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Vladimír Vondruš 0a09b496ca Shaders: include cleanup. 13 years ago
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Test Shaders: textured version of Flat shader. 13 years ago
AbstractVector.h Shaders: include cleanup. 13 years ago
AbstractVector2D.vert Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
AbstractVector3D.vert Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
CMakeLists.txt Fix installation dir for DLLs on Windows. 13 years ago
DistanceFieldVector.cpp Shaders: compile shaders also for GLSL 1.50 (GL 3.2). 13 years ago
DistanceFieldVector.frag Shaders: `range` is reserved keyword in GLSL. 13 years ago
DistanceFieldVector.h Shaders: include cleanup. 13 years ago
Flat.cpp Shaders: what the hell. 13 years ago
Flat.frag Shaders: okay, I admit, my NVidia really _is_ forgiving in GLSL ES. 13 years ago
Flat.h Shaders: fixed Flat shader. 13 years ago
Flat2D.vert Shaders: textured version of Flat shader. 13 years ago
Flat3D.vert Shaders: textured version of Flat shader. 13 years ago
FullScreenTriangle.glsl Shaders: make GLSL code for fullscreen triangle reusable. 13 years ago
MeshVisualizer.cpp Shaders: extension queries depending on GLSL version in MeshVisualizer. 13 years ago
MeshVisualizer.frag Shaders: `const` for readonly variables is since GLSL 4.20. 13 years ago
MeshVisualizer.geom Shaders: `const` for readonly variables is since GLSL 4.20. 13 years ago
MeshVisualizer.h Removed enum-referencing Doxygen workarounds. 13 years ago
MeshVisualizer.vert Shaders: really ported MeshVisualizer to ES. 13 years ago
Phong.cpp Shaders: compile shaders also for GLSL 1.50 (GL 3.2). 13 years ago
Phong.frag Shaders: fix compilation of textured Phong shader on OpenGL ES. 13 years ago
Phong.h Doc++ 13 years ago
Phong.vert Shaders: ambient, diffuse and specular texture support in Phong. 13 years ago
Shaders.h Removed Doxygen workarounds for forward declarations. 13 years ago
Vector.cpp Shaders: compile shaders also for GLSL 1.50 (GL 3.2). 13 years ago
Vector.frag Shaders: ability to specify background color in Vector shader. 13 years ago
Vector.h Shaders: include cleanup. 13 years ago
VertexColor.cpp Shaders: compile shaders also for GLSL 1.50 (GL 3.2). 13 years ago
VertexColor.frag Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
VertexColor.h Reducing pointer chasings, part 1: method chaining via references. 13 years ago
VertexColor2D.vert Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
VertexColor3D.vert Shaders: removed superfluous `*Shader` suffix from class names. 13 years ago
compatibility.glsl Allow shader layout qualifiers only with GLSL 1.40 (GL 3.1) and above. 13 years ago
magnumShadersResourceImport.hpp Fixed resource import headers. 13 years ago
magnumShadersVisibility.h Using Corrade's visibility macros instead of copypasta all over again. 13 years ago
resources.conf Shaders: make GLSL code for fullscreen triangle reusable. 13 years ago