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220 lines
7.8 KiB
220 lines
7.8 KiB
/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015, 2016 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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#include "TextureImage.h" |
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#ifndef MAGNUM_TARGET_GLES2 |
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#include "Magnum/BufferImage.h" |
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#endif |
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#include "Magnum/Context.h" |
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#include "Magnum/Extensions.h" |
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#include "Magnum/Framebuffer.h" |
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#include "Magnum/Image.h" |
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#include "Magnum/Texture.h" |
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) |
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#include <Corrade/Utility/Resource.h> |
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#include "Magnum/AbstractShaderProgram.h" |
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#include "Magnum/Mesh.h" |
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#include "Magnum/PixelFormat.h" |
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#include "Magnum/Shader.h" |
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#include "Magnum/TextureFormat.h" |
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#include "Magnum/Version.h" |
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#ifdef MAGNUM_BUILD_STATIC |
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static void importDebugToolsResources() { |
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CORRADE_RESOURCE_INITIALIZE(MagnumDebugTools_RESOURCES) |
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} |
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#endif |
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#endif |
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namespace Magnum { namespace DebugTools { |
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) |
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namespace { |
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class FloatReinterpretShader: public AbstractShaderProgram { |
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public: |
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explicit FloatReinterpretShader(); |
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FloatReinterpretShader& setTexture(Texture2D& texture, Int level) { |
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texture.bind(0); |
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setUniform(levelUniform, level); |
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return *this; |
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} |
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private: |
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Int levelUniform; |
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}; |
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FloatReinterpretShader::FloatReinterpretShader() { |
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#ifdef MAGNUM_BUILD_STATIC |
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/* Import resources on static build, if not already */ |
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if(!Utility::Resource::hasGroup("MagnumDebugTools")) |
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importDebugToolsResources(); |
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#endif |
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Utility::Resource rs{"MagnumDebugTools"}; |
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Shader vert{Version::GLES300, Shader::Type::Vertex}; |
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Shader frag{Version::GLES300, Shader::Type::Fragment}; |
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vert.addSource(rs.get("TextureImage.vert")); |
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frag.addSource(rs.get("TextureImage.frag")); |
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CORRADE_INTERNAL_ASSERT(Shader::compile({vert, frag})); |
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attachShaders({vert, frag}); |
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CORRADE_INTERNAL_ASSERT(link()); |
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levelUniform = uniformLocation("level"); |
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setUniform(uniformLocation("textureData"), 0); |
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} |
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} |
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#endif |
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void textureSubImage(Texture2D& texture, const Int level, const Range2Di& range, Image2D& image) { |
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#ifndef MAGNUM_TARGET_GLES |
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if(Context::current().isExtensionSupported<Extensions::GL::ARB::get_texture_sub_image>()) { |
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texture.subImage(level, range, image); |
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return; |
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} |
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#endif |
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#if defined(MAGNUM_TARGET_GLES) && !defined(MAGNUM_TARGET_GLES2) |
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if(image.type() == PixelType::Float) { |
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const PixelFormat imageFormat = image.format(); |
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TextureFormat textureFormat; |
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PixelFormat reinterpretFormat; |
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switch(imageFormat) { |
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case PixelFormat::Red: |
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textureFormat = TextureFormat::R32UI; |
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reinterpretFormat = PixelFormat::RedInteger; |
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break; |
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case PixelFormat::RG: |
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textureFormat = TextureFormat::RG32UI; |
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reinterpretFormat = PixelFormat::RGInteger; |
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break; |
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case PixelFormat::RGB: |
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textureFormat = TextureFormat::RGB32UI; |
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reinterpretFormat = PixelFormat::RGBInteger; |
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break; |
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case PixelFormat::RGBA: |
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textureFormat = TextureFormat::RGBA32UI; |
