLenum, GLuint, GLsizei, const GLchar *); |
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#define glObjectLabel flextglObjectLabel |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglObjectPtrLabel)(const void *, GLsizei, const GLchar *); |
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#define glObjectPtrLabel flextglObjectPtrLabel |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPopDebugGroup)(void); |
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#define glPopDebugGroup flextglPopDebugGroup |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglPushDebugGroup)(GLenum, GLuint, GLsizei, const GLchar *); |
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#define glPushDebugGroup flextglPushDebugGroup |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglShaderStorageBlockBinding)(GLuint, GLuint, GLuint); |
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#define glShaderStorageBlockBinding flextglShaderStorageBlockBinding |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexBufferRange)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr); |
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#define glTexBufferRange flextglTexBufferRange |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage2DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); |
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#define glTexStorage2DMultisample flextglTexStorage2DMultisample |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTexStorage3DMultisample)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); |
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#define glTexStorage3DMultisample flextglTexStorage3DMultisample |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureView)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint); |
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#define glTextureView flextglTextureView |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribBinding)(GLuint, GLuint); |
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#define glVertexAttribBinding flextglVertexAttribBinding |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribFormat)(GLuint, GLint, GLenum, GLboolean, GLuint); |
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#define glVertexAttribFormat flextglVertexAttribFormat |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribIFormat)(GLuint, GLint, GLenum, GLuint); |
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#define glVertexAttribIFormat flextglVertexAttribIFormat |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexAttribLFormat)(GLuint, GLint, GLenum, GLuint); |
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#define glVertexAttribLFormat flextglVertexAttribLFormat |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexBindingDivisor)(GLuint, GLuint); |
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#define glVertexBindingDivisor flextglVertexBindingDivisor |
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/* GL_VERSION_4_4 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersBase)(GLenum, GLuint, GLsizei, const GLuint *); |
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#define glBindBuffersBase flextglBindBuffersBase |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindBuffersRange)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *); |
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#define glBindBuffersRange flextglBindBuffersRange |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindImageTextures)(GLuint, GLsizei, const GLuint *); |
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#define glBindImageTextures flextglBindImageTextures |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindSamplers)(GLuint, GLsizei, const GLuint *); |
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#define glBindSamplers flextglBindSamplers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindTextures)(GLuint, GLsizei, const GLuint *); |
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#define glBindTextures flextglBindTextures |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindVertexBuffers)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); |
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#define glBindVertexBuffers flextglBindVertexBuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBufferStorage)(GLenum, GLsizeiptr, const void *, GLbitfield); |
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#define glBufferStorage flextglBufferStorage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearTexImage)(GLuint, GLint, GLenum, GLenum, const void *); |
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#define glClearTexImage flextglClearTexImage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearTexSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glClearTexSubImage flextglClearTexSubImage |
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/* GL_VERSION_4_5 */ |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBindTextureUnit)(GLuint, GLuint); |
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#define glBindTextureUnit flextglBindTextureUnit |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglBlitNamedFramebuffer)(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum); |
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#define glBlitNamedFramebuffer flextglBlitNamedFramebuffer |
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GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglCheckNamedFramebufferStatus)(GLuint, GLenum); |
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#define glCheckNamedFramebufferStatus flextglCheckNamedFramebufferStatus |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferData)(GLuint, GLenum, GLenum, GLenum, const void *); |
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#define glClearNamedBufferData flextglClearNamedBufferData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedBufferSubData)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *); |
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#define glClearNamedBufferSubData flextglClearNamedBufferSubData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfi)(GLuint, GLenum, const GLfloat, GLint); |
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#define glClearNamedFramebufferfi flextglClearNamedFramebufferfi |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferfv)(GLuint, GLenum, GLint, const GLfloat *); |
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#define glClearNamedFramebufferfv flextglClearNamedFramebufferfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferiv)(GLuint, GLenum, GLint, const GLint *); |
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#define glClearNamedFramebufferiv flextglClearNamedFramebufferiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClearNamedFramebufferuiv)(GLuint, GLenum, GLint, const GLuint *); |
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#define glClearNamedFramebufferuiv flextglClearNamedFramebufferuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglClipControl)(GLenum, GLenum); |
