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356 lines
14 KiB
356 lines
14 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Framebuffer.h" |
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#include <Corrade/Containers/Array.h> |
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#include "Magnum/Context.h" |
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#include "Magnum/DefaultFramebuffer.h" |
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#include "Magnum/Extensions.h" |
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#include "Magnum/Image.h" |
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#include "Magnum/Renderbuffer.h" |
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#include "Magnum/Texture.h" |
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#ifndef MAGNUM_TARGET_GLES2 |
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#include "Magnum/BufferImage.h" |
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#include "Magnum/MultisampleTexture.h" |
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#include "Magnum/TextureArray.h" |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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#include "Magnum/CubeMapTextureArray.h" |
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#include "Magnum/RectangleTexture.h" |
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#endif |
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#include "Implementation/DebugState.h" |
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#include "Implementation/State.h" |
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#include "Implementation/FramebufferState.h" |
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namespace Magnum { |
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const Framebuffer::DrawAttachment Framebuffer::DrawAttachment::None = Framebuffer::DrawAttachment(GL_NONE); |
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const Framebuffer::BufferAttachment Framebuffer::BufferAttachment::Depth = Framebuffer::BufferAttachment(GL_DEPTH_ATTACHMENT); |
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const Framebuffer::BufferAttachment Framebuffer::BufferAttachment::Stencil = Framebuffer::BufferAttachment(GL_STENCIL_ATTACHMENT); |
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#ifndef MAGNUM_TARGET_GLES2 |
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const Framebuffer::BufferAttachment Framebuffer::BufferAttachment::DepthStencil = Framebuffer::BufferAttachment(GL_DEPTH_STENCIL_ATTACHMENT); |
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#endif |
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const Framebuffer::InvalidationAttachment Framebuffer::InvalidationAttachment::Depth = Framebuffer::InvalidationAttachment(GL_DEPTH_ATTACHMENT); |
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const Framebuffer::InvalidationAttachment Framebuffer::InvalidationAttachment::Stencil = Framebuffer::InvalidationAttachment(GL_STENCIL_ATTACHMENT); |
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Int Framebuffer::maxColorAttachments() { |
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#ifdef MAGNUM_TARGET_GLES2 |
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if(!Context::current()->isExtensionSupported<Extensions::GL::NV::fbo_color_attachments>()) |
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return 0; |
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#endif |
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GLint& value = Context::current()->state().framebuffer->maxColorAttachments; |
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if(value == 0) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS, &value); |
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#else |
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glGetIntegerv(GL_MAX_COLOR_ATTACHMENTS_NV, &value); |
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#endif |
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} |
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return value; |
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} |
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Framebuffer::Framebuffer(const Range2Di& viewport) { |
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_viewport = viewport; |
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(this->*Context::current()->state().framebuffer->createImplementation)(); |
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CORRADE_INTERNAL_ASSERT(_id != Implementation::State::DisengagedBinding); |
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} |
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void Framebuffer::createImplementationDefault() { |
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glGenFramebuffers(1, &_id); |
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_created = false; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Framebuffer::createImplementationDSA() { |
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glCreateFramebuffers(1, &_id); |
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_created = true; |
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} |
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#endif |
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Framebuffer::~Framebuffer() { |
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/* Moved out, nothing to do */ |
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if(!_id) return; |
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/* If bound, remove itself from state */ |
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Implementation::FramebufferState& state = *Context::current()->state().framebuffer; |
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if(state.readBinding == _id) state.readBinding = 0; |
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/* For draw binding reset also viewport */ |
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if(state.drawBinding == _id) { |
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state.drawBinding = 0; |
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/** |
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* @todo Less ugly solution (need to call setViewportInternal() to |
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* reset the viewport to size of default framebuffer) |
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*/ |
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defaultFramebuffer.bind(FramebufferTarget::Draw); |
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} |
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glDeleteFramebuffers(1, &_id); |
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} |
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std::string Framebuffer::label() { |
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createIfNotAlready(); |
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return Context::current()->state().debug->getLabelImplementation(GL_FRAMEBUFFER, _id); |
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} |
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Framebuffer& Framebuffer::setLabelInternal(const Containers::ArrayReference<const char> label) { |
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createIfNotAlready(); |
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Context::current()->state().debug->labelImplementation(GL_FRAMEBUFFER, _id, label); |
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return *this; |
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} |
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Framebuffer::Status Framebuffer::checkStatus(const FramebufferTarget target) { |
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return Status((this->*Context::current()->state().framebuffer->checkStatusImplementation)(target)); |
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} |
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Framebuffer& Framebuffer::mapForDraw(std::initializer_list<std::pair<UnsignedInt, DrawAttachment>> attachments) { |
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/* Max attachment location */ |
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std::size_t max = 0; |
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for(const auto& attachment: attachments) |
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if(attachment.first > max) max = attachment.first; |
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/* Create linear array from associative */ |
