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63 lines
2.5 KiB
63 lines
2.5 KiB
#ifndef Magnum_Shaders_glShaderWrapper_h |
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#define Magnum_Shaders_glShaderWrapper_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "Magnum/Tags.h" |
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#include "Magnum/GL/GL.h" |
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#include "Magnum/Shaders/visibility.h" |
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namespace Magnum { namespace Shaders { namespace Implementation { |
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/* A lightweight alternative to GL::Shader that holds just the type and ID, |
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used by CompileState instances of all shaders. There it's used just to |
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retrieve error messages in case of a compilation failures, so it doesn't |
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make sense to pull in stuff needed to store shader sources such as strings |
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and vectors/arrays. |
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Might get revisited once GL::Shader gets the deSTLification treatment, but |
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even then this class seems significantly lighter weight. */ |
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struct MAGNUM_SHADERS_EXPORT GLShaderWrapper { |
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/*implicit*/ GLShaderWrapper(NoCreateT) noexcept: type{}, id{} {} |
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/*implicit*/ GLShaderWrapper(GL::Shader&& shader) noexcept; |
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GLShaderWrapper(const GLShaderWrapper&) = delete; |
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GLShaderWrapper(GLShaderWrapper&& other) noexcept; |
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GLShaderWrapper& operator=(const GLShaderWrapper&) = delete; |
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GLShaderWrapper& operator=(GLShaderWrapper&& other) noexcept; |
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~GLShaderWrapper(); |
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/*implicit*/ operator GL::Shader() & noexcept; |
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/*implicit*/ operator GL::Shader() && noexcept; |
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GLenum type; |
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GLuint id; |
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}; |
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}}} |
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#endif
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