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Vladimír Vondruš 06f0433250 Shaders: better preprocessor code formatting. 13 years ago
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Test Shaders: test compilation of Phong shader. 13 years ago
AbstractVector.h Shaders: no need to have virtual destructor here. 13 years ago
AbstractVector2D.vert Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
AbstractVector3D.vert Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
CMakeLists.txt Shaders: test compilation of *Vector shaders. 13 years ago
DistanceFieldVector.cpp Shaders: fix port of *Vector shaders to old GLSL. 13 years ago
DistanceFieldVector.frag Shaders: `range` is reserved keyword in GLSL. 13 years ago
DistanceFieldVector.h Reducing pointer chasings, part 1: method chaining via references. 13 years ago
Flat.cpp Bring whole Corrade namespace into Magnum namespace. 13 years ago
Flat.frag Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Flat.h Reducing pointer chasings, part 1: method chaining via references. 13 years ago
Flat2D.vert Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
Flat3D.vert Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
FullScreenTriangle.glsl Shaders: make GLSL code for fullscreen triangle reusable. 13 years ago
MeshVisualizer.cpp Getting rid of <>, part 1: Color classes. 13 years ago
MeshVisualizer.frag Shaders: `const` for readonly variables is since GLSL 4.20. 13 years ago
MeshVisualizer.geom Shaders: `const` for readonly variables is since GLSL 4.20. 13 years ago
MeshVisualizer.h Removed enum-referencing Doxygen workarounds. 13 years ago
MeshVisualizer.vert Shaders: really ported MeshVisualizer to ES. 13 years ago
Phong.cpp Shaders: ambient, diffuse and specular texture support in Phong. 13 years ago
Phong.frag Shaders: fix compilation of textured Phong shader on OpenGL ES. 13 years ago
Phong.h Removed enum-referencing Doxygen workarounds. 13 years ago
Phong.vert Shaders: ambient, diffuse and specular texture support in Phong. 13 years ago
Shaders.h Removed Doxygen workarounds for forward declarations. 13 years ago
Vector.cpp Shaders: fix port of *Vector shaders to old GLSL. 13 years ago
Vector.frag Shaders: fix port of *Vector shaders to old GLSL. 13 years ago
Vector.h Reducing pointer chasings, part 1: method chaining via references. 13 years ago
VertexColor.cpp Shaders: forgot this. 13 years ago
VertexColor.frag Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
VertexColor.h Reducing pointer chasings, part 1: method chaining via references. 13 years ago
VertexColor2D.vert Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
VertexColor3D.vert Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
compatibility.glsl Shaders: better preprocessor code formatting. 13 years ago
magnumShadersResourceImport.hpp Fixed resource import headers. 13 years ago
magnumShadersVisibility.h Using Corrade's visibility macros instead of copypasta all over again. 13 years ago
resources.conf Shaders: make GLSL code for fullscreen triangle reusable. 13 years ago