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Vladimír Vondruš
2148cd08aa
CMake: make most of DebugTools dependencies conditional.
...
MeshTools and Shaders dependencies are needed only if either the Shapes
or SceneGraph library is compiled, Primitives are needed only if the
Shapes library is compiled.
10 years ago
..
Implementation
Hell, this project is big.
10 years ago
Test
Use new TestSuite numeric comparators where appropriate.
10 years ago
BufferData.cpp
DebugTools: utility to get buffer data on OpenGL ES.
10 years ago
BufferData.h
DebugTools: utility to get buffer data on OpenGL ES.
10 years ago
CMakeLists.txt
CMake: make most of DebugTools dependencies conditional.
10 years ago
DebugTools.h
Hell, this project is big.
10 years ago
ForceRenderer.cpp
Hell, this project is big.
10 years ago
ForceRenderer.h
doc++: ResourceManager::instance() now returns a reference.
10 years ago
ObjectRenderer.cpp
Hell, this project is big.
10 years ago
ObjectRenderer.h
doc++: ResourceManager::instance() now returns a reference.
10 years ago
Profiler.cpp
Hell, this project is big.
10 years ago
Profiler.h
Hell, this project is big.
10 years ago
ResourceManager.cpp
Hell, this project is big.
10 years ago
ResourceManager.h
Hell, this project is big.
10 years ago
ShapeRenderer.cpp
Hell, this project is big.
10 years ago
ShapeRenderer.h
Hell, this project is big.
10 years ago
TextureImage.cpp
DebugTools: fixed compilation on GLES2.
10 years ago
TextureImage.frag
DebugTools, TextureTools: no pixel_center_integer in GLSL ES.
10 years ago
TextureImage.h
DebugTools: reorder and document to make the non-orthogonality obvious.
10 years ago
TextureImage.vert
DebugTools: support reading float textures in textureImage() on ES3.
10 years ago
resources.conf
DebugTools: support reading float textures in textureImage() on ES3.
10 years ago
visibility.h
Hell, this project is big.
10 years ago