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165 lines
7.9 KiB
165 lines
7.9 KiB
#ifndef Magnum_SceneGraph_SceneGraph_h |
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#define Magnum_SceneGraph_SceneGraph_h |
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/* |
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This file is part of Magnum. |
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Copyright © 2010, 2011, 2012, 2013, 2014, 2015 |
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Vladimír Vondruš <mosra@centrum.cz> |
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Permission is hereby granted, free of charge, to any person obtaining a |
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copy of this software and associated documentation files (the "Software"), |
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to deal in the Software without restriction, including without limitation |
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the rights to use, copy, modify, merge, publish, distribute, sublicense, |
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and/or sell copies of the Software, and to permit persons to whom the |
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Software is furnished to do so, subject to the following conditions: |
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The above copyright notice and this permission notice shall be included |
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in all copies or substantial portions of the Software. |
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
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THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
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FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
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DEALINGS IN THE SOFTWARE. |
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*/ |
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/** @file |
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* @brief Forward declarations for @ref Magnum::SceneGraph namespace |
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*/ |
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#include "Magnum/Types.h" |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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#include <Corrade/Utility/Macros.h> |
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#endif |
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namespace Magnum { namespace SceneGraph { |
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#ifndef DOXYGEN_GENERATING_OUTPUT |
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enum class AspectRatioPolicy: UnsignedByte; |
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/* Enum CachedTransformation and CachedTransformations used only directly */ |
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template<UnsignedInt, class> class AbstractFeature; |
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template<class T> using AbstractBasicFeature2D = AbstractFeature<2, T>; |
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template<class T> using AbstractBasicFeature3D = AbstractFeature<3, T>; |
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typedef AbstractBasicFeature2D<Float> AbstractFeature2D; |
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typedef AbstractBasicFeature3D<Float> AbstractFeature3D; |
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/* AbstractFeatureGroup shouldn't be used directly */ |
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template<UnsignedInt, class, class> class AbstractGroupedFeature; |
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template<class Derived, class T> using AbstractBasicGroupedFeature2D = AbstractGroupedFeature<2, Derived, T>; |
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template<class Derived, class T> using AbstractBasicGroupedFeature3D = AbstractGroupedFeature<3, Derived, T>; |
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template<class Derived> using AbstractGroupedFeature2D = AbstractBasicGroupedFeature2D<Derived, Float>; |
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template<class Derived> using AbstractGroupedFeature3D = AbstractBasicGroupedFeature3D<Derived, Float>; |
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template<UnsignedInt, class> class AbstractObject; |
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template<class T> using AbstractBasicObject2D = AbstractObject<2, T>; |
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template<class T> using AbstractBasicObject3D = AbstractObject<3, T>; |
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typedef AbstractBasicObject2D<Float> AbstractObject2D; |
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typedef AbstractBasicObject3D<Float> AbstractObject3D; |
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template<UnsignedInt, class> class AbstractTransformation; |
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template<class T> using AbstractBasicTransformation2D = AbstractTransformation<2, T>; |
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template<class T> using AbstractBasicTransformation3D = AbstractTransformation<3, T>; |
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typedef AbstractBasicTransformation2D<Float> AbstractTransformation2D; |
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typedef AbstractBasicTransformation3D<Float> AbstractTransformation3D; |
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template<UnsignedInt, class T, class = T> class AbstractTranslation; |
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template<class T, class TranslationType = T> using AbstractBasicTranslation2D = AbstractTranslation<2, T, TranslationType>; |
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template<class T, class TranslationType = T> using AbstractBasicTranslation3D = AbstractTranslation<3, T, TranslationType>; |
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typedef AbstractBasicTranslation2D<Float> AbstractTranslation2D; |
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typedef AbstractBasicTranslation3D<Float> AbstractTranslation3D; |
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template<class> class AbstractBasicTranslationRotation2D; |
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template<class> class AbstractBasicTranslationRotation3D; |
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typedef AbstractBasicTranslationRotation2D<Float> AbstractTranslationRotation2D; |
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typedef AbstractBasicTranslationRotation3D<Float> AbstractTranslationRotation3D; |
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template<class> class AbstractBasicTranslationRotationScaling2D; |
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template<class> class AbstractBasicTranslationRotationScaling3D; |
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typedef AbstractBasicTranslationRotationScaling2D<Float> AbstractTranslationRotationScaling2D; |
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typedef AbstractBasicTranslationRotationScaling3D<Float> AbstractTranslationRotationScaling3D; |
