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Vladimír Vondruš 673022b161 GL: deduplicate global defaultFramebuffer state across shared libraries. 5 years ago
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BufferState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
BufferState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
ContextState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
ContextState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
DebugState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
DebugState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
FramebufferState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
FramebufferState.h GL: deduplicate global defaultFramebuffer state across shared libraries. 5 years ago
MeshState.cpp GL: AbstractShaderProgram::draw() that takes plain array views. 5 years ago
MeshState.h GL: AbstractShaderProgram::draw() that takes plain array views. 5 years ago
QueryState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
QueryState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
RendererState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
RendererState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
ShaderProgramState.cpp GL: call glUniform() directly on WebGL. 5 years ago
ShaderProgramState.h GL: make the new setUniform() code paths work on 32bit Windows. 5 years ago
ShaderState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
ShaderState.h GL: fix out of bounds accesses in Shader limit queries. 5 years ago
State.cpp Adapt to Corrade changes. 5 years ago
State.h GL: put all internal Context State substructures in a single allocation. 5 years ago
TextureState.cpp GL: enable cube map 3D image up/download on all platforms. 5 years ago
TextureState.h GL: enable cube map 3D image up/download on all platforms. 5 years ago
TransformFeedbackState.cpp GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
TransformFeedbackState.h GL: avoid populating and sorting (!!) a vector of strings for exts. 5 years ago
compressedPixelFormatMapping.hpp Updated copyright year. 5 years ago
driverSpecific.cpp GL: this isn't needed on Apple platforms either. 5 years ago
maxTextureSize.cpp GL: put all internal Context State substructures in a single allocation. 5 years ago
maxTextureSize.h Updated copyright year. 5 years ago
pixelFormatMapping.hpp Add generic depth/stencil PixelFormat values. 5 years ago