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226 lines
12 KiB
226 lines
12 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021 Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "ShaderProgramState.h" |
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#include <Corrade/Containers/StringView.h> |
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#include "Magnum/GL/AbstractShaderProgram.h" |
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#include "Magnum/GL/Context.h" |
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#include "Magnum/GL/Extensions.h" |
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#include "State.h" |
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namespace Magnum { namespace GL { namespace Implementation { |
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using namespace Containers::Literals; |
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ShaderProgramState::ShaderProgramState(Context& context, Containers::StaticArrayView<Implementation::ExtensionCount, const char*> extensions): current(0), maxVertexAttributes(0) |
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#ifndef MAGNUM_TARGET_GLES2 |
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#ifndef MAGNUM_TARGET_WEBGL |
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, maxGeometryOutputVertices{0}, maxAtomicCounterBufferSize(0), maxComputeSharedMemorySize(0), maxComputeWorkGroupInvocations(0), maxImageUnits(0), maxCombinedShaderOutputResources(0), maxUniformLocations(0) |
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#endif |
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, minTexelOffset(0), maxTexelOffset(0), maxUniformBlockSize(0) |
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#ifndef MAGNUM_TARGET_WEBGL |
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, maxShaderStorageBlockSize(0) |
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#endif |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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, maxImageSamples(0) |
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#endif |
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{ |
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#ifndef MAGNUM_TARGET_GLES2 |
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#ifdef CORRADE_TARGET_WINDOWS |
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if((context.detectedDriver() & Context::DetectedDriver::NVidia) && |
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!context.isDriverWorkaroundDisabled("nv-windows-dangling-transform-feedback-varying-names"_s)) |
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{ |
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transformFeedbackVaryingsImplementation = &AbstractShaderProgram::transformFeedbackVaryingsImplementationDanglingWorkaround; |
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} else |
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#endif |
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{ |
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transformFeedbackVaryingsImplementation = &AbstractShaderProgram::transformFeedbackVaryingsImplementationDefault; |
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} |
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#endif |
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#if defined(CORRADE_TARGET_WINDOWS) && !defined(MAGNUM_TARGET_GLES) |
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if((context.detectedDriver() & Context::DetectedDriver::IntelWindows) && !context.isDriverWorkaroundDisabled("intel-windows-chatty-shader-compiler"_s)) { |
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cleanLogImplementation = &AbstractShaderProgram::cleanLogImplementationIntelWindows; |
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} else |
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#endif |
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) |
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if((context.detectedDriver() & Context::DetectedDriver::Angle) && !context.isDriverWorkaroundDisabled("angle-chatty-shader-compiler"_s)) { |
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cleanLogImplementation = &AbstractShaderProgram::cleanLogImplementationAngle; |
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} else |
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#endif |
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{ |
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cleanLogImplementation = &AbstractShaderProgram::cleanLogImplementationNoOp; |
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} |
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#ifndef MAGNUM_TARGET_WEBGL |
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#ifndef MAGNUM_TARGET_GLES2 |
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#ifndef MAGNUM_TARGET_GLES |
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if(context.isExtensionSupported<Extensions::ARB::separate_shader_objects>()) |
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#else |
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if(context.isVersionSupported(Version::GLES310)) |
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#endif |
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{ |
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#ifndef MAGNUM_TARGET_GLES |
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extensions[Extensions::ARB::separate_shader_objects::Index] = |
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Extensions::ARB::separate_shader_objects::string(); |
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#endif |
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uniform1fvImplementation = glProgramUniform1fv; |
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uniform2fvImplementation = glProgramUniform2fv; |
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uniform3fvImplementation = glProgramUniform3fv; |
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uniform4fvImplementation = glProgramUniform4fv; |
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uniform1ivImplementation = glProgramUniform1iv; |
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uniform2ivImplementation = glProgramUniform2iv; |
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uniform3ivImplementation = glProgramUniform3iv; |