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template<UnsignedInt, class> class Animable; |
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template<class T> using BasicAnimable2D = Animable<2, T>; |
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template<class T> using BasicAnimable3D = Animable<3, T>; |
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typedef BasicAnimable2D<Float> Animable2D; |
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typedef BasicAnimable3D<Float> Animable3D; |
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enum class AnimationState: UnsignedByte; |
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template<UnsignedInt, class> class AnimableGroup; |
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template<class T> using BasicAnimableGroup2D = AnimableGroup<2, T>; |
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template<class T> using BasicAnimableGroup3D = AnimableGroup<3, T>; |
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typedef BasicAnimableGroup2D<Float> AnimableGroup2D; |
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typedef BasicAnimableGroup3D<Float> AnimableGroup3D; |
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template<UnsignedInt, class> class Camera; |
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template<class T> using BasicCamera2D = Camera<2, T>; |
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template<class T> using BasicCamera3D = Camera<3, T>; |
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typedef BasicCamera2D<Float> Camera2D; |
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typedef BasicCamera3D<Float> Camera3D; |
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#ifdef MAGNUM_BUILD_DEPRECATED |
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template<UnsignedInt dimensions, class T> using AbstractCamera CORRADE_DEPRECATED_ALIAS("use BasicCamera2D instead") = Camera<dimensions, T>; |
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template<class T> using AbstractBasicCamera2D CORRADE_DEPRECATED_ALIAS("use BasicCamera2D instead") = BasicCamera2D<T>; |
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CORRADE_DEPRECATED("use Camera2D instead") typedef Camera2D AbstractCamera2D; |
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template<class T> using AbstractBasicCamera3D CORRADE_DEPRECATED_ALIAS("use BasicCamera3D instead") = BasicCamera3D<T>; |
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CORRADE_DEPRECATED("use Camera3D instead") typedef Camera3D AbstractCamera3D; |
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#endif |
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template<UnsignedInt, class> class Drawable; |
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template<class T> using BasicDrawable2D = Drawable<2, T>; |
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template<class T> using BasicDrawable3D = Drawable<3, T>; |
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typedef BasicDrawable2D<Float> Drawable2D; |
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typedef BasicDrawable3D<Float> Drawable3D; |
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template<class> class BasicDualComplexTransformation; |
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template<class> class BasicDualQuaternionTransformation; |
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typedef BasicDualComplexTransformation<Float> DualComplexTransformation; |
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typedef BasicDualQuaternionTransformation<Float> DualQuaternionTransformation; |
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template<UnsignedInt, class, class> class FeatureGroup; |
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template<class Feature, class T> using BasicFeatureGroup2D = FeatureGroup<2, Feature, T>; |
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template<class Feature, class T> using BasicFeatureGroup3D = FeatureGroup<3, Feature, T>; |
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template<class Feature> using FeatureGroup2D = BasicFeatureGroup2D<Feature, Float>; |
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template<class Feature> using FeatureGroup3D = BasicFeatureGroup3D<Feature, Float>; |
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template<UnsignedInt dimensions, class T> using DrawableGroup = FeatureGroup<dimensions, Drawable<dimensions, T>, T>; |
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template<class T> using BasicDrawableGroup2D = DrawableGroup<2, T>; |
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template<class T> using BasicDrawableGroup3D = DrawableGroup<3, T>; |
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typedef BasicDrawableGroup2D<Float> DrawableGroup2D; |
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typedef BasicDrawableGroup3D<Float> DrawableGroup3D; |
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template<class> class BasicMatrixTransformation2D; |
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template<class> class BasicMatrixTransformation3D; |
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typedef BasicMatrixTransformation2D<Float> MatrixTransformation2D; |
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typedef BasicMatrixTransformation3D<Float> MatrixTransformation3D; |
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template<class Transformation> class Object; |
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template<class> class BasicRigidMatrixTransformation2D; |
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template<class> class BasicRigidMatrixTransformation3D; |
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typedef BasicRigidMatrixTransformation2D<Float> RigidMatrixTransformation2D; |
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typedef BasicRigidMatrixTransformation3D<Float> RigidMatrixTransformation3D; |
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template<class Transformation> class Scene; |
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template<UnsignedInt, class T, class = T> class TranslationTransformation; |
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template<class T, class TranslationType = T> using BasicTranslationTransformation2D = TranslationTransformation<2, T, TranslationType>; |
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template<class T, class TranslationType = T> using BasicTranslationTransformation3D = TranslationTransformation<3, T, TranslationType>; |
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typedef BasicTranslationTransformation2D<Float> TranslationTransformation2D; |
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typedef BasicTranslationTransformation3D<Float> TranslationTransformation3D; |
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namespace Implementation { |
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template<class> struct Transformation; |
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} |
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#endif |
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}} |
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#endif
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