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Vladimír Vondruš 0aee6c8855 Clean up unnecessary use of <numeric>. 1 year ago
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Implementation It's October already?! 2 years ago
Test Clean up unnecessary use of <numeric>. 1 year ago
CMakeLists.txt It's October already?! 2 years ago
DistanceFieldVector.frag It's October already?! 2 years ago
DistanceFieldVector.h It's October already?! 2 years ago
DistanceFieldVectorGL.cpp It's October already?! 2 years ago
DistanceFieldVectorGL.h It's October already?! 2 years ago
Flat.frag It's October already?! 2 years ago
Flat.h It's October already?! 2 years ago
Flat.vert It's October already?! 2 years ago
FlatGL.cpp It's October already?! 2 years ago
FlatGL.h It's October already?! 2 years ago
FullScreenTriangle.glsl It's October already?! 2 years ago
Generic.h It's October already?! 2 years ago
GenericGL.h It's October already?! 2 years ago
Line.cpp It's October already?! 2 years ago
Line.frag It's October already?! 2 years ago
Line.h It's October already?! 2 years ago
Line.vert It's October already?! 2 years ago
LineGL.cpp It's October already?! 2 years ago
LineGL.h It's October already?! 2 years ago
MeshVisualizer.frag It's October already?! 2 years ago
MeshVisualizer.geom Shaders: work around a bogus shader compilation warning on NVidia. 2 years ago
MeshVisualizer.h It's October already?! 2 years ago
MeshVisualizer.vert It's October already?! 2 years ago
MeshVisualizerGL.cpp It's October already?! 2 years ago
MeshVisualizerGL.h It's October already?! 2 years ago
Phong.frag It's October already?! 2 years ago
Phong.h It's October already?! 2 years ago
Phong.vert It's October already?! 2 years ago
PhongGL.cpp Shaders: 1.0/0.0 doesn't produce +inf on NVidia, but a NaN. 2 years ago
PhongGL.h It's October already?! 2 years ago
Shaders.h Exclude namespaces from forward declaration header docs. 2 years ago
Vector.frag It's October already?! 2 years ago
Vector.h It's October already?! 2 years ago
Vector.vert It's October already?! 2 years ago
VectorGL.cpp It's October already?! 2 years ago
VectorGL.h It's October already?! 2 years ago
VertexColor.frag It's October already?! 2 years ago
VertexColor.h It's October already?! 2 years ago
VertexColor.vert It's October already?! 2 years ago
VertexColorGL.cpp It's October already?! 2 years ago
VertexColorGL.h It's October already?! 2 years ago
compatibility.glsl It's October already?! 2 years ago
generic.glsl It's October already?! 2 years ago
glShaderWrapper.cpp It's October already?! 2 years ago
glShaderWrapper.h It's October already?! 2 years ago
resources-gl.conf Shaders: initial implementation of a line shader. 3 years ago
resources-gles2.conf Shaders: initial implementation of a line shader. 3 years ago
visibility.h It's October already?! 2 years ago