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/** @todo C++14: use VLA to avoid heap allocation */ |
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static_assert(GL_NONE == 0, "Expecting zero GL_NONE for zero-initialization"); |
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auto _attachments = Containers::Array<GLenum>::zeroInitialized(max+1); |
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for(const auto& attachment: attachments) |
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_attachments[attachment.first] = GLenum(attachment.second); |
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(this->*Context::current()->state().framebuffer->drawBuffersImplementation)(max+1, _attachments); |
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return *this; |
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} |
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Framebuffer& Framebuffer::mapForDraw(const DrawAttachment attachment) { |
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(this->*Context::current()->state().framebuffer->drawBufferImplementation)(GLenum(attachment)); |
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return *this; |
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} |
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Framebuffer& Framebuffer::mapForRead(const ColorAttachment attachment) { |
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(this->*Context::current()->state().framebuffer->readBufferImplementation)(GLenum(attachment)); |
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return *this; |
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} |
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void Framebuffer::invalidate(std::initializer_list<InvalidationAttachment> attachments) { |
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/** @todo C++14: use VLA to avoid heap allocation */ |
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Containers::Array<GLenum> _attachments(attachments.size()); |
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for(std::size_t i = 0; i != attachments.size(); ++i) |
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_attachments[i] = GLenum(*(attachments.begin()+i)); |
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(this->*Context::current()->state().framebuffer->invalidateImplementation)(attachments.size(), _attachments); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void Framebuffer::invalidate(std::initializer_list<InvalidationAttachment> attachments, const Range2Di& rectangle) { |
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/** @todo C++14: use VLA to avoid heap allocation */ |
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Containers::Array<GLenum> _attachments(attachments.size()); |
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for(std::size_t i = 0; i != attachments.size(); ++i) |
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_attachments[i] = GLenum(*(attachments.begin()+i)); |
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(this->*Context::current()->state().framebuffer->invalidateSubImplementation)(attachments.size(), _attachments, rectangle); |
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} |
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#endif |
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Framebuffer& Framebuffer::attachRenderbuffer(const BufferAttachment attachment, Renderbuffer& renderbuffer) { |
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(this->*Context::current()->state().framebuffer->renderbufferImplementation)(attachment, renderbuffer); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, Texture1D& texture, const Int level) { |
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(this->*Context::current()->state().framebuffer->texture1DImplementation)(attachment, texture.id(), level); |
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return *this; |
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} |
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#endif |
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Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, Texture2D& texture, const Int level) { |
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(this->*Context::current()->state().framebuffer->texture2DImplementation)(attachment, GL_TEXTURE_2D, texture.id(), level); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, RectangleTexture& texture) { |
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(this->*Context::current()->state().framebuffer->texture2DImplementation)(attachment, GL_TEXTURE_RECTANGLE, texture.id(), 0); |
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return *this; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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Framebuffer& Framebuffer::attachTexture(const BufferAttachment attachment, MultisampleTexture2D& texture) { |
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(this->*Context::current()->state().framebuffer->texture2DImplementation)(attachment, GL_TEXTURE_2D_MULTISAMPLE, texture.id(), 0); |
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return *this; |
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} |
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#endif |
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Framebuffer& Framebuffer::attachCubeMapTexture(const BufferAttachment attachment, CubeMapTexture& texture, CubeMapTexture::Coordinate coordinate, const Int level) { |
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(this->*Context::current()->state().framebuffer->texture2DImplementation)(attachment, GLenum(coordinate), texture.id(), level); |
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return *this; |
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} |
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Framebuffer& Framebuffer::attachTextureLayer(Framebuffer::BufferAttachment attachment, Texture3D& texture, Int level, Int layer) { |
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(this->*Context::current()->state().framebuffer->textureLayerImplementation)(attachment, texture.id(), level, layer); |
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return *this; |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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Framebuffer& Framebuffer::attachTextureLayer(Framebuffer::BufferAttachment attachment, Texture1DArray& texture, Int level, Int layer) { |
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(this->*Context::current()->state().framebuffer->textureLayerImplementation)(attachment, texture.id(), level, layer); |
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return *this; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES2 |
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Framebuffer& Framebuffer::attachTextureLayer(Framebuffer::BufferAttachment attachment, Texture2DArray& texture, Int level, Int layer) { |
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(this->*Context::current()->state().framebuffer->textureLayerImplementation)(attachment, texture.id(), level, layer); |
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return *this; |
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} |
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#endif |
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#ifndef MAGNUM_TARGET_GLES |
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Framebuffer& Framebuffer::attachTextureLayer(Framebuffer::BufferAttachment attachment, CubeMapTextureArray& texture, Int level, Int layer) { |
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(this->*Context::current()->state().framebuffer->textureLayerImplementation)(attachment, texture.id(), level, layer); |
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return *this; |
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} |
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Framebuffer& Framebuffer::attachTextureLayer(Framebuffer::BufferAttachment attachment, MultisampleTexture2DArray& texture, Int layer) { |
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(this->*Context::current()->state().framebuffer->textureLayerImplementation)(attachment, texture.id(), 0, layer); |
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return *this; |
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} |
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#endif |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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Framebuffer& Framebuffer::attachTexture2D(BufferAttachment attachment, Texture2D& texture, Int mipLevel) { |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic push |
