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Vladimír Vondruš d06914a1bd doc: hint that Optional is a safer NoCreate. 7 years ago
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Implementation DebugTools, MeshTools, TextureTools: handle broken gl_VertexID. 7 years ago
Test Shaders: inflate rendering test thresholds a bit for the iPhone GPU. 7 years ago
AbstractVector.cpp Updated copyright year. 7 years ago
AbstractVector.h Fix DistanceFieldVector on WebGL iOS 7 years ago
AbstractVector2D.vert Updated copyright year. 7 years ago
AbstractVector3D.vert Updated copyright year. 7 years ago
CMakeLists.txt CMake: put all binaries into a dedicated location in the build dir. 7 years ago
DistanceFieldVector.cpp Shaders: de-inline uniform setters. 7 years ago
DistanceFieldVector.frag Fix DistanceFieldVector on WebGL iOS 7 years ago
DistanceFieldVector.h doc: hint that Optional is a safer NoCreate. 7 years ago
Flat.cpp Shaders: de-inline uniform setters. 7 years ago
Flat.frag Shaders: vertex color support in Phong and Flat. 7 years ago
Flat.h doc: hint that Optional is a safer NoCreate. 7 years ago
Flat2D.vert Shaders: vertex color support in Phong and Flat. 7 years ago
Flat3D.vert Shaders: vertex color support in Phong and Flat. 7 years ago
FullScreenTriangle.glsl DebugTools, MeshTools, TextureTools: handle broken gl_VertexID. 7 years ago
Generic.h Shaders: avoid MeshVisualizer::VertexIndex reusing a generic color slot. 7 years ago
MeshVisualizer.cpp Shaders: assert on the wireframe flag when calling related setters. 7 years ago
MeshVisualizer.frag New explicit-uniform-location-is-less-explicit-than-you-hoped workaround. 7 years ago
MeshVisualizer.geom New explicit-uniform-location-is-less-explicit-than-you-hoped workaround. 7 years ago
MeshVisualizer.h doc: hint that Optional is a safer NoCreate. 7 years ago
MeshVisualizer.vert Shaders: avoid MeshVisualizer::VertexIndex reusing a generic color slot. 7 years ago
Phong.cpp Shaders: de-inline uniform setters. 7 years ago
Phong.frag Shaders: vertex color support in Phong and Flat. 7 years ago
Phong.h doc: hint that Optional is a safer NoCreate. 7 years ago
Phong.vert Shaders: vertex color support in Phong and Flat. 7 years ago
Shaders.h Updated copyright year. 7 years ago
Vector.cpp Shaders: de-inline uniform setters. 7 years ago
Vector.frag Fix DistanceFieldVector on WebGL iOS 7 years ago
Vector.h doc: hint that Optional is a safer NoCreate. 7 years ago
VertexColor.cpp Shaders: de-inline uniform setters. 7 years ago
VertexColor.frag Shaders: add ColorOutput constant to all shaders for consistency. 7 years ago
VertexColor.h doc: hint that Optional is a safer NoCreate. 7 years ago
VertexColor2D.vert Shaders: have a definition for the generic color attribute. 7 years ago
VertexColor3D.vert Shaders: have a definition for the generic color attribute. 7 years ago
compatibility.glsl Updated copyright year. 7 years ago
generic.glsl Shaders: support object ID output in Flat and Phong. 7 years ago
resources.conf Making includes absolute, part 1: moving files around. 12 years ago
visibility.h Updated copyright year. 7 years ago