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#define glClipControl flextglClipControl |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage1D)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTextureSubImage1D flextglCompressedTextureSubImage1D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage2D)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTextureSubImage2D flextglCompressedTextureSubImage2D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCompressedTextureSubImage3D)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *); |
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#define glCompressedTextureSubImage3D flextglCompressedTextureSubImage3D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyNamedBufferSubData)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr); |
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#define glCopyNamedBufferSubData flextglCopyNamedBufferSubData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage1D)(GLuint, GLint, GLint, GLint, GLint, GLsizei); |
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#define glCopyTextureSubImage1D flextglCopyTextureSubImage1D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage2D)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyTextureSubImage2D flextglCopyTextureSubImage2D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCopyTextureSubImage3D)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); |
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#define glCopyTextureSubImage3D flextglCopyTextureSubImage3D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateBuffers)(GLsizei, GLuint *); |
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#define glCreateBuffers flextglCreateBuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateFramebuffers)(GLsizei, GLuint *); |
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#define glCreateFramebuffers flextglCreateFramebuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateProgramPipelines)(GLsizei, GLuint *); |
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#define glCreateProgramPipelines flextglCreateProgramPipelines |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateQueries)(GLenum, GLsizei, GLuint *); |
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#define glCreateQueries flextglCreateQueries |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateRenderbuffers)(GLsizei, GLuint *); |
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#define glCreateRenderbuffers flextglCreateRenderbuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateSamplers)(GLsizei, GLuint *); |
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#define glCreateSamplers flextglCreateSamplers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateTextures)(GLenum, GLsizei, GLuint *); |
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#define glCreateTextures flextglCreateTextures |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateTransformFeedbacks)(GLsizei, GLuint *); |
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#define glCreateTransformFeedbacks flextglCreateTransformFeedbacks |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglCreateVertexArrays)(GLsizei, GLuint *); |
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#define glCreateVertexArrays flextglCreateVertexArrays |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglDisableVertexArrayAttrib)(GLuint, GLuint); |
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#define glDisableVertexArrayAttrib flextglDisableVertexArrayAttrib |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglEnableVertexArrayAttrib)(GLuint, GLuint); |
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#define glEnableVertexArrayAttrib flextglEnableVertexArrayAttrib |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglFlushMappedNamedBufferRange)(GLuint, GLintptr, GLsizeiptr); |
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#define glFlushMappedNamedBufferRange flextglFlushMappedNamedBufferRange |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGenerateTextureMipmap)(GLuint); |
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#define glGenerateTextureMipmap flextglGenerateTextureMipmap |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTextureImage)(GLuint, GLint, GLsizei, void *); |
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#define glGetCompressedTextureImage flextglGetCompressedTextureImage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetCompressedTextureSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void *); |
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#define glGetCompressedTextureSubImage flextglGetCompressedTextureSubImage |
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GLAPI FLEXTGL_EXPORT GLenum(APIENTRY *flextglGetGraphicsResetStatus)(void); |
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#define glGetGraphicsResetStatus flextglGetGraphicsResetStatus |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferParameteri64v)(GLuint, GLenum, GLint64 *); |
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#define glGetNamedBufferParameteri64v flextglGetNamedBufferParameteri64v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferParameteriv)(GLuint, GLenum, GLint *); |
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#define glGetNamedBufferParameteriv flextglGetNamedBufferParameteriv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferPointerv)(GLuint, GLenum, void **); |
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#define glGetNamedBufferPointerv flextglGetNamedBufferPointerv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedBufferSubData)(GLuint, GLintptr, GLsizeiptr, void *); |
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#define glGetNamedBufferSubData flextglGetNamedBufferSubData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferAttachmentParameteriv)(GLuint, GLenum, GLenum, GLint *); |
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#define glGetNamedFramebufferAttachmentParameteriv flextglGetNamedFramebufferAttachmentParameteriv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedFramebufferParameteriv)(GLuint, GLenum, GLint *); |
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#define glGetNamedFramebufferParameteriv flextglGetNamedFramebufferParameteriv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetNamedRenderbufferParameteriv)(GLuint, GLenum, GLint *); |
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#define glGetNamedRenderbufferParameteriv flextglGetNamedRenderbufferParameteriv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryBufferObjecti64v)(GLuint, GLuint, GLenum, GLintptr); |
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#define glGetQueryBufferObjecti64v flextglGetQueryBufferObjecti64v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryBufferObjectiv)(GLuint, GLuint, GLenum, GLintptr); |
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#define glGetQueryBufferObjectiv flextglGetQueryBufferObjectiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryBufferObjectui64v)(GLuint, GLuint, GLenum, GLintptr); |
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#define glGetQueryBufferObjectui64v flextglGetQueryBufferObjectui64v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetQueryBufferObjectuiv)(GLuint, GLuint, GLenum, GLintptr); |
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#define glGetQueryBufferObjectuiv flextglGetQueryBufferObjectuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureImage)(GLuint, GLint, GLenum, GLenum, GLsizei, void *); |
