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/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
#include "Tipsify.h"
#include <stack>
#ifndef DOXYGEN_GENERATING_OUTPUT
namespace Magnum { namespace MeshTools { namespace Implementation {
void Tipsify::operator()(std::size_t cacheSize) {
/* Neighboring triangles for each vertex, per-vertex live triangle count */
std::vector<UnsignedInt> liveTriangleCount, neighborPosition, neighbors;
buildAdjacency(liveTriangleCount, neighborPosition, neighbors);
/* Global time, per-vertex caching timestamps, per-triangle emmited flag */
UnsignedInt time = cacheSize+1;
std::vector<UnsignedInt> timestamp(vertexCount);
std::vector<bool> emitted(indices.size()/3);
/* Dead-end vertex stack */
std::stack<UnsignedInt> deadEndStack;
/* Output index buffer */
std::vector<UnsignedInt> outputIndices;
outputIndices.reserve(indices.size());
/* Starting vertex for fanning, cursor */
UnsignedInt fanningVertex = 0;
UnsignedInt i = 0;
while(fanningVertex != 0xFFFFFFFFu) {
/* Array with candidates for next fanning vertex (in 1-ring around
fanning vertex) */
std::vector<UnsignedInt> candidates;
/* For all neighbors of fanning vertex */
for(UnsignedInt ti = neighborPosition[fanningVertex], t = neighbors[ti]; ti != neighborPosition[fanningVertex+1]; t = neighbors[++ti]) {
/* Continue if already emitted */
if(emitted[t]) continue;
emitted[t] = true;
/* Write all vertices of the triangle to output buffer */
for(UnsignedInt vi = 0, v = indices[t*3]; vi != 3; v = indices[++vi+t*3]) {
outputIndices.push_back(v);
/* Add to dead end stack and candidates array */
/** @todo Limit size of dead end stack to cache size */
deadEndStack.push(v);
candidates.push_back(v);
/* Decrease live triangle count */
--liveTriangleCount[v];
/* If not in cache, set timestamp */
if(time-timestamp[v] > cacheSize)
timestamp[v] = time++;
}
}
/* Get next fanning vertex */
fanningVertex = 0xFFFFFFFFu;
/* Go through candidates in 1-ring around fanning vertex */
Int candidatePriority = -1;
for(UnsignedInt v: candidates) {
/* Skip if it doesn't have any live triangles */
if(!liveTriangleCount[v]) continue;
/* Get most fresh candidate which will still be in cache even
after fanning. Every fanned triangle will generate at most
two cache misses, thus 2*liveTriangleCount */
Int priority = 0;
if(time-timestamp[v]+2*liveTriangleCount[v] <= cacheSize)
priority = time-timestamp[v];
if(priority > candidatePriority) {
fanningVertex = v;
candidatePriority = priority;
}
}
/* On dead-end */
if(fanningVertex == 0xFFFFFFFFu) {
/* Find vertex with live triangles in dead-end stack */
while(!deadEndStack.empty()) {
unsigned int d = deadEndStack.top();
deadEndStack.pop();
if(!liveTriangleCount[d]) continue;
fanningVertex = d;
break;
}
/* If not found, find next artbitrary vertex with live
triangles */
while(++i < vertexCount) {
if(!liveTriangleCount[i]) continue;
fanningVertex = i;
break;
}
}
}
/* Swap original index buffer with optimized */
std::swap(indices, outputIndices);
}
void Tipsify::buildAdjacency(std::vector<UnsignedInt>& liveTriangleCount, std::vector<UnsignedInt>& neighborOffset, std::vector<UnsignedInt>& neighbors) const {
/* How many times is each vertex referenced == count of neighboring
triangles for each vertex */
liveTriangleCount.clear();
liveTriangleCount.resize(vertexCount);
for(std::size_t i = 0; i != indices.size(); ++i)
++liveTriangleCount[indices[i]];
/* Building offset array from counts. Neighbors for i-th vertex will at
the end be in interval neighbors[neighborOffset[i]] ;
neighbors[neighborOffset[i+1]]. Currently the values are shifted to
right, because the next loop will shift them back left. */
neighborOffset.clear();
neighborOffset.reserve(vertexCount+1);
neighborOffset.push_back(0);
UnsignedInt sum = 0;
for(std::size_t i = 0; i != vertexCount; ++i) {
neighborOffset.push_back(sum);
sum += liveTriangleCount[i];
}
/* Array of neighbors, using (and changing) neighborOffset array for
positioning */
neighbors.clear();
neighbors.resize(sum);
for(std::size_t i = 0; i != indices.size(); ++i)
neighbors[neighborOffset[indices[i]+1]++] = i/3;
}
}}}
#endif