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#pragma GCC diagnostic ignored "-Wdeprecated-declarations" |
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#endif |
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(this->*Context::current()->state().framebuffer->texture2DImplementation)(attachment, GLenum(texture.target()), texture.id(), mipLevel); |
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#ifdef __GNUC__ |
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#pragma GCC diagnostic pop |
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#endif |
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return *this; |
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} |
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#endif |
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void Framebuffer::renderbufferImplementationDefault(BufferAttachment attachment, Renderbuffer& renderbuffer) { |
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glFramebufferRenderbuffer(GLenum(bindInternal()), GLenum(attachment), GL_RENDERBUFFER, renderbuffer.id()); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Framebuffer::renderbufferImplementationDSA(const BufferAttachment attachment, Renderbuffer& renderbuffer) { |
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glNamedFramebufferRenderbuffer(_id, GLenum(attachment), GL_RENDERBUFFER, renderbuffer.id()); |
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} |
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void Framebuffer::renderbufferImplementationDSAEXT(BufferAttachment attachment, Renderbuffer& renderbuffer) { |
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_created = true; |
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glNamedFramebufferRenderbufferEXT(_id, GLenum(attachment), GL_RENDERBUFFER, renderbuffer.id()); |
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} |
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void Framebuffer::texture1DImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint mipLevel) { |
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glFramebufferTexture1D(GLenum(bindInternal()), GLenum(attachment), GL_TEXTURE_1D, textureId, mipLevel); |
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} |
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void Framebuffer::texture1DImplementationDSA(const BufferAttachment attachment, const GLuint textureId, const GLint mipLevel) { |
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glNamedFramebufferTexture(_id, GLenum(attachment), textureId, mipLevel); |
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} |
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void Framebuffer::texture1DImplementationDSAEXT(BufferAttachment attachment, GLuint textureId, GLint mipLevel) { |
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_created = true; |
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glNamedFramebufferTexture1DEXT(_id, GLenum(attachment), GL_TEXTURE_1D, textureId, mipLevel); |
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} |
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#endif |
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void Framebuffer::texture2DImplementationDefault(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint mipLevel) { |
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glFramebufferTexture2D(GLenum(bindInternal()), GLenum(attachment), textureTarget, textureId, mipLevel); |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Framebuffer::texture2DImplementationDSA(const BufferAttachment attachment, GLenum, const GLuint textureId, const GLint mipLevel) { |
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glNamedFramebufferTexture(_id, GLenum(attachment), textureId, mipLevel); |
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} |
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void Framebuffer::texture2DImplementationDSAEXT(BufferAttachment attachment, GLenum textureTarget, GLuint textureId, GLint mipLevel) { |
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_created = true; |
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glNamedFramebufferTexture2DEXT(_id, GLenum(attachment), textureTarget, textureId, mipLevel); |
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} |
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#endif |
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void Framebuffer::textureLayerImplementationDefault(BufferAttachment attachment, GLuint textureId, GLint mipLevel, GLint layer) { |
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#ifndef MAGNUM_TARGET_GLES2 |
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glFramebufferTextureLayer(GLenum(bindInternal()), GLenum(attachment), textureId, mipLevel, layer); |
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#elif !defined(CORRADE_TARGET_EMSCRIPTEN) && !defined(CORRADE_TARGET_NACL) |
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glFramebufferTexture3DOES(GLenum(bindInternal()), GLenum(attachment), GL_TEXTURE_3D_OES, textureId, mipLevel, layer); |
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#else |
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static_cast<void>(attachment); |
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static_cast<void>(textureId); |
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static_cast<void>(mipLevel); |
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static_cast<void>(layer); |
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CORRADE_ASSERT_UNREACHABLE(); |
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#endif |
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} |
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#ifndef MAGNUM_TARGET_GLES |
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void Framebuffer::textureLayerImplementationDSA(const BufferAttachment attachment, const GLuint textureId, const GLint mipLevel, const GLint layer) { |
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glNamedFramebufferTextureLayer(_id, GLenum(attachment), textureId, mipLevel, layer); |
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} |
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void Framebuffer::textureLayerImplementationDSAEXT(BufferAttachment attachment, GLuint textureId, GLint mipLevel, GLint layer) { |
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_created = true; |
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glNamedFramebufferTextureLayerEXT(_id, GLenum(attachment), textureId, mipLevel, layer); |
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} |
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#endif |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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Debug operator<<(Debug debug, const Framebuffer::Status value) { |
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switch(value) { |
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#define _c(value) case Framebuffer::Status::value: return debug << "Framebuffer::Status::" #value; |
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_c(Complete) |
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_c(IncompleteAttachment) |
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_c(IncompleteMissingAttachment) |
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#ifndef MAGNUM_TARGET_GLES |
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_c(IncompleteDrawBuffer) |
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_c(IncompleteReadBuffer) |
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#endif |
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_c(Unsupported) |
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_c(IncompleteMultisample) |
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#ifndef MAGNUM_TARGET_GLES |
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_c(IncompleteLayerTargets) |
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#endif |
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#undef _c |
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} |
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return debug << "Framebuffer::Status::(invalid)"; |
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} |
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#endif |
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}
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