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#define glGetTextureImage flextglGetTextureImage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameterfv)(GLuint, GLint, GLenum, GLfloat *); |
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#define glGetTextureLevelParameterfv flextglGetTextureLevelParameterfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureLevelParameteriv)(GLuint, GLint, GLenum, GLint *); |
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#define glGetTextureLevelParameteriv flextglGetTextureLevelParameteriv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIiv)(GLuint, GLenum, GLint *); |
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#define glGetTextureParameterIiv flextglGetTextureParameterIiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterIuiv)(GLuint, GLenum, GLuint *); |
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#define glGetTextureParameterIuiv flextglGetTextureParameterIuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameterfv)(GLuint, GLenum, GLfloat *); |
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#define glGetTextureParameterfv flextglGetTextureParameterfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureParameteriv)(GLuint, GLenum, GLint *); |
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#define glGetTextureParameteriv flextglGetTextureParameteriv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTextureSubImage)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
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#define glGetTextureSubImage flextglGetTextureSubImage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbacki64_v)(GLuint, GLenum, GLuint, GLint64 *); |
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#define glGetTransformFeedbacki64_v flextglGetTransformFeedbacki64_v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbacki_v)(GLuint, GLenum, GLuint, GLint *); |
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#define glGetTransformFeedbacki_v flextglGetTransformFeedbacki_v |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetTransformFeedbackiv)(GLuint, GLenum, GLint *); |
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#define glGetTransformFeedbackiv flextglGetTransformFeedbackiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIndexed64iv)(GLuint, GLuint, GLenum, GLint64 *); |
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#define glGetVertexArrayIndexed64iv flextglGetVertexArrayIndexed64iv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayIndexediv)(GLuint, GLuint, GLenum, GLint *); |
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#define glGetVertexArrayIndexediv flextglGetVertexArrayIndexediv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetVertexArrayiv)(GLuint, GLenum, GLint *); |
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#define glGetVertexArrayiv flextglGetVertexArrayiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnCompressedTexImage)(GLenum, GLint, GLsizei, void *); |
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#define glGetnCompressedTexImage flextglGetnCompressedTexImage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnTexImage)(GLenum, GLint, GLenum, GLenum, GLsizei, void *); |
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#define glGetnTexImage flextglGetnTexImage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformdv)(GLuint, GLint, GLsizei, GLdouble *); |
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#define glGetnUniformdv flextglGetnUniformdv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformfv)(GLuint, GLint, GLsizei, GLfloat *); |
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#define glGetnUniformfv flextglGetnUniformfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformiv)(GLuint, GLint, GLsizei, GLint *); |
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#define glGetnUniformiv flextglGetnUniformiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglGetnUniformuiv)(GLuint, GLint, GLsizei, GLuint *); |
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#define glGetnUniformuiv flextglGetnUniformuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateNamedFramebufferData)(GLuint, GLsizei, const GLenum *); |
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#define glInvalidateNamedFramebufferData flextglInvalidateNamedFramebufferData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglInvalidateNamedFramebufferSubData)(GLuint, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei); |
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#define glInvalidateNamedFramebufferSubData flextglInvalidateNamedFramebufferSubData |
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GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBuffer)(GLuint, GLenum); |
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#define glMapNamedBuffer flextglMapNamedBuffer |
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GLAPI FLEXTGL_EXPORT void *(APIENTRY *flextglMapNamedBufferRange)(GLuint, GLintptr, GLsizeiptr, GLbitfield); |
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#define glMapNamedBufferRange flextglMapNamedBufferRange |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglMemoryBarrierByRegion)(GLbitfield); |
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#define glMemoryBarrierByRegion flextglMemoryBarrierByRegion |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferData)(GLuint, GLsizeiptr, const void *, GLenum); |
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#define glNamedBufferData flextglNamedBufferData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferStorage)(GLuint, GLsizeiptr, const void *, GLbitfield); |
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#define glNamedBufferStorage flextglNamedBufferStorage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedBufferSubData)(GLuint, GLintptr, GLsizeiptr, const void *); |
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#define glNamedBufferSubData flextglNamedBufferSubData |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferDrawBuffer)(GLuint, GLenum); |
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#define glNamedFramebufferDrawBuffer flextglNamedFramebufferDrawBuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferDrawBuffers)(GLuint, GLsizei, const GLenum *); |
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#define glNamedFramebufferDrawBuffers flextglNamedFramebufferDrawBuffers |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferParameteri)(GLuint, GLenum, GLint); |
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#define glNamedFramebufferParameteri flextglNamedFramebufferParameteri |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferReadBuffer)(GLuint, GLenum); |
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#define glNamedFramebufferReadBuffer flextglNamedFramebufferReadBuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferRenderbuffer)(GLuint, GLenum, GLenum, GLuint); |
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#define glNamedFramebufferRenderbuffer flextglNamedFramebufferRenderbuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTexture)(GLuint, GLenum, GLuint, GLint); |
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#define glNamedFramebufferTexture flextglNamedFramebufferTexture |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedFramebufferTextureLayer)(GLuint, GLenum, GLuint, GLint, GLint); |
