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Implementation
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Shaders: document what line-related code is shared with the Ui lib.
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1 year ago |
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Test
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Shaders: this XFAIL only needs to be for llvmpipe on Mesa 20 and older.
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10 months ago |
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CMakeLists.txt
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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DistanceFieldVector.frag
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Shaders: add {DistanceField}VectorGL::Flag::TextureArrays.
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1 year ago |
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DistanceFieldVector.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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DistanceFieldVectorGL.cpp
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Shaders: add {DistanceField}VectorGL::Flag::TextureArrays.
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1 year ago |
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DistanceFieldVectorGL.h
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Shaders: don't just handwave away distance field parameters in docs.
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1 year ago |
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Flat.frag
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Here we go again.
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1 year ago |
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Flat.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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Flat.vert
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Here we go again.
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1 year ago |
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FlatGL.cpp
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Here we go again.
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1 year ago |
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FlatGL.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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FullScreenTriangle.glsl
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Here we go again.
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1 year ago |
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Generic.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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GenericGL.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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Line.cpp
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Here we go again.
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1 year ago |
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Line.frag
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Shaders: this thing can be flat-interpolated.
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1 year ago |
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Line.h
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Shaders: document what line-related code is shared with the Ui lib.
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1 year ago |
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Line.in.frag
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Shaders: document what line-related code is shared with the Ui lib.
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1 year ago |
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Line.in.vert
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Shaders: document what line-related code is shared with the Ui lib.
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1 year ago |
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Line.vert
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Shaders: not sure why this was lowp here.
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10 months ago |
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LineGL.cpp
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Shaders: document what line-related code is shared with the Ui lib.
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1 year ago |
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LineGL.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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MeshVisualizer.frag
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Here we go again.
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1 year ago |
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MeshVisualizer.geom
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Here we go again.
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1 year ago |
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MeshVisualizer.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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MeshVisualizer.vert
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Here we go again.
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1 year ago |
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MeshVisualizerGL.cpp
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Here we go again.
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1 year ago |
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MeshVisualizerGL.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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Phong.frag
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Here we go again.
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1 year ago |
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Phong.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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Phong.vert
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Here we go again.
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1 year ago |
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PhongGL.cpp
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Here we go again.
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1 year ago |
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PhongGL.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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Shaders.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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Vector.frag
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Shaders: add {DistanceField}VectorGL::Flag::TextureArrays.
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1 year ago |
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Vector.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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Vector.vert
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Shaders: add {DistanceField}VectorGL::Flag::TextureArrays.
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1 year ago |
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VectorGL.cpp
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Shaders: add {DistanceField}VectorGL::Flag::TextureArrays.
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1 year ago |
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VectorGL.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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VertexColor.frag
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Here we go again.
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1 year ago |
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VertexColor.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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VertexColor.vert
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Here we go again.
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1 year ago |
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VertexColorGL.cpp
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Here we go again.
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1 year ago |
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VertexColorGL.h
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Shaders: allow building this library with MAGNUM_TARGET_GL turned off.
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1 year ago |
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compatibility.glsl
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Here we go again.
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1 year ago |
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generic.glsl
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Here we go again.
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1 year ago |
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glShaderWrapper.cpp
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Here we go again.
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1 year ago |
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glShaderWrapper.h
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Here we go again.
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1 year ago |
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resources-gl.conf
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Shaders: extract reusable line drawing GLSL code to separate files.
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1 year ago |
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resources-gles2.conf
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Shaders: extract reusable line drawing GLSL code to separate files.
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1 year ago |
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visibility.h
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Here we go again.
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1 year ago |