|
|
|
|
/*
|
|
|
|
|
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
|
|
|
|
|
|
|
|
|
|
This file is part of Magnum.
|
|
|
|
|
|
|
|
|
|
Magnum is free software: you can redistribute it and/or modify
|
|
|
|
|
it under the terms of the GNU Lesser General Public License version 3
|
|
|
|
|
only, as published by the Free Software Foundation.
|
|
|
|
|
|
|
|
|
|
Magnum is distributed in the hope that it will be useful,
|
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
|
GNU Lesser General Public License version 3 for more details.
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
#include "PhongShader.h"
|
|
|
|
|
|
|
|
|
|
#include <Utility/Resource.h>
|
|
|
|
|
|
|
|
|
|
#include "Extensions.h"
|
|
|
|
|
#include "Shader.h"
|
|
|
|
|
|
|
|
|
|
namespace Magnum { namespace Shaders {
|
|
|
|
|
|
|
|
|
|
PhongShader::PhongShader() {
|
|
|
|
|
Corrade::Utility::Resource rs("MagnumShaders");
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
Version v = Context::current()->supportedVersion({Version::GL320, Version::GL210});
|
|
|
|
|
#else
|
|
|
|
|
Version v = Context::current()->supportedVersion({Version::GLES300, Version::GLES200});
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
Shader vertexShader(v, Shader::Type::Vertex);
|
|
|
|
|
vertexShader.addSource(rs.get("compatibility.glsl"));
|
|
|
|
|
vertexShader.addSource(rs.get("PhongShader.vert"));
|
|
|
|
|
attachShader(vertexShader);
|
|
|
|
|
|
|
|
|
|
Shader fragmentShader(v, Shader::Type::Fragment);
|
|
|
|
|
fragmentShader.addSource(rs.get("compatibility.glsl"));
|
|
|
|
|
fragmentShader.addSource(rs.get("PhongShader.frag"));
|
|
|
|
|
attachShader(fragmentShader);
|
|
|
|
|
|
|
|
|
|
#ifndef MAGNUM_TARGET_GLES
|
|
|
|
|
if(!Context::current()->isExtensionSupported<Extensions::GL::ARB::explicit_attrib_location>()) {
|
|
|
|
|
#else
|
|
|
|
|
if(!Context::current()->isVersionSupported(Version::GLES300)) {
|
|
|
|
|
#endif
|
|
|
|
|
bindAttributeLocation(Position::Location, "position");
|
|
|
|
|
bindAttributeLocation(Normal::Location, "normal");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
link();
|
|
|
|
|
|
|
|
|
|
ambientColorUniform = uniformLocation("ambientColor");
|
|
|
|
|
diffuseColorUniform = uniformLocation("diffuseColor");
|
|
|
|
|
specularColorUniform = uniformLocation("specularColor");
|
|
|
|
|
shininessUniform = uniformLocation("shininess");
|
|
|
|
|
transformationMatrixUniform = uniformLocation("transformationMatrix");
|
|
|
|
|
projectionMatrixUniform = uniformLocation("projectionMatrix");
|
|
|
|
|
lightUniform = uniformLocation("light");
|
|
|
|
|
lightColorUniform = uniformLocation("lightColor");
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}}
|