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#define glNamedFramebufferTextureLayer flextglNamedFramebufferTextureLayer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorage)(GLuint, GLenum, GLsizei, GLsizei); |
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#define glNamedRenderbufferStorage flextglNamedRenderbufferStorage |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglNamedRenderbufferStorageMultisample)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glNamedRenderbufferStorageMultisample flextglNamedRenderbufferStorageMultisample |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglReadnPixels)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *); |
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#define glReadnPixels flextglReadnPixels |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBarrier)(void); |
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#define glTextureBarrier flextglTextureBarrier |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBuffer)(GLuint, GLenum, GLuint); |
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#define glTextureBuffer flextglTextureBuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureBufferRange)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr); |
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#define glTextureBufferRange flextglTextureBufferRange |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIiv)(GLuint, GLenum, const GLint *); |
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#define glTextureParameterIiv flextglTextureParameterIiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterIuiv)(GLuint, GLenum, const GLuint *); |
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#define glTextureParameterIuiv flextglTextureParameterIuiv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterf)(GLuint, GLenum, GLfloat); |
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#define glTextureParameterf flextglTextureParameterf |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameterfv)(GLuint, GLenum, const GLfloat *); |
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#define glTextureParameterfv flextglTextureParameterfv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameteri)(GLuint, GLenum, GLint); |
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#define glTextureParameteri flextglTextureParameteri |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureParameteriv)(GLuint, GLenum, const GLint *); |
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#define glTextureParameteriv flextglTextureParameteriv |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage1D)(GLuint, GLsizei, GLenum, GLsizei); |
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#define glTextureStorage1D flextglTextureStorage1D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2D)(GLuint, GLsizei, GLenum, GLsizei, GLsizei); |
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#define glTextureStorage2D flextglTextureStorage2D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage2DMultisample)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean); |
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#define glTextureStorage2DMultisample flextglTextureStorage2DMultisample |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3D)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei); |
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#define glTextureStorage3D flextglTextureStorage3D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureStorage3DMultisample)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean); |
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#define glTextureStorage3DMultisample flextglTextureStorage3DMultisample |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage1D)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void *); |
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#define glTextureSubImage1D flextglTextureSubImage1D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage2D)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glTextureSubImage2D flextglTextureSubImage2D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTextureSubImage3D)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *); |
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#define glTextureSubImage3D flextglTextureSubImage3D |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTransformFeedbackBufferBase)(GLuint, GLuint, GLuint); |
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#define glTransformFeedbackBufferBase flextglTransformFeedbackBufferBase |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglTransformFeedbackBufferRange)(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr); |
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#define glTransformFeedbackBufferRange flextglTransformFeedbackBufferRange |
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GLAPI FLEXTGL_EXPORT GLboolean(APIENTRY *flextglUnmapNamedBuffer)(GLuint); |
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#define glUnmapNamedBuffer flextglUnmapNamedBuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayAttribBinding)(GLuint, GLuint, GLuint); |
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#define glVertexArrayAttribBinding flextglVertexArrayAttribBinding |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayAttribFormat)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint); |
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#define glVertexArrayAttribFormat flextglVertexArrayAttribFormat |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayAttribIFormat)(GLuint, GLuint, GLint, GLenum, GLuint); |
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#define glVertexArrayAttribIFormat flextglVertexArrayAttribIFormat |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayAttribLFormat)(GLuint, GLuint, GLint, GLenum, GLuint); |
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#define glVertexArrayAttribLFormat flextglVertexArrayAttribLFormat |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayBindingDivisor)(GLuint, GLuint, GLuint); |
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#define glVertexArrayBindingDivisor flextglVertexArrayBindingDivisor |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayElementBuffer)(GLuint, GLuint); |
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#define glVertexArrayElementBuffer flextglVertexArrayElementBuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexBuffer)(GLuint, GLuint, GLuint, GLintptr, GLsizei); |
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#define glVertexArrayVertexBuffer flextglVertexArrayVertexBuffer |
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GLAPI FLEXTGL_EXPORT void(APIENTRY *flextglVertexArrayVertexBuffers)(GLuint, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *); |
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#define glVertexArrayVertexBuffers flextglVertexArrayVertexBuffers |
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#ifdef __cplusplus |
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} |
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#endif |
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#endif
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