| .. |
|
Implementation
|
DebugTools, MeshTools, TextureTools: handle broken gl_VertexID.
|
7 years ago |
|
Test
|
Shaders: inflate rendering test thresholds a bit for the iPhone GPU.
|
7 years ago |
|
AbstractVector.cpp
|
Updated copyright year.
|
7 years ago |
|
AbstractVector.h
|
Fix DistanceFieldVector on WebGL iOS
|
7 years ago |
|
AbstractVector2D.vert
|
Updated copyright year.
|
7 years ago |
|
AbstractVector3D.vert
|
Updated copyright year.
|
7 years ago |
|
CMakeLists.txt
|
CMake: put all binaries into a dedicated location in the build dir.
|
7 years ago |
|
DistanceFieldVector.cpp
|
Shaders: de-inline uniform setters.
|
7 years ago |
|
DistanceFieldVector.frag
|
Fix DistanceFieldVector on WebGL iOS
|
7 years ago |
|
DistanceFieldVector.h
|
doc: hint that Optional is a safer NoCreate.
|
7 years ago |
|
Flat.cpp
|
Shaders: de-inline uniform setters.
|
7 years ago |
|
Flat.frag
|
Shaders: vertex color support in Phong and Flat.
|
7 years ago |
|
Flat.h
|
doc: hint that Optional is a safer NoCreate.
|
7 years ago |
|
Flat2D.vert
|
Shaders: vertex color support in Phong and Flat.
|
7 years ago |
|
Flat3D.vert
|
Shaders: vertex color support in Phong and Flat.
|
7 years ago |
|
FullScreenTriangle.glsl
|
DebugTools, MeshTools, TextureTools: handle broken gl_VertexID.
|
7 years ago |
|
Generic.h
|
Shaders: avoid MeshVisualizer::VertexIndex reusing a generic color slot.
|
7 years ago |
|
MeshVisualizer.cpp
|
Shaders: assert on the wireframe flag when calling related setters.
|
7 years ago |
|
MeshVisualizer.frag
|
New explicit-uniform-location-is-less-explicit-than-you-hoped workaround.
|
7 years ago |
|
MeshVisualizer.geom
|
New explicit-uniform-location-is-less-explicit-than-you-hoped workaround.
|
7 years ago |
|
MeshVisualizer.h
|
doc: hint that Optional is a safer NoCreate.
|
7 years ago |
|
MeshVisualizer.vert
|
Shaders: avoid MeshVisualizer::VertexIndex reusing a generic color slot.
|
7 years ago |
|
Phong.cpp
|
Shaders: de-inline uniform setters.
|
7 years ago |
|
Phong.frag
|
Shaders: vertex color support in Phong and Flat.
|
7 years ago |
|
Phong.h
|
doc: hint that Optional is a safer NoCreate.
|
7 years ago |
|
Phong.vert
|
Shaders: vertex color support in Phong and Flat.
|
7 years ago |
|
Shaders.h
|
Updated copyright year.
|
7 years ago |
|
Vector.cpp
|
Shaders: de-inline uniform setters.
|
7 years ago |
|
Vector.frag
|
Fix DistanceFieldVector on WebGL iOS
|
7 years ago |
|
Vector.h
|
doc: hint that Optional is a safer NoCreate.
|
7 years ago |
|
VertexColor.cpp
|
Shaders: de-inline uniform setters.
|
7 years ago |
|
VertexColor.frag
|
Shaders: add ColorOutput constant to all shaders for consistency.
|
7 years ago |
|
VertexColor.h
|
doc: hint that Optional is a safer NoCreate.
|
7 years ago |
|
VertexColor2D.vert
|
Shaders: have a definition for the generic color attribute.
|
7 years ago |
|
VertexColor3D.vert
|
Shaders: have a definition for the generic color attribute.
|
7 years ago |
|
compatibility.glsl
|
Updated copyright year.
|
7 years ago |
|
generic.glsl
|
Shaders: support object ID output in Flat and Phong.
|
7 years ago |
|
resources.conf
|
Making includes absolute, part 1: moving files around.
|
12 years ago |
|
visibility.h
|
Updated copyright year.
|
7 years ago |