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62 lines
2.4 KiB
62 lines
2.4 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016, 2017, 2018, 2019, |
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2020, 2021, 2022, 2023, 2024, 2025 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "glShaderWrapper.h" |
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#include "Magnum/GL/Shader.h" |
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namespace Magnum { namespace Shaders { namespace Implementation { |
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GLShaderWrapper::GLShaderWrapper(GL::Shader&& shader) noexcept: type{GLenum(shader.type())}, id{shader.release()} {} |
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GLShaderWrapper::GLShaderWrapper(GLShaderWrapper&& other) noexcept: type{other.type}, id{other.id} { |
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other.id = 0; |
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} |
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GLShaderWrapper& GLShaderWrapper::operator=(GLShaderWrapper&& other) noexcept { |
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using Utility::swap; |
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swap(other.type, type); |
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swap(other.id, id); |
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return *this; |
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} |
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GLShaderWrapper::~GLShaderWrapper() { |
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/* Convert itself to a temporary GL::Shader, triggering deletion in its |
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destructor. Cast to void to avoid warnings about an unused result. */ |
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if(id) static_cast<void>(GL::Shader{Utility::move(*this)}); |
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} |
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GLShaderWrapper::operator GL::Shader() & noexcept { |
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return GL::Shader::wrap(GL::Shader::Type(type), id); |
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} |
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GLShaderWrapper::operator GL::Shader() && noexcept { |
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GL::Shader out = GL::Shader::wrap(GL::Shader::Type(type), id, GL::ObjectFlag::DeleteOnDestruction); |
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id = 0; |
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return out; |
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} |
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}}}
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