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uniform4ivImplementation = glProgramUniform4iv; |
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uniform1uivImplementation = glProgramUniform1uiv; |
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uniform2uivImplementation = glProgramUniform2uiv; |
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uniform3uivImplementation = glProgramUniform3uiv; |
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uniform4uivImplementation = glProgramUniform4uiv; |
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#ifndef MAGNUM_TARGET_GLES |
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uniform1dvImplementation = glProgramUniform1dv; |
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uniform2dvImplementation = glProgramUniform2dv; |
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uniform3dvImplementation = glProgramUniform3dv; |
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uniform4dvImplementation = glProgramUniform4dv; |
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#endif |
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uniformMatrix2fvImplementation = glProgramUniformMatrix2fv; |
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uniformMatrix3fvImplementation = glProgramUniformMatrix3fv; |
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uniformMatrix4fvImplementation = glProgramUniformMatrix4fv; |
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uniformMatrix2x3fvImplementation = glProgramUniformMatrix2x3fv; |
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uniformMatrix3x2fvImplementation = glProgramUniformMatrix3x2fv; |
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uniformMatrix2x4fvImplementation = glProgramUniformMatrix2x4fv; |
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uniformMatrix4x2fvImplementation = glProgramUniformMatrix4x2fv; |
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uniformMatrix3x4fvImplementation = glProgramUniformMatrix3x4fv; |
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uniformMatrix4x3fvImplementation = glProgramUniformMatrix4x3fv; |
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#ifndef MAGNUM_TARGET_GLES |
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uniformMatrix2dvImplementation = glProgramUniformMatrix2dv; |
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uniformMatrix3dvImplementation = glProgramUniformMatrix3dv; |
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uniformMatrix4dvImplementation = glProgramUniformMatrix4dv; |
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uniformMatrix2x3dvImplementation = glProgramUniformMatrix2x3dv; |
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uniformMatrix3x2dvImplementation = glProgramUniformMatrix3x2dv; |
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uniformMatrix2x4dvImplementation = glProgramUniformMatrix2x4dv; |
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uniformMatrix4x2dvImplementation = glProgramUniformMatrix4x2dv; |
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uniformMatrix3x4dvImplementation = glProgramUniformMatrix3x4dv; |
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uniformMatrix4x3dvImplementation = glProgramUniformMatrix4x3dv; |
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#endif |
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} else |
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#endif |
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_WEBGL) |
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if(context.isExtensionSupported<Extensions::EXT::separate_shader_objects>()) { |
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extensions[Extensions::EXT::separate_shader_objects::Index] = |
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Extensions::EXT::separate_shader_objects::string(); |
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uniform1fvImplementation = glProgramUniform1fvEXT; |
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uniform2fvImplementation = glProgramUniform2fvEXT; |
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uniform3fvImplementation = glProgramUniform3fvEXT; |
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uniform4fvImplementation = glProgramUniform4fvEXT; |
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uniform1ivImplementation = glProgramUniform1ivEXT; |
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uniform2ivImplementation = glProgramUniform2ivEXT; |
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uniform3ivImplementation = glProgramUniform3ivEXT; |
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uniform4ivImplementation = glProgramUniform4ivEXT; |
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#ifndef MAGNUM_TARGET_GLES2 |
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uniform1uivImplementation = glProgramUniform1uivEXT; |
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uniform2uivImplementation = glProgramUniform2uivEXT; |
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uniform3uivImplementation = glProgramUniform3uivEXT; |
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uniform4uivImplementation = glProgramUniform4uivEXT; |
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#endif |
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uniformMatrix2fvImplementation = glProgramUniformMatrix2fvEXT; |
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uniformMatrix3fvImplementation = glProgramUniformMatrix3fvEXT; |
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uniformMatrix4fvImplementation = glProgramUniformMatrix4fvEXT; |
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#ifndef MAGNUM_TARGET_GLES2 |
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uniformMatrix2x3fvImplementation = glProgramUniformMatrix2x3fvEXT; |
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uniformMatrix3x2fvImplementation = glProgramUniformMatrix3x2fvEXT; |
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uniformMatrix2x4fvImplementation = glProgramUniformMatrix2x4fvEXT; |
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uniformMatrix4x2fvImplementation = glProgramUniformMatrix4x2fvEXT; |
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uniformMatrix3x4fvImplementation = glProgramUniformMatrix3x4fvEXT; |
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uniformMatrix4x3fvImplementation = glProgramUniformMatrix4x3fvEXT; |
