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Vladimír Vondruš 1e60a306ca doc: updated Sampler documentation. 12 years ago
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Audio Install and find debug libraries with "-d" suffix. 12 years ago
DebugTools Install and find debug libraries with "-d" suffix. 12 years ago
Implementation Implemented texture LOD parameters. 12 years ago
Math Disable 64bit integers for WebGL. 12 years ago
MeshTools Install and find debug libraries with "-d" suffix. 12 years ago
Platform Platform: display max lod bias in magnum-info. 12 years ago
Primitives Install and find debug libraries with "-d" suffix. 12 years ago
SceneGraph Install and find debug libraries with "-d" suffix. 12 years ago
Shaders Install and find debug libraries with "-d" suffix. 12 years ago
Shapes Install and find debug libraries with "-d" suffix. 12 years ago
Test Implemented texture LOD parameters. 12 years ago
Text Install and find debug libraries with "-d" suffix. 12 years ago
TextureTools Install and find debug libraries with "-d" suffix. 12 years ago
Trade Make Image*::release() documentation clearer. 12 years ago
AbstractFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
AbstractFramebuffer.h doc: moved GL-related TODOs where they belong. 12 years ago
AbstractImage.cpp Happy new year too. 12 years ago
AbstractImage.h Happy new year too. 12 years ago
AbstractObject.cpp Happy new year too. 12 years ago
AbstractObject.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
AbstractResourceLoader.h Polished docs of ResourceManager API. 12 years ago
AbstractShaderProgram.cpp Workarounds for platforms without std::to_string(). 12 years ago
AbstractShaderProgram.h Removed long-deprecated *::maxSupported*() limit queries. 12 years ago
AbstractTexture.cpp Implemented texture LOD parameters. 12 years ago
AbstractTexture.h Implemented texture LOD parameters. 12 years ago
Array.h Happy new year too. 12 years ago
Buffer.cpp Enable Buffer::invalidate*Data() on ES. 12 years ago
Buffer.h Removed long-deprecated Buffer::set*Data() raw pointer overloads. 12 years ago
BufferImage.cpp Use *Image::dataSize() instead of manual buggy size computation. 12 years ago
BufferImage.h Don't export template class. 12 years ago
BufferTexture.cpp Allow method chaining also on BufferTexture. 12 years ago
BufferTexture.h doc: texture documentation updates. 12 years ago
CMakeLists.txt Install and find debug libraries with "-d" suffix. 12 years ago
Color.h Happy new year too. 12 years ago
ColorFormat.cpp Happy new year too. 12 years ago
ColorFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Context.cpp Added EXT_shader_texture_lod ES2 extension. 12 years ago
Context.h Platform: ability to specify context flags in Sdl2Application. 12 years ago
CubeMapTexture.h Implemented texture LOD parameters. 12 years ago
CubeMapTextureArray.h Implemented texture LOD parameters. 12 years ago
DebugMarker.h Happy new year too. 12 years ago
DebugMessage.cpp Proper cross-platform ordering of function attributes. 12 years ago
DebugMessage.h Happy new year too. 12 years ago
DefaultFramebuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
DefaultFramebuffer.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
DimensionTraits.h Happy new year too. 12 years ago
Extensions.h Added EXT_shader_texture_lod ES2 extension. 12 years ago
Framebuffer.cpp Silence deprecated warnings in internals of deprecated build. 12 years ago
Framebuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
Image.cpp Happy new year too. 12 years ago
Image.h Make Image*::release() documentation clearer. 12 years ago
ImageReference.h Happy new year too. 12 years ago
Magnum.h Added MultisampleTexture::setStorage(). 12 years ago
Mesh.cpp Use more general MAGNUM_TARGET_WEBGL instead of CORRADE_TARGET_EMSCRIPTEN. 12 years ago
Mesh.h Doc++ 12 years ago
MeshView.cpp Explicitly passing shader to Mesh*::draw(). 12 years ago
MeshView.h Doc++ 12 years ago
MultisampleTexture.h doc: texture documentation updates. 12 years ago
OpenGL.cpp Happy new year too. 12 years ago
OpenGL.h Happy new year too. 12 years ago
Query.cpp Disable 64bit integers for WebGL. 12 years ago
Query.h Disable 64bit integers for WebGL. 12 years ago
RectangleTexture.h doc: texture documentation updates. 12 years ago
Renderbuffer.cpp Moved global data from framebuffer classes to per-context state. 12 years ago
Renderbuffer.h doc: mention also OpenGL version for optionally used extensions. 12 years ago
RenderbufferFormat.h doc: explicitly mention that given extension is needed for ES2. 12 years ago
Renderer.cpp Actually implement the fallback for Renderer::resetNotificationStrategy(). 12 years ago
Renderer.h doc: document all WebGL restrictions. 12 years ago
Resource.cpp Happy new year too. 12 years ago
Resource.h Polished docs of ResourceManager API. 12 years ago
ResourceManager.h Doc++ 12 years ago
Sampler.cpp Happy new year too. 12 years ago
Sampler.h doc: updated Sampler documentation. 12 years ago
Shader.cpp Workarounds for platforms without std::to_string(). 12 years ago
Shader.h Doc++ 12 years ago
Texture.h Implemented texture LOD parameters. 12 years ago
TextureArray.h Implemented texture LOD parameters. 12 years ago
TextureFormat.h Compressed formats are not available for multisample textures. 12 years ago
Timeline.cpp Happy new year too. 12 years ago
Timeline.h Happy new year too. 12 years ago
Types.h Disable 64bit integers for WebGL. 12 years ago
Version.cpp Happy new year too. 12 years ago
Version.h Happy new year too. 12 years ago
configure.h.cmake Added MAGNUM_TARGET_WEBGL definition. 12 years ago
visibility.h Happy new year too. 12 years ago