..
generated
Primitives: port tests and related tools away from MeshDataXD.
6 years ago
snippets
MeshTools: deprecate remaining STL-ridden APIs.
6 years ago
00-page-order.dox
doc: make configuration value parsers more discoverable.
6 years ago
animation.dox
Updated copyright year.
7 years ago
building.dox
doc: make vcpkg/hunter instructions easier to find.
6 years ago
changelog-old.dox
MeshTools: deprecate remaining STL-ridden APIs.
6 years ago
changelog.dox
MeshTools: deprecate remaining STL-ridden APIs.
6 years ago
cmake.dox
Tweaked cmake-subproject section for clarity.
6 years ago
coding-style.dox
Shapes: this library is no more either.
7 years ago
compilation-speedup.dox
Shapes: this library is no more either.
7 years ago
credits.dox
doc: updated credits and changelog.
6 years ago
custom-buildsystems-order-plugins.dot
Updated copyright year.
7 years ago
custom-buildsystems-order.dot
Shapes: this library is no more either.
7 years ago
custom-buildsystems.dox
Doc++
7 years ago
debug-tools.dox
Shapes: this library is no more either.
7 years ago
developers.dox
doc: dev guides for adding new mesh attributes name / type.
6 years ago
favicon.ico
Doxygen: enable non-implicit favicons.
8 years ago
features.dox
Shapes: this library is no more either.
7 years ago
getting-started-blue.png
doc: rewrite the Getting Started Guide to be better for Windows users.
7 years ago
getting-started.dox
doc: eheh, such a big button and totally useless.
7 years ago
getting-started.png
doc: rewrite the Getting Started Guide to be better for Windows users.
7 years ago
mainpage.dox
MagnumMath as a single-header lib.
7 years ago
matrix-vector.dox
Math: added scatter(), renamed swizzle() to gather().
7 years ago
method-chaining.dox
GL: drop support for EXT_direct_state_access.
7 years ago
namespaces.dox
Doc++
6 years ago
openal-support.dox
Doc++
7 years ago
openal.dox
Updated copyright year.
7 years ago
opengl-mapping.dox
GL: new Mesh::maxVertexAttributeStride() query.
6 years ago
opengl-support.dox
GL: implemented missing Renderer::setPatch*() for tessellation shaders.
6 years ago
opengl-workarounds.dox
doc: wrap the workaround list.
7 years ago
opengl-wrapping.dox
doc: hint that Optional is a safer NoCreate.
7 years ago
opengl.dox
Updated copyright year.
7 years ago
platform.dox
doc: update credits and changelog, reference the base-gtkmm project.
6 years ago
platforms-android.dox
doc: clarify what CMake the 100-page Android troubleshooting guide uses.
6 years ago
platforms-gl.dox
doc: mention Microsoft's ANGLE Wiki page about performance.
6 years ago
platforms-html5.dox
doc: document how to bumdle files for Emscripten.
6 years ago
platforms-ios.dox
Updated copyright year.
7 years ago
platforms-linux.dox
Updated copyright year.
7 years ago
platforms-macos.dox
Platform: assume HiDPI is on by default on macOS 10.13+ and iOS 13+.
6 years ago
platforms-windows.dox
doc: how to supply icons for Windows executables.
6 years ago
platforms.dox
Updated copyright year.
7 years ago
plugins.dox
doc: further iterate on plugin CMake usage, update changelog.
7 years ago
portability.dox
Updated copyright year.
7 years ago
primitives-axis2d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-axis3d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-capsule2dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-capsule3dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-capsule3dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle2dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle2dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle3dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-circle3dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-conesolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-conewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-crosshair2d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-crosshair3d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cubesolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cubewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cylindersolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-cylinderwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-gradient2d.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient2dhorizontal.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient2dvertical.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient3d.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient3dhorizontal.png
Primitives: new gradient primitive.
8 years ago
primitives-gradient3dvertical.png
Primitives: new gradient primitive.
8 years ago
primitives-grid3dsolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-grid3dwireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-icospheresolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-line2d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-line3d.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-planesolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-planewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-squaresolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-squarewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-uvspheresolid.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
primitives-uvspherewireframe.png
doc: convert primitive renderings to proper sRGB and HiDPI.
8 years ago
scenegraph-features.dot
Updated copyright year.
7 years ago
scenegraph-hierarchy.dot
Updated copyright year.
7 years ago
scenegraph.dox
doc: make the scenegraph overview page actually discoverable.
6 years ago
shaders-distancefieldvector.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-flat.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-meshvisualizer.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-phong.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-vector.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders-vertexcolor.png
doc: convert shader images to proper sRGB and HiDPI.
8 years ago
shaders.dox
Shaders: support object ID output in Flat and Phong.
7 years ago
singles.dox
MagnumMath as a single-header lib.
7 years ago
tips.dox
Updated copyright year.
7 years ago
transformations.dox
doc: explain why there's no model/view terminology.
7 years ago
troubleshooting.dox
GL: new --magnum-gpu-validation command-line option.
7 years ago
types.dox
Add Vector[324][u][hsb] convenience typedefs for small types.
6 years ago
utilities.dox
Updated copyright year.
7 years ago
vulkan.dox
Updated copyright year.
7 years ago