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#ifndef Magnum_Buffer_h
#define Magnum_Buffer_h
/*
Copyright © 2010, 2011, 2012 Vladimír Vondruš <mosra@centrum.cz>
This file is part of Magnum.
Magnum is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 3
only, as published by the Free Software Foundation.
Magnum is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License version 3 for more details.
*/
/** @file
* @brief Class Magnum::Buffer
*/
#include "Magnum.h"
namespace Magnum {
/**
* @brief Class for managing buffers
*/
class Buffer {
Buffer(const Buffer& other) = delete;
Buffer(Buffer&& other) = delete;
Buffer& operator=(const Buffer& other) = delete;
Buffer& operator=(Buffer&& other) = delete;
public:
/** @brief %Buffer target */
enum class Target: GLenum {
/** Used for storing vertex attributes. */
Array = GL_ARRAY_BUFFER,
/** Source for copies. */
CopyRead = GL_COPY_READ_BUFFER,
/** Target for copies. */
CopyWrite = GL_COPY_WRITE_BUFFER,
/** Used for storing vertex indices. */
ElementArray = GL_ELEMENT_ARRAY_BUFFER,
/** Source for texture update operations. */
PixelUnpack = GL_PIXEL_UNPACK_BUFFER,
/** Target for pixel pack operations. */
PixelPack = GL_PIXEL_PACK_BUFFER,
/** Source for texel fetches. */
Texture = GL_TEXTURE_BUFFER,
/** Target for transform feedback. */
TransformFeedback = GL_TRANSFORM_FEEDBACK_BUFFER,
/** Used for storing uniforms. */
Uniform = GL_UNIFORM_BUFFER
};
/** @brief Buffer usage */
enum class Usage: GLenum {
/**
* Set once by the application and used infrequently for drawing.
*/
StreamDraw = GL_STREAM_DRAW,
/**
* Set once as output from an OpenGL command and used infequently
* for drawing.
*/
StreamRead = GL_STREAM_READ,
/**
* Set once as output from an OpenGL command and used infrequently
* for drawing or copying to other buffers.
*/
StreamCopy = GL_STREAM_COPY,
/**
* Set once by the application and used frequently for drawing.
*/
StaticDraw = GL_STATIC_DRAW,
/**
* Set once as output from an OpenGL command and queried many
* times by the application.
*/
StaticRead = GL_STATIC_READ,
/**
* Set once as output from an OpenGL command and used frequently
* for drawing or copying to other buffers.
*/
StaticCopy = GL_STATIC_COPY,
/**
* Updated frequently by the application and used frequently
* for drawing or copying to other images.
*/
DynamicDraw = GL_DYNAMIC_DRAW,
/**
* Updated frequently as output from OpenGL command and queried
* many times from the application.
*/
DynamicRead = GL_DYNAMIC_READ,
/**
* Updated frequently as output from OpenGL command and used
* frequently for drawing or copying to other images.
*/
DynamicCopy = GL_DYNAMIC_COPY
};
/**
* @brief Unbind any buffer from given target
* @param target %Target
*/
inline static void unbind(Target target) {
glBindBuffer(static_cast<GLenum>(target), 0);
}
/**
* @brief Constructor
* @param defaultTarget Default target (used when calling bind()
* without parameter)
*
* Generates new OpenGL buffer.
*/
inline Buffer(Target defaultTarget): _defaultTarget(defaultTarget) {
glGenBuffers(1, &buffer);
}
/**
* @brief Destructor
*
* Deletes associated OpenGL buffer.
*/
inline virtual ~Buffer() {
glDeleteBuffers(1, &buffer);
}
/** @brief Default bind type */
inline Target defaultTarget() const { return _defaultTarget; }
/** @brief OpenGL internal buffer ID */
inline GLuint id() const { return buffer; }
/**
* @brief Bind buffer
*
* Binds buffer with default target.
*/
inline void bind() { bind(_defaultTarget); }
/**
* @brief Bind buffer
* @param target %Target
*/
inline void bind(Target target) {
glBindBuffer(static_cast<GLenum>(target), buffer);
}
/**
* @brief Set buffer data
* @param size Data size
* @param data Pointer to data
* @param usage %Buffer usage
*
* Sets buffer data with default target.
*/
inline void setData(GLsizeiptr size, const GLvoid* data, Usage usage) {
setData(_defaultTarget, size, data, usage);
}
/**
* @brief Set buffer data
* @param data Vector with data
* @param usage %Buffer usage
*
* Sets buffer data with default target.
*/
template<class T> inline void setData(const std::vector<T>& data, Usage usage) {
setData(_defaultTarget, data, usage);
}
/**
* @brief Set buffer data
* @param target %Target
* @param size Data size
* @param data Pointer to data
* @param usage %Buffer usage
*/
inline void setData(Target target, GLsizeiptr size, const GLvoid* data, Usage usage) {
bind(target);
glBufferData(static_cast<GLenum>(target), size, data, static_cast<GLenum>(usage));
}
/**
* @brief Set buffer data
* @param target %Target
* @param data Vector with data
* @param usage %Buffer usage
*/
template<class T> inline void setData(Target target, const std::vector<T>& data, Usage usage) {
setData(target, data.size()*sizeof(T), data.data(), usage);
}
/**
* @brief Set buffer subdata
* @param offset Offset
* @param size Data size
* @param data Pointer to data
*
* Sets buffer subdata with default target.
*/
inline void setSubData(GLintptr offset, GLsizeiptr size, const GLvoid* data) {
setSubData(_defaultTarget, offset, size, data);
}
/**
* @brief Set buffer subdata
* @param offset Offset
* @param data Vector with data
*
* Sets buffer subdata with default target.
*/
template<class T> inline void setSubData(GLintptr offset, const std::vector<T>& data) {
setSubData(_defaultTarget, offset, data);
}
/**
* @brief Set buffer subdata
* @param target %Target
* @param offset Offset
* @param size Data size
* @param data Pointer to data
*/
inline void setSubData(Target target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
bind(target);
glBufferSubData(static_cast<GLenum>(target), offset, size, data);
}
/**
* @brief Set buffer subdata
* @param target %Target
* @param offset Offset
* @param data Vector with data
*/
template<class T> inline void setSubData(Target target, GLintptr offset, const std::vector<T>& data) {
setSubData(target, offset, data.size()*sizeof(T), data.data());
}
private:
GLuint buffer;
Target _defaultTarget;
};
}
#endif