mirror of https://github.com/mosra/magnum.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
65 lines
2.2 KiB
65 lines
2.2 KiB
/* |
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz> |
|
|
|
This file is part of Magnum. |
|
|
|
Magnum is free software: you can redistribute it and/or modify |
|
it under the terms of the GNU Lesser General Public License version 3 |
|
only, as published by the Free Software Foundation. |
|
|
|
Magnum is distributed in the hope that it will be useful, |
|
but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
GNU Lesser General Public License version 3 for more details. |
|
*/ |
|
|
|
#include "PhongShader.h" |
|
|
|
#include <Utility/Resource.h> |
|
|
|
#include "Extensions.h" |
|
#include "Shader.h" |
|
|
|
namespace Magnum { namespace Shaders { |
|
|
|
PhongShader::PhongShader() { |
|
Corrade::Utility::Resource rs("MagnumShaders"); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
Version v = Context::current()->supportedVersion({Version::GL320, Version::GL210}); |
|
#else |
|
Version v = Context::current()->supportedVersion({Version::GLES300, Version::GLES200}); |
|
#endif |
|
|
|
Shader vertexShader(v, Shader::Type::Vertex); |
|
vertexShader.addSource(rs.get("compatibility.glsl")); |
|
vertexShader.addSource(rs.get("PhongShader.vert")); |
|
attachShader(vertexShader); |
|
|
|
Shader fragmentShader(v, Shader::Type::Fragment); |
|
fragmentShader.addSource(rs.get("compatibility.glsl")); |
|
fragmentShader.addSource(rs.get("PhongShader.frag")); |
|
attachShader(fragmentShader); |
|
|
|
#ifndef MAGNUM_TARGET_GLES |
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>()) { |
|
#else |
|
if(!Context::current()->isVersionSupported(Version::GLES300)) { |
|
#endif |
|
bindAttributeLocation(Position::Location, "position"); |
|
bindAttributeLocation(Normal::Location, "normal"); |
|
} |
|
|
|
link(); |
|
|
|
ambientColorUniform = uniformLocation("ambientColor"); |
|
diffuseColorUniform = uniformLocation("diffuseColor"); |
|
specularColorUniform = uniformLocation("specularColor"); |
|
shininessUniform = uniformLocation("shininess"); |
|
transformationMatrixUniform = uniformLocation("transformationMatrix"); |
|
projectionMatrixUniform = uniformLocation("projectionMatrix"); |
|
lightUniform = uniformLocation("light"); |
|
lightColorUniform = uniformLocation("lightColor"); |
|
} |
|
|
|
}}
|
|
|