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Vladimír Vondruš 1bfa4c9846 Trade: make most constructors and assignments noexcept. 10 years ago
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Audio Print value of invalid enums in debug output, test those cases. 10 years ago
DebugTools DebugTools: reduce test precision for Emscripten. 10 years ago
Implementation Fix compilation on not-exactly-recent updates of MSVC 2015. 10 years ago
Math Math: simplify Constants test by making it templated. 10 years ago
MeshTools Modern CMake usage: reworked to use target-specific properties. 10 years ago
Platform Platform: include version-specific APIs in Doxygen, too. 10 years ago
Primitives Modern CMake usage: reworked to use target-specific properties. 10 years ago
SceneGraph Print value of invalid enums in debug output, test those cases. 10 years ago
Shaders Modern CMake usage: reworked to use target-specific properties. 10 years ago
Shapes Print value of invalid enums in debug output, test those cases. 10 years ago
Test Print value of invalid enums in debug output, test those cases. 10 years ago
Text Stress how Array instances returned from plugins should look like. 10 years ago
TextureTools Use WindowlessEglApplication for windowless apps on non-desktop GLES. 10 years ago
Trade Trade: make most constructors and assignments noexcept. 10 years ago
AbstractFramebuffer.cpp Implemented *Framebuffer::copyImage() and copySubImage(). 10 years ago
AbstractFramebuffer.h Implemented *Framebuffer::copyImage() and copySubImage(). 10 years ago
AbstractObject.cpp Hell, this project is big. 10 years ago
AbstractObject.h Hell, this project is big. 10 years ago
AbstractQuery.cpp Hell, this project is big. 10 years ago
AbstractQuery.h Hell, this project is big. 10 years ago
AbstractResourceLoader.h Hell, this project is big. 10 years ago
AbstractShaderProgram.cpp Hell, this project is big. 10 years ago
AbstractShaderProgram.h Hell, this project is big. 10 years ago
AbstractTexture.cpp Fix building on GLES2/WebGL. 10 years ago
AbstractTexture.h Implemented *Framebuffer::copyImage() and copySubImage(). 10 years ago
Array.h Hell, this project is big. 10 years ago
Attribute.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
Attribute.h Fix Attribute documentation to reflect actual enum values. 10 years ago
Buffer.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
Buffer.h DebugTools: utility to get buffer data on OpenGL ES. 10 years ago
BufferImage.cpp Hell, this project is big. 10 years ago
BufferImage.h Fix image data size computation with pixel storage skip applied. 10 years ago
BufferTexture.cpp Hell, this project is big. 10 years ago
BufferTexture.h Hell, this project is big. 10 years ago
BufferTextureFormat.h Hell, this project is big. 10 years ago
CMakeLists.txt Work around Xcode project limitations in more cases. 10 years ago
Color.h Hell, this project is big. 10 years ago
ColorFormat.h Hell, this project is big. 10 years ago
Context.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
Context.h Ability to control the amount of console output in engine initialization. 10 years ago
CubeMapTexture.cpp Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
CubeMapTexture.h Extracted CubeMapTexture::Coordinate enum into CubeMapCoordinate. 10 years ago
CubeMapTextureArray.cpp Hell, this project is big. 10 years ago
CubeMapTextureArray.h Hell, this project is big. 10 years ago
DebugMessage.h Hell, this project is big. 10 years ago
DebugOutput.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
DebugOutput.h Hell, this project is big. 10 years ago
DefaultFramebuffer.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
DefaultFramebuffer.h Hell, this project is big. 10 years ago
DimensionTraits.h Don't restrict Double usage on OpenGL ES. 10 years ago
Extensions.h Recognize OES_fbo_render_mipmap ES2 and WebGL 1 extension. 10 years ago
Framebuffer.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
Framebuffer.h Properly export Framebuffer::DrawAttachment::None. 10 years ago
Image.cpp Trade: make most constructors and assignments noexcept. 10 years ago
Image.h Trade: make most constructors and assignments noexcept. 10 years ago
ImageFormat.h Hell, this project is big. 10 years ago
ImageReference.h Hell, this project is big. 10 years ago
ImageView.h Fix image data size computation with pixel storage skip applied. 10 years ago
Magnum.h Don't restrict Double usage on OpenGL ES. 10 years ago
Mesh.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
Mesh.h Hell, this project is big. 10 years ago
MeshView.cpp Hell, this project is big. 10 years ago
MeshView.h Hell, this project is big. 10 years ago
MultisampleTexture.cpp Hell, this project is big. 10 years ago
MultisampleTexture.h Hell, this project is big. 10 years ago
OpenGL.cpp Hell, this project is big. 10 years ago
OpenGL.h Hell, this project is big. 10 years ago
PixelFormat.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
PixelFormat.h Clarify that it is possible to read UnsignedInt from framebuffer in ES3. 10 years ago
PixelStorage.cpp Fix image data size computation with pixel storage skip applied. 10 years ago
PixelStorage.h Fix another pixel storage corner case. 10 years ago
PrimitiveQuery.h Hell, this project is big. 10 years ago
Query.h Hell, this project is big. 10 years ago
RectangleTexture.cpp Hell, this project is big. 10 years ago
RectangleTexture.h Hell, this project is big. 10 years ago
Renderbuffer.cpp Hell, this project is big. 10 years ago
Renderbuffer.h Hell, this project is big. 10 years ago
RenderbufferFormat.h Hell, this project is big. 10 years ago
Renderer.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
Renderer.h Hell, this project is big. 10 years ago
Resource.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
Resource.h Hell, this project is big. 10 years ago
ResourceManager.h Hell, this project is big. 10 years ago
ResourceManager.hpp Hell, this project is big. 10 years ago
SampleQuery.h Hell, this project is big. 10 years ago
Sampler.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
Sampler.h Hell, this project is big. 10 years ago
Shader.cpp Print value of invalid enums in debug output, test those cases. 10 years ago
Shader.h Hell, this project is big. 10 years ago
Tags.h Hell, this project is big. 10 years ago
Texture.cpp Hell, this project is big. 10 years ago
Texture.h Implemented *Framebuffer::copyImage() and copySubImage(). 10 years ago
TextureArray.cpp Hell, this project is big. 10 years ago
TextureArray.h Hell, this project is big. 10 years ago
TextureFormat.h Hell, this project is big. 10 years ago
TimeQuery.h Hell, this project is big. 10 years ago
Timeline.cpp Don't use deprecated Corrade functionality. 10 years ago
Timeline.h Hell, this project is big. 10 years ago
TransformFeedback.cpp Hell, this project is big. 10 years ago
TransformFeedback.h Hell, this project is big. 10 years ago
Types.h Don't restrict Double usage on OpenGL ES. 10 years ago
Version.cpp Exclude debug operators from code coverage. 10 years ago
Version.h Fix annoying unused variable warning on ES. 10 years ago
configure.h.cmake Introduce BUILD_MULTITHREADED CMake option. 10 years ago
visibility.h Hell, this project is big. 10 years ago