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reinterpretFormat = PixelFormat::RGBAInteger; |
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break; |
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default: |
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CORRADE_ASSERT(false, "DebugTools::textureSubImage(): unsupported pixel format" << image.format(), ); |
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} |
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Texture2D output; |
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output.setStorage(1, textureFormat, range.max()); |
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Framebuffer fb{range}; |
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fb.attachTexture(Framebuffer::ColorAttachment{0}, output, 0) |
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.bind(); |
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CORRADE_INTERNAL_ASSERT(fb.checkStatus(FramebufferTarget::Draw) == Framebuffer::Status::Complete); |
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CORRADE_INTERNAL_ASSERT(fb.checkStatus(FramebufferTarget::Read) == Framebuffer::Status::Complete); |
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FloatReinterpretShader shader; |
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shader.setTexture(texture, level); |
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Mesh mesh; |
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mesh.setCount(3) |
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.draw(shader); |
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/* release() needs to be called after querying the size to avoid zeroing it out */ |
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{ |
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Vector2i imageSize = image.size(); |
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image.setData(image.storage(), reinterpretFormat, PixelType::UnsignedInt, imageSize, image.release()); |
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} |
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fb.read(range, image); |
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/* release() needs to be called after querying the size to avoid zeroing it out */ |
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{ |
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Vector2i imageSize = image.size(); |
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image.setData(image.storage(), imageFormat, PixelType::Float, imageSize, image.release()); |
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} |
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return; |
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} |
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#endif |
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Framebuffer fb{range}; |
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fb.attachTexture(Framebuffer::ColorAttachment{0}, texture, level) |
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.read(range, image); |
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} |
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Image2D textureSubImage(Texture2D& texture, const Int level, const Range2Di& range, Image2D&& image) { |
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textureSubImage(texture, level, range, image); |
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return std::move(image); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void textureSubImage(Texture2D& texture, const Int level, const Range2Di& range, BufferImage2D& image, const BufferUsage usage) { |
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#ifndef MAGNUM_TARGET_GLES |
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if(Context::current().isExtensionSupported<Extensions::GL::ARB::get_texture_sub_image>()) { |
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texture.subImage(level, range, image, usage); |
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return; |
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} |
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#endif |
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Framebuffer fb{range}; |
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fb.attachTexture(Framebuffer::ColorAttachment{0}, texture, level) |
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.read(range, image, usage); |
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} |
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BufferImage2D textureSubImage(Texture2D& texture, const Int level, const Range2Di& range, BufferImage2D&& image, const BufferUsage usage) { |
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textureSubImage(texture, level, range, image, usage); |
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return std::move(image); |
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} |
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#endif |
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void textureSubImage(CubeMapTexture& texture, const CubeMapCoordinate coordinate, const Int level, const Range2Di& range, Image2D& image) { |
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Framebuffer fb{range}; |
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fb.attachCubeMapTexture(Framebuffer::ColorAttachment{0}, texture, coordinate, level) |
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.read(range, image); |
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} |
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Image2D textureSubImage(CubeMapTexture& texture, const CubeMapCoordinate coordinate, const Int level, const Range2Di& range, Image2D&& image) { |
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textureSubImage(texture, coordinate, level, range, image); |
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return std::move(image); |
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} |
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#ifndef MAGNUM_TARGET_GLES2 |
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void textureSubImage(CubeMapTexture& texture, const CubeMapCoordinate coordinate, const Int level, const Range2Di& range, BufferImage2D& image, const BufferUsage usage) { |
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Framebuffer fb{range}; |
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fb.attachCubeMapTexture(Framebuffer::ColorAttachment{0}, texture, coordinate, level) |
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.read(range, image, usage); |
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} |
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BufferImage2D textureSubImage(CubeMapTexture& texture, const CubeMapCoordinate coordinate, const Int level, const Range2Di& range, BufferImage2D&& image, const BufferUsage usage) { |
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textureSubImage(texture, coordinate, level, range, image, usage); |
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return std::move(image); |
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} |
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#endif |
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}}
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