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#endif |
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} else |
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#endif |
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{ |
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uniform1fvImplementation = &AbstractShaderProgram::uniform1fvImplementationDefault; |
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uniform2fvImplementation = &AbstractShaderProgram::uniform2fvImplementationDefault; |
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uniform3fvImplementation = &AbstractShaderProgram::uniform3fvImplementationDefault; |
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uniform4fvImplementation = &AbstractShaderProgram::uniform4fvImplementationDefault; |
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uniform1ivImplementation = &AbstractShaderProgram::uniform1ivImplementationDefault; |
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uniform2ivImplementation = &AbstractShaderProgram::uniform2ivImplementationDefault; |
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uniform3ivImplementation = &AbstractShaderProgram::uniform3ivImplementationDefault; |
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uniform4ivImplementation = &AbstractShaderProgram::uniform4ivImplementationDefault; |
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#ifndef MAGNUM_TARGET_GLES2 |
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uniform1uivImplementation = &AbstractShaderProgram::uniform1uivImplementationDefault; |
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uniform2uivImplementation = &AbstractShaderProgram::uniform2uivImplementationDefault; |
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uniform3uivImplementation = &AbstractShaderProgram::uniform3uivImplementationDefault; |
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uniform4uivImplementation = &AbstractShaderProgram::uniform4uivImplementationDefault; |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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uniform1dvImplementation = &AbstractShaderProgram::uniform1dvImplementationDefault; |
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uniform2dvImplementation = &AbstractShaderProgram::uniform2dvImplementationDefault; |
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uniform3dvImplementation = &AbstractShaderProgram::uniform3dvImplementationDefault; |
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uniform4dvImplementation = &AbstractShaderProgram::uniform4dvImplementationDefault; |
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#endif |
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uniformMatrix2fvImplementation = &AbstractShaderProgram::uniformMatrix2fvImplementationDefault; |
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uniformMatrix3fvImplementation = &AbstractShaderProgram::uniformMatrix3fvImplementationDefault; |
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uniformMatrix4fvImplementation = &AbstractShaderProgram::uniformMatrix4fvImplementationDefault; |
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#ifndef MAGNUM_TARGET_GLES2 |
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uniformMatrix2x3fvImplementation = &AbstractShaderProgram::uniformMatrix2x3fvImplementationDefault; |
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uniformMatrix3x2fvImplementation = &AbstractShaderProgram::uniformMatrix3x2fvImplementationDefault; |
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uniformMatrix2x4fvImplementation = &AbstractShaderProgram::uniformMatrix2x4fvImplementationDefault; |
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uniformMatrix4x2fvImplementation = &AbstractShaderProgram::uniformMatrix4x2fvImplementationDefault; |
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uniformMatrix3x4fvImplementation = &AbstractShaderProgram::uniformMatrix3x4fvImplementationDefault; |
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uniformMatrix4x3fvImplementation = &AbstractShaderProgram::uniformMatrix4x3fvImplementationDefault; |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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uniformMatrix2dvImplementation = &AbstractShaderProgram::uniformMatrix2dvImplementationDefault; |
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uniformMatrix3dvImplementation = &AbstractShaderProgram::uniformMatrix3dvImplementationDefault; |
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uniformMatrix4dvImplementation = &AbstractShaderProgram::uniformMatrix4dvImplementationDefault; |
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uniformMatrix2x3dvImplementation = &AbstractShaderProgram::uniformMatrix2x3dvImplementationDefault; |
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uniformMatrix3x2dvImplementation = &AbstractShaderProgram::uniformMatrix3x2dvImplementationDefault; |
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uniformMatrix2x4dvImplementation = &AbstractShaderProgram::uniformMatrix2x4dvImplementationDefault; |
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uniformMatrix4x2dvImplementation = &AbstractShaderProgram::uniformMatrix4x2dvImplementationDefault; |
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uniformMatrix3x4dvImplementation = &AbstractShaderProgram::uniformMatrix3x4dvImplementationDefault; |
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uniformMatrix4x3dvImplementation = &AbstractShaderProgram::uniformMatrix4x3dvImplementationDefault; |
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#endif |
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} |
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#endif |
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#ifdef MAGNUM_TARGET_WEBGL |
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static_cast<void>(context); |
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static_cast<void>(extensions); |
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#endif |
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} |
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void ShaderProgramState::reset() { |
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current = State::DisengagedBinding; |
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} |
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}}}
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